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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_BROWSER_RENDERER_HOST_ASYNC_RESOURCE_HANDLER_H_
#define CONTENT_BROWSER_RENDERER_HOST_ASYNC_RESOURCE_HANDLER_H_
#pragma once

#include <string>

#include "content/browser/renderer_host/resource_handler.h"
#include "googleurl/src/gurl.h"

namespace net {
class URLRequest;
}

namespace content {
class ResourceDispatcherHostImpl;
class ResourceMessageFilter;
class SharedIOBuffer;

// Used to complete an asynchronous resource request in response to resource
// load events from the resource dispatcher host.
class AsyncResourceHandler : public ResourceHandler {
 public:
  AsyncResourceHandler(ResourceMessageFilter* filter,
                       int routing_id,
                       net::URLRequest* request,
                       ResourceDispatcherHostImpl* rdh);
  virtual ~AsyncResourceHandler();

  // IPC message handlers:
  void OnFollowRedirect(bool has_new_first_party_for_cookies,
                        const GURL& new_first_party_for_cookies);
  void OnDataReceivedACK();

  // ResourceHandler implementation:
  virtual bool OnUploadProgress(int request_id,
                                uint64 position,
                                uint64 size) OVERRIDE;
  virtual bool OnRequestRedirected(int request_id,
                                   const GURL& new_url,
                                   ResourceResponse* response,
                                   bool* defer) OVERRIDE;
  virtual bool OnResponseStarted(int request_id,
                                 ResourceResponse* response,
                                 bool* defer) OVERRIDE;
  virtual bool OnWillStart(int request_id,
                           const GURL& url,
                           bool* defer) OVERRIDE;
  virtual bool OnWillRead(int request_id,
                          net::IOBuffer** buf,
                          int* buf_size,
                          int min_size) OVERRIDE;
  virtual bool OnReadCompleted(int request_id,
                               int bytes_read,
                               bool* defer) OVERRIDE;
  virtual bool OnResponseCompleted(int request_id,
                                   const net::URLRequestStatus& status,
                                   const std::string& security_info) OVERRIDE;
  virtual void OnDataDownloaded(int request_id,
                                int bytes_downloaded) OVERRIDE;

  static void GlobalCleanup();

 private:
  // Returns true if it's ok to send the data. If there are already too many
  // data messages pending, it defers the request and returns false. In this
  // case the caller should not send the data.
  void WillSendData(bool* defer);

  void ResumeIfDeferred();

  scoped_refptr<SharedIOBuffer> read_buffer_;
  scoped_refptr<ResourceMessageFilter> filter_;
  int routing_id_;
  net::URLRequest* request_;
  ResourceDispatcherHostImpl* rdh_;

  // |next_buffer_size_| is the size of the buffer to be allocated on the next
  // OnWillRead() call.  We exponentially grow the size of the buffer allocated
  // when our owner fills our buffers. On the first OnWillRead() call, we
  // allocate a buffer of 32k and double it in OnReadCompleted() if the buffer
  // was filled, up to a maximum size of 512k.
  int next_buffer_size_;

  // Number of messages we've sent to the renderer that we haven't gotten an
  // ACK for. This allows us to avoid having too many messages in flight.
  int pending_data_count_;

  bool did_defer_;

  bool sent_received_response_msg_;

  DISALLOW_COPY_AND_ASSIGN(AsyncResourceHandler);
};

}  // namespace content

#endif  // CONTENT_BROWSER_RENDERER_HOST_ASYNC_RESOURCE_HANDLER_H_