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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_
#define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_
#include "build/build_config.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <XInput.h>
#include "base/compiler_specific.h"
#include "content/browser/gamepad/data_fetcher.h"
namespace gamepad {
class DataFetcherWindows : public DataFetcher {
public:
DataFetcherWindows();
virtual void GetGamepadData(WebKit::WebGamepads* pads,
bool devices_changed_hint) OVERRIDE;
private:
bool xinput_available_;
};
} // namespace gamepad
#endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_
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