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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if defined(OS_WIN)
#include <windows.h>
#endif
#include "content/common/gpu/gpu_channel.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/message_loop_proxy.h"
#include "base/process_util.h"
#include "base/rand_util.h"
#include "base/string_util.h"
#include "content/common/child_process.h"
#include "content/common/gpu/gpu_channel_manager.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/gpu/sync_point_manager.h"
#include "content/public/common/content_switches.h"
#include "crypto/hmac.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "ipc/ipc_channel.h"
#include "ipc/ipc_channel_proxy.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_surface.h"
#if defined(OS_POSIX)
#include "ipc/ipc_channel_posix.h"
#endif
#if defined(OS_ANDROID)
#include "content/common/gpu/stream_texture_manager_android.h"
#endif
namespace content {
namespace {
// This filter does two things:
// - it counts the number of messages coming in on the channel
// - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
// thread, generating the sync point ID and responding immediately, and then
// posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
// into the channel's queue.
class SyncPointMessageFilter : public IPC::ChannelProxy::MessageFilter {
public:
// Takes ownership of gpu_channel (see below).
SyncPointMessageFilter(base::WeakPtr<GpuChannel>* gpu_channel,
scoped_refptr<SyncPointManager> sync_point_manager,
scoped_refptr<base::MessageLoopProxy> message_loop,
scoped_refptr<gpu::RefCountedCounter>
unprocessed_messages)
: gpu_channel_(gpu_channel),
channel_(NULL),
sync_point_manager_(sync_point_manager),
message_loop_(message_loop),
unprocessed_messages_(unprocessed_messages) {
}
virtual void OnFilterAdded(IPC::Channel* channel) {
DCHECK(!channel_);
channel_ = channel;
}
virtual void OnFilterRemoved() {
DCHECK(channel_);
channel_ = NULL;
}
virtual bool OnMessageReceived(const IPC::Message& message) {
DCHECK(channel_);
unprocessed_messages_->IncCount();
if (message.type() == GpuCommandBufferMsg_InsertSyncPoint::ID) {
uint32 sync_point = sync_point_manager_->GenerateSyncPoint();
IPC::Message* reply = IPC::SyncMessage::GenerateReply(&message);
GpuCommandBufferMsg_InsertSyncPoint::WriteReplyParams(reply, sync_point);
channel_->Send(reply);
message_loop_->PostTask(FROM_HERE, base::Bind(
&SyncPointMessageFilter::InsertSyncPointOnMainThread,
gpu_channel_,
sync_point_manager_,
message.routing_id(),
sync_point,
unprocessed_messages_));
return true;
} else if (message.type() == GpuCommandBufferMsg_RetireSyncPoint::ID) {
// This message should not be sent explicitly by the renderer.
NOTREACHED();
unprocessed_messages_->DecCount();
return true;
} else {
return false;
}
}
protected:
virtual ~SyncPointMessageFilter() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&SyncPointMessageFilter::DeleteWeakPtrOnMainThread, gpu_channel_));
}
private:
static void InsertSyncPointOnMainThread(
base::WeakPtr<GpuChannel>* gpu_channel,
scoped_refptr<SyncPointManager> manager,
int32 routing_id,
uint32 sync_point,
scoped_refptr<gpu::RefCountedCounter> unprocessed_messages_) {
// This function must ensure that the sync point will be retired. Normally
// we'll find the stub based on the routing ID, and associate the sync point
// with it, but if that fails for any reason (channel or stub already
// deleted, invalid routing id), we need to retire the sync point
// immediately.
if (gpu_channel->get()) {
GpuCommandBufferStub* stub = gpu_channel->get()->LookupCommandBuffer(
routing_id);
if (stub) {
stub->AddSyncPoint(sync_point);
GpuCommandBufferMsg_RetireSyncPoint message(routing_id, sync_point);
gpu_channel->get()->OnMessageReceived(message);
return;
} else {
unprocessed_messages_->DecCount();
}
}
manager->RetireSyncPoint(sync_point);
}
static void DeleteWeakPtrOnMainThread(
base::WeakPtr<GpuChannel>* gpu_channel) {
delete gpu_channel;
}
// NOTE: this is a pointer to a weak pointer. It is never dereferenced on the
// IO thread, it's only passed through - therefore the WeakPtr assumptions are
// respected.
base::WeakPtr<GpuChannel>* gpu_channel_;
IPC::Channel* channel_;
scoped_refptr<SyncPointManager> sync_point_manager_;
scoped_refptr<base::MessageLoopProxy> message_loop_;
scoped_refptr<gpu::RefCountedCounter> unprocessed_messages_;
};
// Generates mailbox names for clients of the GPU process on the IO thread.
class MailboxMessageFilter : public IPC::ChannelProxy::MessageFilter {
public:
explicit MailboxMessageFilter(const std::string& private_key)
: channel_(NULL),
hmac_(crypto::HMAC::SHA256) {
bool success = hmac_.Init(base::StringPiece(private_key));
DCHECK(success);
}
virtual void OnFilterAdded(IPC::Channel* channel) {
DCHECK(!channel_);
channel_ = channel;
}
virtual void OnFilterRemoved() {
DCHECK(channel_);
channel_ = NULL;
}
virtual bool OnMessageReceived(const IPC::Message& message) {
DCHECK(channel_);
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(MailboxMessageFilter, message)
IPC_MESSAGE_HANDLER(GpuChannelMsg_GenerateMailboxNames,
OnGenerateMailboxNames)
IPC_MESSAGE_HANDLER(GpuChannelMsg_GenerateMailboxNamesAsync,
OnGenerateMailboxNamesAsync)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
bool Send(IPC::Message* message) {
return channel_->Send(message);
}
private:
~MailboxMessageFilter() {
}
// Message handlers.
void OnGenerateMailboxNames(unsigned num, std::vector<std::string>* result) {
TRACE_EVENT1("gpu", "OnGenerateMailboxNames", "num", num);
result->resize(num);
for (unsigned i = 0; i < num; ++i) {
char name[GL_MAILBOX_SIZE_CHROMIUM];
base::RandBytes(name, sizeof(name) / 2);
bool success = hmac_.Sign(
base::StringPiece(name, sizeof(name) / 2),
reinterpret_cast<unsigned char*>(name) + sizeof(name) / 2,
sizeof(name) / 2);
DCHECK(success);
(*result)[i].assign(name, sizeof(name));
}
}
void OnGenerateMailboxNamesAsync(unsigned num) {
std::vector<std::string> names;
OnGenerateMailboxNames(num, &names);
Send(new GpuChannelMsg_GenerateMailboxNamesReply(names));
}
IPC::Channel* channel_;
crypto::HMAC hmac_;
};
} // anonymous namespace
GpuChannel::GpuChannel(GpuChannelManager* gpu_channel_manager,
GpuWatchdog* watchdog,
gfx::GLShareGroup* share_group,
gpu::gles2::MailboxManager* mailbox,
int client_id,
bool software)
: gpu_channel_manager_(gpu_channel_manager),
unprocessed_messages_(new gpu::RefCountedCounter),
client_id_(client_id),
share_group_(share_group ? share_group : new gfx::GLShareGroup),
mailbox_manager_(mailbox ? mailbox : new gpu::gles2::MailboxManager),
image_manager_(new gpu::gles2::ImageManager),
watchdog_(watchdog),
software_(software),
handle_messages_scheduled_(false),
processed_get_state_fast_(false),
currently_processing_message_(NULL),
weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
DCHECK(gpu_channel_manager);
DCHECK(client_id);
channel_id_ = IPC::Channel::GenerateVerifiedChannelID("gpu");
const CommandLine* command_line = CommandLine::ForCurrentProcess();
log_messages_ = command_line->HasSwitch(switches::kLogPluginMessages);
disallowed_features_.multisampling =
command_line->HasSwitch(switches::kDisableGLMultisampling);
#if defined(OS_ANDROID)
stream_texture_manager_.reset(new StreamTextureManagerAndroid(this));
#endif
}
bool GpuChannel::Init(base::MessageLoopProxy* io_message_loop,
base::WaitableEvent* shutdown_event) {
DCHECK(!channel_.get());
// Map renderer ID to a (single) channel to that process.
channel_.reset(new IPC::SyncChannel(
channel_id_,
IPC::Channel::MODE_SERVER,
this,
io_message_loop,
false,
shutdown_event));
base::WeakPtr<GpuChannel>* weak_ptr(new base::WeakPtr<GpuChannel>(
weak_factory_.GetWeakPtr()));
scoped_refptr<SyncPointMessageFilter> filter(new SyncPointMessageFilter(
weak_ptr,
gpu_channel_manager_->sync_point_manager(),
base::MessageLoopProxy::current(),
unprocessed_messages_));
channel_->AddFilter(filter);
channel_->AddFilter(
new MailboxMessageFilter(mailbox_manager_->private_key()));
return true;
}
std::string GpuChannel::GetChannelName() {
return channel_id_;
}
#if defined(OS_POSIX)
int GpuChannel::TakeRendererFileDescriptor() {
if (!channel_.get()) {
NOTREACHED();
return -1;
}
return channel_->TakeClientFileDescriptor();
}
#endif // defined(OS_POSIX)
bool GpuChannel::OnMessageReceived(const IPC::Message& message) {
// Drop the count that was incremented on the IO thread because we are
// about to process that message.
unprocessed_messages_->DecCount();
if (log_messages_) {
DVLOG(1) << "received message @" << &message << " on channel @" << this
<< " with type " << message.type();
}
// Control messages are not deferred and can be handled out of order with
// respect to routed ones.
if (message.routing_id() == MSG_ROUTING_CONTROL)
return OnControlMessageReceived(message);
if (message.type() == GpuCommandBufferMsg_GetStateFast::ID) {
if (processed_get_state_fast_) {
// Require a non-GetStateFast message in between two GetStateFast
// messages, to ensure progress is made.
std::deque<IPC::Message*>::iterator point = deferred_messages_.begin();
while (point != deferred_messages_.end() &&
(*point)->type() == GpuCommandBufferMsg_GetStateFast::ID) {
++point;
}
if (point != deferred_messages_.end()) {
++point;
}
deferred_messages_.insert(point, new IPC::Message(message));
unprocessed_messages_->IncCount();
} else {
// Move GetStateFast commands to the head of the queue, so the renderer
// doesn't have to wait any longer than necessary.
deferred_messages_.push_front(new IPC::Message(message));
unprocessed_messages_->IncCount();
}
} else {
deferred_messages_.push_back(new IPC::Message(message));
unprocessed_messages_->IncCount();
}
OnScheduled();
return true;
}
void GpuChannel::OnChannelError() {
gpu_channel_manager_->RemoveChannel(client_id_);
}
bool GpuChannel::Send(IPC::Message* message) {
// The GPU process must never send a synchronous IPC message to the renderer
// process. This could result in deadlock.
DCHECK(!message->is_sync());
if (log_messages_) {
DVLOG(1) << "sending message @" << message << " on channel @" << this
<< " with type " << message->type();
}
if (!channel_.get()) {
delete message;
return false;
}
return channel_->Send(message);
}
void GpuChannel::RequeueMessage() {
DCHECK(currently_processing_message_);
deferred_messages_.push_front(
new IPC::Message(*currently_processing_message_));
unprocessed_messages_->IncCount();
currently_processing_message_ = NULL;
}
void GpuChannel::OnScheduled() {
if (handle_messages_scheduled_)
return;
// Post a task to handle any deferred messages. The deferred message queue is
// not emptied here, which ensures that OnMessageReceived will continue to
// defer newly received messages until the ones in the queue have all been
// handled by HandleMessage. HandleMessage is invoked as a
// task to prevent reentrancy.
MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&GpuChannel::HandleMessage, weak_factory_.GetWeakPtr()));
handle_messages_scheduled_ = true;
}
void GpuChannel::CreateViewCommandBuffer(
const gfx::GLSurfaceHandle& window,
int32 surface_id,
const GPUCreateCommandBufferConfig& init_params,
int32* route_id) {
TRACE_EVENT1("gpu",
"GpuChannel::CreateViewCommandBuffer",
"surface_id",
surface_id);
*route_id = MSG_ROUTING_NONE;
#if defined(ENABLE_GPU)
GpuCommandBufferStub* share_group = stubs_.Lookup(init_params.share_group_id);
*route_id = GenerateRouteID();
scoped_ptr<GpuCommandBufferStub> stub(new GpuCommandBufferStub(
this,
share_group,
window,
mailbox_manager_,
image_manager_,
gfx::Size(),
disallowed_features_,
init_params.allowed_extensions,
init_params.attribs,
init_params.gpu_preference,
*route_id,
surface_id,
watchdog_,
software_,
init_params.active_url));
if (preempt_by_counter_.get())
stub->SetPreemptByCounter(preempt_by_counter_);
router_.AddRoute(*route_id, stub.get());
stubs_.AddWithID(stub.release(), *route_id);
#endif // ENABLE_GPU
}
GpuCommandBufferStub* GpuChannel::LookupCommandBuffer(int32 route_id) {
return stubs_.Lookup(route_id);
}
void GpuChannel::CreateImage(
gfx::PluginWindowHandle window,
int32 image_id,
gfx::Size* size) {
TRACE_EVENT1("gpu",
"GpuChannel::CreateImage",
"image_id",
image_id);
*size = gfx::Size();
if (image_manager_->LookupImage(image_id)) {
LOG(ERROR) << "CreateImage failed, image_id already in use.";
return;
}
scoped_refptr<gfx::GLImage> image = gfx::GLImage::CreateGLImage(window);
if (!image)
return;
image_manager_->AddImage(image.get(), image_id);
*size = image->GetSize();
}
void GpuChannel::DeleteImage(int32 image_id) {
TRACE_EVENT1("gpu",
"GpuChannel::DeleteImage",
"image_id",
image_id);
image_manager_->RemoveImage(image_id);
}
void GpuChannel::LoseAllContexts() {
gpu_channel_manager_->LoseAllContexts();
}
void GpuChannel::DestroySoon() {
MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&GpuChannel::OnDestroy, this));
}
int GpuChannel::GenerateRouteID() {
static int last_id = 0;
return ++last_id;
}
void GpuChannel::AddRoute(int32 route_id, IPC::Listener* listener) {
router_.AddRoute(route_id, listener);
}
void GpuChannel::RemoveRoute(int32 route_id) {
router_.RemoveRoute(route_id);
}
void GpuChannel::SetPreemptByCounter(
scoped_refptr<gpu::RefCountedCounter> preempt_by_counter) {
preempt_by_counter_ = preempt_by_counter;
for (StubMap::Iterator<GpuCommandBufferStub> it(&stubs_);
!it.IsAtEnd(); it.Advance()) {
it.GetCurrentValue()->SetPreemptByCounter(preempt_by_counter_);
}
}
GpuChannel::~GpuChannel() {
unprocessed_messages_->Reset();
}
void GpuChannel::OnDestroy() {
TRACE_EVENT0("gpu", "GpuChannel::OnDestroy");
gpu_channel_manager_->RemoveChannel(client_id_);
}
bool GpuChannel::OnControlMessageReceived(const IPC::Message& msg) {
// Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
// here. This is so the reply can be delayed if the scheduler is unscheduled.
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuChannel, msg)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuChannelMsg_CreateOffscreenCommandBuffer,
OnCreateOffscreenCommandBuffer)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuChannelMsg_DestroyCommandBuffer,
OnDestroyCommandBuffer)
#if defined(OS_ANDROID)
IPC_MESSAGE_HANDLER(GpuChannelMsg_RegisterStreamTextureProxy,
OnRegisterStreamTextureProxy)
IPC_MESSAGE_HANDLER(GpuChannelMsg_EstablishStreamTexture,
OnEstablishStreamTexture)
#endif
IPC_MESSAGE_HANDLER_DELAY_REPLY(
GpuChannelMsg_CollectRenderingStatsForSurface,
OnCollectRenderingStatsForSurface)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
DCHECK(handled) << msg.type();
return handled;
}
void GpuChannel::HandleMessage() {
handle_messages_scheduled_ = false;
if (!deferred_messages_.empty()) {
IPC::Message* m = deferred_messages_.front();
GpuCommandBufferStub* stub = stubs_.Lookup(m->routing_id());
if (stub && !stub->IsScheduled()) {
if (m->type() == GpuCommandBufferMsg_Echo::ID) {
stub->DelayEcho(m);
deferred_messages_.pop_front();
unprocessed_messages_->DecCount();
if (!deferred_messages_.empty())
OnScheduled();
}
return;
}
scoped_ptr<IPC::Message> message(m);
deferred_messages_.pop_front();
unprocessed_messages_->DecCount();
processed_get_state_fast_ =
(message->type() == GpuCommandBufferMsg_GetStateFast::ID);
currently_processing_message_ = message.get();
bool result = router_.RouteMessage(*message);
currently_processing_message_ = NULL;
// Handle deferred control messages.
if (!result) {
// Respond to sync messages even if router failed to route.
if (message->is_sync()) {
IPC::Message* reply = IPC::SyncMessage::GenerateReply(&*message);
reply->set_reply_error();
Send(reply);
}
} else {
// If the command buffer becomes unscheduled as a result of handling the
// message but still has more commands to process, synthesize an IPC
// message to flush that command buffer.
if (stub) {
if (stub->HasUnprocessedCommands()) {
deferred_messages_.push_front(new GpuCommandBufferMsg_Rescheduled(
stub->route_id()));
unprocessed_messages_->IncCount();
}
}
}
}
if (!deferred_messages_.empty()) {
OnScheduled();
}
}
void GpuChannel::OnCreateOffscreenCommandBuffer(
const gfx::Size& size,
const GPUCreateCommandBufferConfig& init_params,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuChannel::OnCreateOffscreenCommandBuffer");
int32 route_id = MSG_ROUTING_NONE;
#if defined(ENABLE_GPU)
GpuCommandBufferStub* share_group = stubs_.Lookup(init_params.share_group_id);
route_id = GenerateRouteID();
scoped_ptr<GpuCommandBufferStub> stub(new GpuCommandBufferStub(
this,
share_group,
gfx::GLSurfaceHandle(),
mailbox_manager_.get(),
image_manager_.get(),
size,
disallowed_features_,
init_params.allowed_extensions,
init_params.attribs,
init_params.gpu_preference,
route_id,
0, watchdog_,
software_,
init_params.active_url));
if (preempt_by_counter_.get())
stub->SetPreemptByCounter(preempt_by_counter_);
router_.AddRoute(route_id, stub.get());
stubs_.AddWithID(stub.release(), route_id);
TRACE_EVENT1("gpu", "GpuChannel::OnCreateOffscreenCommandBuffer",
"route_id", route_id);
#endif
GpuChannelMsg_CreateOffscreenCommandBuffer::WriteReplyParams(
reply_message,
route_id);
Send(reply_message);
}
void GpuChannel::OnDestroyCommandBuffer(int32 route_id,
IPC::Message* reply_message) {
TRACE_EVENT1("gpu", "GpuChannel::OnDestroyCommandBuffer",
"route_id", route_id);
if (router_.ResolveRoute(route_id)) {
GpuCommandBufferStub* stub = stubs_.Lookup(route_id);
bool need_reschedule = (stub && !stub->IsScheduled());
router_.RemoveRoute(route_id);
stubs_.Remove(route_id);
// In case the renderer is currently blocked waiting for a sync reply from
// the stub, we need to make sure to reschedule the GpuChannel here.
if (need_reschedule)
OnScheduled();
}
if (reply_message)
Send(reply_message);
}
#if defined(OS_ANDROID)
void GpuChannel::OnRegisterStreamTextureProxy(
int32 stream_id, const gfx::Size& initial_size, int32* route_id) {
// Note that route_id is only used for notifications sent out from here.
// StreamTextureManager owns all texture objects and for incoming messages
// it finds the correct object based on stream_id.
*route_id = GenerateRouteID();
stream_texture_manager_->RegisterStreamTextureProxy(
stream_id, initial_size, *route_id);
}
void GpuChannel::OnEstablishStreamTexture(
int32 stream_id, SurfaceTexturePeer::SurfaceTextureTarget type,
int32 primary_id, int32 secondary_id) {
stream_texture_manager_->EstablishStreamTexture(
stream_id, type, primary_id, secondary_id);
}
#endif
void GpuChannel::OnCollectRenderingStatsForSurface(
int32 surface_id, IPC::Message* reply_message) {
GpuRenderingStats stats;
for (StubMap::Iterator<GpuCommandBufferStub> it(&stubs_);
!it.IsAtEnd(); it.Advance()) {
int texture_upload_count =
it.GetCurrentValue()->decoder()->GetTextureUploadCount();
base::TimeDelta total_texture_upload_time =
it.GetCurrentValue()->decoder()->GetTotalTextureUploadTime();
base::TimeDelta total_processing_commands_time =
it.GetCurrentValue()->decoder()->GetTotalProcessingCommandsTime();
stats.global_texture_upload_count += texture_upload_count;
stats.global_total_texture_upload_time += total_texture_upload_time;
stats.global_total_processing_commands_time +=
total_processing_commands_time;
if (it.GetCurrentValue()->surface_id() == surface_id) {
stats.texture_upload_count += texture_upload_count;
stats.total_texture_upload_time += total_texture_upload_time;
stats.total_processing_commands_time += total_processing_commands_time;
}
}
GpuChannelMsg_CollectRenderingStatsForSurface::WriteReplyParams(
reply_message,
stats);
Send(reply_message);
}
} // namespace content
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