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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_DRIVER_UI_DATA_TYPE_CONTROLLER_H_
#define COMPONENTS_SYNC_DRIVER_UI_DATA_TYPE_CONTROLLER_H_
#include <string>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "components/sync_driver/data_type_controller.h"
#include "components/sync_driver/shared_change_processor.h"
namespace base {
class TimeDelta;
}
namespace syncer {
class SyncableService;
class SyncError;
}
namespace sync_driver {
// Implementation for datatypes that reside on the (UI thread). This is the same
// thread we perform initialization on, so we don't have to worry about thread
// safety. The main start/stop funtionality is implemented by default.
// Note: RefCountedThreadSafe by way of DataTypeController.
class UIDataTypeController : public DataTypeController {
public:
UIDataTypeController(
scoped_refptr<base::SingleThreadTaskRunner> ui_thread,
const base::Closure& error_callback,
syncer::ModelType type,
SyncApiComponentFactory* sync_factory);
// DataTypeController interface.
void LoadModels(const ModelLoadCallback& model_load_callback) override;
void StartAssociating(const StartCallback& start_callback) override;
void Stop() override;
syncer::ModelType type() const override;
syncer::ModelSafeGroup model_safe_group() const override;
ChangeProcessor* GetChangeProcessor() const override;
std::string name() const override;
State state() const override;
// DataTypeErrorHandler interface.
void OnSingleDataTypeUnrecoverableError(
const syncer::SyncError& error) override;
// Used by tests to override the factory used to create
// GenericChangeProcessors.
void SetGenericChangeProcessorFactoryForTest(
scoped_ptr<GenericChangeProcessorFactory> factory);
protected:
// For testing only.
UIDataTypeController();
// DataTypeController is RefCounted.
~UIDataTypeController() override;
// Start any dependent services that need to be running before we can
// associate models. The default implementation is a no-op.
// Return value:
// True - if models are ready and association can proceed.
// False - if models are not ready. OnModelLoaded() should be called when
// the models are ready.
virtual bool StartModels();
// Perform any DataType controller specific state cleanup before stopping
// the datatype controller. The default implementation is a no-op.
virtual void StopModels();
// DataTypeController interface.
void OnModelLoaded() override;
// Helper method for cleaning up state and invoking the start callback.
virtual void StartDone(ConfigureResult result,
const syncer::SyncMergeResult& local_merge_result,
const syncer::SyncMergeResult& syncer_merge_result);
// Record association time.
virtual void RecordAssociationTime(base::TimeDelta time);
// Record causes of start failure.
virtual void RecordStartFailure(ConfigureResult result);
SyncApiComponentFactory* const sync_factory_;
State state_;
StartCallback start_callback_;
ModelLoadCallback model_load_callback_;
// The sync datatype being controlled.
syncer::ModelType type_;
// Sync's interface to the datatype. All sync changes for |type_| are pushed
// through it to the datatype as well as vice versa.
//
// Lifetime: it gets created when Start()) is called, and a reference to it
// is passed to |local_service_| during Associate(). We release our reference
// when Stop() or StartFailed() is called, and |local_service_| releases its
// reference when local_service_->StopSyncing() is called or when it is
// destroyed.
//
// Note: we use refcounting here primarily so that we can keep a uniform
// SyncableService API, whether the datatype lives on the UI thread or not
// (a syncer::SyncableService takes ownership of its SyncChangeProcessor when
// MergeDataAndStartSyncing is called). This will help us eventually merge the
// two datatype controller implementations (for ui and non-ui thread
// datatypes).
scoped_refptr<SharedChangeProcessor> shared_change_processor_;
scoped_ptr<GenericChangeProcessorFactory> processor_factory_;
// A weak pointer to the actual local syncable service, which performs all the
// real work. We do not own the object.
base::WeakPtr<syncer::SyncableService> local_service_;
scoped_refptr<base::SingleThreadTaskRunner> ui_thread_;
private:
// Associate the sync model with the service's model, then start syncing.
virtual void Associate();
virtual void AbortModelLoad();
DISALLOW_COPY_AND_ASSIGN(UIDataTypeController);
};
} // namespace sync_driver
#endif // COMPONENTS_SYNC_DRIVER_UI_DATA_TYPE_CONTROLLER_H_
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