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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_WEBDATA_COMMON_WEB_DATA_SERVICE_BACKEND_H_
#define COMPONENTS_WEBDATA_COMMON_WEB_DATA_SERVICE_BACKEND_H_
#include "base/basictypes.h"
#include "base/callback_forward.h"
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "components/webdata/common/web_database_service.h"
#include "content/public/browser/browser_thread.h"
class WebDatabase;
class WebDatabaseTable;
class WebDataRequest;
class WebDataRequestManager;
namespace tracked_objects {
class Location;
}
// WebDataServiceBackend handles all database tasks posted by
// WebDatabaseService. It is refcounted to allow asynchronous destruction on the
// DB thread.
class WebDataServiceBackend
: public base::RefCountedThreadSafe<
WebDataServiceBackend,
content::BrowserThread::DeleteOnDBThread> {
public:
class Delegate {
public:
virtual ~Delegate() {}
// Invoked when the backend has finished loading the db.
virtual void DBLoaded(sql::InitStatus status) = 0;
};
explicit WebDataServiceBackend(const base::FilePath& path,
Delegate* delegate);
// Must call only before InitDatabaseWithCallback.
void AddTable(scoped_ptr<WebDatabaseTable> table);
// Initializes the database and notifies caller via callback when complete.
// Callback is called synchronously.
void InitDatabase();
// Opens the database file from the profile path if an init has not yet been
// attempted. Separated from the constructor to ease construction/destruction
// of this object on one thread but database access on the DB thread. Returns
// the status of the database.
sql::InitStatus LoadDatabaseIfNecessary();
// Shuts down database. |should_reinit| tells us whether or not it should be
// possible to re-initialize the DB after the shutdown.
void ShutdownDatabase(bool should_reinit);
// Task wrappers to run database tasks.
void DBWriteTaskWrapper(
const WebDatabaseService::WriteTask& task,
scoped_ptr<WebDataRequest> request);
void DBReadTaskWrapper(
const WebDatabaseService::ReadTask& task,
scoped_ptr<WebDataRequest> request);
const scoped_refptr<WebDataRequestManager>& request_manager() {
return request_manager_;
}
WebDatabase* database() { return db_.get(); }
private:
friend struct content::BrowserThread::DeleteOnThread<
content::BrowserThread::DB>;
friend class base::DeleteHelper<WebDataServiceBackend>;
virtual ~WebDataServiceBackend();
// Commit the current transaction.
void Commit();
// Path to database file.
base::FilePath db_path_;
// The tables that participate in managing the database. These are
// owned here but other than that this class does nothing with
// them. Their initialization is in whatever factory creates
// WebDatabaseService, and lookup by type is provided by the
// WebDatabase class. The tables need to be owned by this refcounted
// object, or they themselves would need to be refcounted. Owning
// them here rather than having WebDatabase own them makes for
// easier unit testing of WebDatabase.
ScopedVector<WebDatabaseTable> tables_;
scoped_ptr<WebDatabase> db_;
// Keeps track of all pending requests made to the db.
scoped_refptr<WebDataRequestManager> request_manager_;
// State of database initialization. Used to prevent the executing of tasks
// before the db is ready.
sql::InitStatus init_status_;
// True if an attempt has been made to load the database (even if the attempt
// fails), used to avoid continually trying to reinit if the db init fails.
bool init_complete_;
// Delegate. See the class definition above for more information.
scoped_ptr<Delegate> delegate_;
DISALLOW_COPY_AND_ASSIGN(WebDataServiceBackend);
};
#endif // COMPONENTS_WEBDATA_COMMON_WEB_DATA_SERVICE_BACKEND_H_
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