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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_
#define COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string_split.h"
#include "base/threading/thread_collision_warner.h"
namespace leveldb {
class DB;
class Env;
struct Options;
} // namespace leveldb
namespace leveldb_proto {
// Interacts with the LevelDB third party module.
// Once constructed, function calls and destruction should all occur on the
// same thread (not necessarily the same as the constructor).
class LevelDB {
public:
LevelDB();
virtual ~LevelDB();
virtual bool InitWithOptions(const base::FilePath& database_dir,
const leveldb::Options& options);
virtual bool Init(const base::FilePath& database_dir);
virtual bool Save(const base::StringPairs& pairs_to_save,
const std::vector<std::string>& keys_to_remove);
virtual bool Load(std::vector<std::string>* entries);
private:
DFAKE_MUTEX(thread_checker_);
// The declaration order of these members matters: |db_| depends on |env_| and
// therefore has to be destructed first.
scoped_ptr<leveldb::Env> env_;
scoped_ptr<leveldb::DB> db_;
};
} // namespace leveldb_proto
#endif // COMPONENTS_LEVELDB_PROTO_LEVELDB_DATABASE_H_
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