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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/download/save_item.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "content/browser/download/save_file.h"
#include "content/browser/download/save_file_manager.h"
#include "content/browser/download/save_package.h"
namespace content {
// Constructor for SaveItem when creating each saving job.
SaveItem::SaveItem(const GURL& url,
const Referrer& referrer,
SavePackage* package,
SaveFileCreateInfo::SaveFileSource save_source)
: save_id_(-1),
url_(url),
referrer_(referrer),
total_bytes_(0),
received_bytes_(0),
state_(WAIT_START),
has_final_name_(false),
is_success_(false),
save_source_(save_source),
package_(package) {
DCHECK(package);
}
SaveItem::~SaveItem() {
}
// Set start state for save item.
void SaveItem::Start() {
DCHECK(state_ == WAIT_START);
state_ = IN_PROGRESS;
}
// If we've received more data than we were expecting (bad server info?),
// revert to 'unknown size mode'.
void SaveItem::UpdateSize(int64 bytes_so_far) {
received_bytes_ = bytes_so_far;
if (received_bytes_ >= total_bytes_)
total_bytes_ = 0;
}
// Updates from the file thread may have been posted while this saving job
// was being canceled in the UI thread, so we'll accept them unless we're
// complete.
void SaveItem::Update(int64 bytes_so_far) {
if (state_ != IN_PROGRESS) {
NOTREACHED();
return;
}
UpdateSize(bytes_so_far);
}
// Cancel this saving item job. If the job is not in progress, ignore
// this command. The SavePackage will each in-progress SaveItem's cancel
// when canceling whole saving page job.
void SaveItem::Cancel() {
// If item is in WAIT_START mode, which means no request has been sent.
// So we need not to cancel it.
if (state_ != IN_PROGRESS) {
// Small downloads might be complete before method has a chance to run.
return;
}
state_ = CANCELED;
is_success_ = false;
Finish(received_bytes_, false);
package_->SaveCanceled(this);
}
// Set finish state for a save item
void SaveItem::Finish(int64 size, bool is_success) {
// When this function is called, the SaveItem should be one of following
// three situations.
// a) The data of this SaveItem is finished saving. So it should have
// generated final name.
// b) Error happened before the start of saving process. So no |save_id_| is
// generated for this SaveItem and the |is_success_| should be false.
// c) Error happened in the start of saving process, the SaveItem has a save
// id, |is_success_| should be false, and the |size| should be 0.
DCHECK(has_final_name() || (save_id_ == -1 && !is_success_) ||
(save_id_ != -1 && !is_success_ && !size));
state_ = COMPLETE;
is_success_ = is_success;
UpdateSize(size);
}
// Calculate the percentage of the save item
int SaveItem::PercentComplete() const {
switch (state_) {
case COMPLETE:
case CANCELED:
return 100;
case WAIT_START:
return 0;
case IN_PROGRESS: {
int percent = 0;
if (total_bytes_ > 0)
percent = static_cast<int>(received_bytes_ * 100.0 / total_bytes_);
return percent;
}
default: {
NOTREACHED();
return -1;
}
}
}
// Rename the save item with new path.
void SaveItem::Rename(const base::FilePath& full_path) {
DCHECK(!full_path.empty() && !has_final_name());
full_path_ = full_path;
file_name_ = full_path_.BaseName();
has_final_name_ = true;
}
void SaveItem::SetSaveId(int32 save_id) {
DCHECK_EQ(-1, save_id_);
save_id_ = save_id;
}
void SaveItem::SetTotalBytes(int64 total_bytes) {
DCHECK_EQ(0, total_bytes_);
total_bytes_ = total_bytes;
}
} // namespace content
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