1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
#include "base/strings/string_piece.h"
namespace blink {
class WebGamepad;
}
namespace content {
typedef void (*GamepadStandardMappingFunction)(
const blink::WebGamepad& original,
blink::WebGamepad* mapped);
GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
const base::StringPiece& vendor_id,
const base::StringPiece& product_id);
// This defines our canonical mapping order for gamepad-like devices. If these
// items cannot all be satisfied, it is a case-by-case judgement as to whether
// it is better to leave the device unmapped, or to partially map it. In
// general, err towards leaving it *unmapped* so that content can handle
// appropriately.
enum CanonicalButtonIndex {
kButtonPrimary,
kButtonSecondary,
kButtonTertiary,
kButtonQuaternary,
kButtonLeftShoulder,
kButtonRightShoulder,
kButtonLeftTrigger,
kButtonRightTrigger,
kButtonBackSelect,
kButtonStart,
kButtonLeftThumbstick,
kButtonRightThumbstick,
kButtonDpadUp,
kButtonDpadDown,
kButtonDpadLeft,
kButtonDpadRight,
kButtonMeta,
kNumButtons
};
enum CanonicalAxisIndex {
kAxisLeftStickX,
kAxisLeftStickY,
kAxisRightStickX,
kAxisRightStickY,
kNumAxes
};
} // namespace content
#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
|