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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/sync_point_manager.h"
#include "base/logging.h"
SyncPointManager::SyncPointManager()
: next_sync_point_(1) {
}
SyncPointManager::~SyncPointManager() {
}
uint32 SyncPointManager::GenerateSyncPoint() {
base::AutoLock lock(lock_);
uint32 sync_point = next_sync_point_++;
// Note: wrapping would take days for a buggy/compromized renderer that would
// insert sync points in a loop, but if that were to happen, better explicitly
// crash the GPU process than risk worse.
// For normal operation (at most a few per frame), it would take ~a year to
// wrap.
CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end());
sync_point_map_.insert(std::make_pair(sync_point, ClosureList()));
return sync_point;
}
void SyncPointManager::RetireSyncPoint(uint32 sync_point) {
DCHECK(thread_checker_.CalledOnValidThread());
ClosureList list;
{
base::AutoLock lock(lock_);
SyncPointMap::iterator it = sync_point_map_.find(sync_point);
DCHECK(it != sync_point_map_.end());
list.swap(it->second);
sync_point_map_.erase(it);
}
for (ClosureList::iterator i = list.begin(); i != list.end(); ++i)
i->Run();
}
void SyncPointManager::AddSyncPointCallback(uint32 sync_point,
const base::Closure& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
{
base::AutoLock lock(lock_);
SyncPointMap::iterator it = sync_point_map_.find(sync_point);
if (it != sync_point_map_.end()) {
it->second.push_back(callback);
return;
}
}
callback.Run();
}
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