summaryrefslogtreecommitdiffstats
path: root/content/gpu/gpu_main.cc
blob: 8176221343fddde1afb908558dd203b0990e669b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <stdlib.h>

#if defined(OS_WIN)
#include <dwmapi.h>
#include <windows.h>
#endif

#include "base/debug/trace_event.h"
#include "base/lazy_instance.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/rand_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/threading/platform_thread.h"
#include "build/build_config.h"
#include "content/child/child_process.h"
#include "content/common/content_constants_internal.h"
#include "content/common/gpu/gpu_config.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/sandbox_linux/sandbox_linux.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "content/gpu/gpu_watchdog_thread.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/main_function_params.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_util.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"

#if defined(OS_WIN)
#include "base/win/windows_version.h"
#include "base/win/scoped_com_initializer.h"
#include "sandbox/win/src/sandbox.h"
#endif

#if defined(USE_X11)
#include "ui/base/x/x11_util.h"
#endif

#if defined(OS_LINUX)
#include "content/public/common/sandbox_init.h"
#endif

const int kGpuTimeout = 10000;

namespace content {

namespace {

bool WarmUpSandbox(const CommandLine& command_line);
#if defined(OS_LINUX)
bool StartSandboxLinux(const gpu::GPUInfo&, GpuWatchdogThread*, bool);
#elif defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo*);
#endif

base::LazyInstance<GpuChildThread::DeferredMessages> deferred_messages =
    LAZY_INSTANCE_INITIALIZER;

bool GpuProcessLogMessageHandler(int severity,
                                 const char* file, int line,
                                 size_t message_start,
                                 const std::string& str) {
  std::string header = str.substr(0, message_start);
  std::string message = str.substr(message_start);
  deferred_messages.Get().push(new GpuHostMsg_OnLogMessage(
      severity, header, message));
  return false;
}

}  // namespace anonymous

// Main function for starting the Gpu process.
int GpuMain(const MainFunctionParams& parameters) {
  TRACE_EVENT0("gpu", "GpuMain");
  base::debug::TraceLog::GetInstance()->SetProcessName("GPU Process");
  base::debug::TraceLog::GetInstance()->SetProcessSortIndex(
      kTraceEventGpuProcessSortIndex);

  const CommandLine& command_line = parameters.command_line;
  if (command_line.HasSwitch(switches::kGpuStartupDialog)) {
    ChildProcess::WaitForDebugger("Gpu");
  }

  base::Time start_time = base::Time::Now();

#if defined(OS_WIN)
  // Prevent Windows from displaying a modal dialog on failures like not being
  // able to load a DLL.
  SetErrorMode(
      SEM_FAILCRITICALERRORS |
      SEM_NOGPFAULTERRORBOX |
      SEM_NOOPENFILEERRORBOX);
#elif defined(USE_X11)
  ui::SetDefaultX11ErrorHandlers();
#endif

  logging::SetLogMessageHandler(GpuProcessLogMessageHandler);

  if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
    std::string types = command_line.GetSwitchValueASCII(
        switches::kGpuDriverBugWorkarounds);
    std::set<int> workarounds;
    gpu::StringToFeatureSet(types, &workarounds);
    if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
      ui::GpuSwitchingManager::GetInstance()->ForceUseOfDiscreteGpu();
    else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
      ui::GpuSwitchingManager::GetInstance()->ForceUseOfIntegratedGpu();
  }

  // Initialization of the OpenGL bindings may fail, in which case we
  // will need to tear down this process. However, we can not do so
  // safely until the IPC channel is set up, because the detection of
  // early return of a child process is implemented using an IPC
  // channel error. If the IPC channel is not fully set up between the
  // browser and GPU process, and the GPU process crashes or exits
  // early, the browser process will never detect it.  For this reason
  // we defer tearing down the GPU process until receiving the
  // GpuMsg_Initialize message from the browser.
  bool dead_on_arrival = false;

  base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO;
#if defined(OS_WIN)
  // Unless we're running on desktop GL, we don't need a UI message
  // loop, so avoid its use to work around apparent problems with some
  // third-party software.
  if (command_line.HasSwitch(switches::kUseGL) &&
      command_line.GetSwitchValueASCII(switches::kUseGL) ==
          gfx::kGLImplementationDesktopName) {
    message_loop_type = base::MessageLoop::TYPE_UI;
  }
#elif defined(TOOLKIT_GTK)
  message_loop_type = base::MessageLoop::TYPE_GPU;
#elif defined(OS_LINUX)
  message_loop_type = base::MessageLoop::TYPE_DEFAULT;
#endif

  base::MessageLoop main_message_loop(message_loop_type);
  base::PlatformThread::SetName("CrGpuMain");

  // In addition to disabling the watchdog if the command line switch is
  // present, disable the watchdog on valgrind because the code is expected
  // to run slowly in that case.
  bool enable_watchdog =
      !command_line.HasSwitch(switches::kDisableGpuWatchdog) &&
      !RunningOnValgrind();

  // Disable the watchdog in debug builds because they tend to only be run by
  // developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
  enable_watchdog = false;
#endif

  bool delayed_watchdog_enable = false;

#if defined(OS_CHROMEOS)
  // Don't start watchdog immediately, to allow developers to switch to VT2 on
  // startup.
  delayed_watchdog_enable = true;
#endif

  scoped_refptr<GpuWatchdogThread> watchdog_thread;

  // Start the GPU watchdog only after anything that is expected to be time
  // consuming has completed, otherwise the process is liable to be aborted.
  if (enable_watchdog && !delayed_watchdog_enable) {
    watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
    watchdog_thread->Start();
  }

  gpu::GPUInfo gpu_info;
  // Get vendor_id, device_id, driver_version from browser process through
  // commandline switches.
  DCHECK(command_line.HasSwitch(switches::kGpuVendorID) &&
         command_line.HasSwitch(switches::kGpuDeviceID) &&
         command_line.HasSwitch(switches::kGpuDriverVersion));
  bool success = base::HexStringToUInt(
      command_line.GetSwitchValueASCII(switches::kGpuVendorID),
      &gpu_info.gpu.vendor_id);
  DCHECK(success);
  success = base::HexStringToUInt(
      command_line.GetSwitchValueASCII(switches::kGpuDeviceID),
      &gpu_info.gpu.device_id);
  DCHECK(success);
  gpu_info.driver_vendor =
      command_line.GetSwitchValueASCII(switches::kGpuDriverVendor);
  gpu_info.driver_version =
      command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
  GetContentClient()->SetGpuInfo(gpu_info);

  base::TimeDelta collect_context_time;
  base::TimeDelta initialize_one_off_time;

  // Warm up resources that don't need access to GPUInfo.
  if (WarmUpSandbox(command_line)) {
#if defined(OS_LINUX)
    bool initialized_sandbox = false;
    bool initialized_gl_context = false;
    bool should_initialize_gl_context = false;
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
    // On Chrome OS ARM, GPU driver userspace creates threads when initializing
    // a GL context, so start the sandbox early.
    gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
                                           should_initialize_gl_context);
    initialized_sandbox = true;
#endif
#endif  // defined(OS_LINUX)

    base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();

    // Determine if we need to initialize GL here or it has already been done.
    bool gl_already_initialized = false;
#if defined(OS_MACOSX)
    if (!command_line.HasSwitch(switches::kNoSandbox)) {
      // On Mac, if the sandbox is enabled, then GLSurface::InitializeOneOff()
      // is called from the sandbox warmup code before getting here.
      gl_already_initialized = true;
    }
#endif
    if (command_line.HasSwitch(switches::kInProcessGPU)) {
      // With in-process GPU, GLSurface::InitializeOneOff() is called from
      // GpuChildThread before getting here.
      gl_already_initialized = true;
    }

    // Load and initialize the GL implementation and locate the GL entry points.
    bool gl_initialized =
        gl_already_initialized
            ? gfx::GetGLImplementation() != gfx::kGLImplementationNone
            : gfx::GLSurface::InitializeOneOff();
    if (gl_initialized) {
      // We need to collect GL strings (VENDOR, RENDERER) for blacklisting
      // purposes. However, on Mac we don't actually use them. As documented in
      // crbug.com/222934, due to some driver issues, glGetString could take
      // multiple seconds to finish, which in turn cause the GPU process to
      // crash.
      // By skipping the following code on Mac, we don't really lose anything,
      // because the basic GPU information is passed down from browser process
      // and we already registered them through SetGpuInfo() above.
      base::TimeTicks before_collect_context_graphics_info =
          base::TimeTicks::Now();
#if !defined(OS_MACOSX)
      if (!gpu::CollectContextGraphicsInfo(&gpu_info))
        VLOG(1) << "gpu::CollectGraphicsInfo failed";
      GetContentClient()->SetGpuInfo(gpu_info);

#if defined(OS_CHROMEOS) || defined(OS_ANDROID)
      // Recompute gpu driver bug workarounds - this is specifically useful
      // on systems where vendor_id/device_id aren't available.
      if (!command_line.HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
        gpu::ApplyGpuDriverBugWorkarounds(
            gpu_info, const_cast<CommandLine*>(&command_line));
      }
#endif

#if defined(OS_LINUX)
      initialized_gl_context = true;
#if !defined(OS_CHROMEOS)
      if (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA
          gpu_info.driver_vendor == "NVIDIA") {
        base::ThreadRestrictions::AssertIOAllowed();
        if (access("/dev/nvidiactl", R_OK) != 0) {
          VLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
          dead_on_arrival = true;
        }
      }
#endif  // !defined(OS_CHROMEOS)
#endif  // defined(OS_LINUX)
#endif  // !defined(OS_MACOSX)
      collect_context_time =
          base::TimeTicks::Now() - before_collect_context_graphics_info;
    } else {
      VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
      dead_on_arrival = true;
    }

    initialize_one_off_time =
        base::TimeTicks::Now() - before_initialize_one_off;

    if (enable_watchdog && delayed_watchdog_enable) {
      watchdog_thread = new GpuWatchdogThread(kGpuTimeout);
      watchdog_thread->Start();
    }

    // OSMesa is expected to run very slowly, so disable the watchdog in that
    // case.
    if (enable_watchdog &&
        gfx::GetGLImplementation() == gfx::kGLImplementationOSMesaGL) {
      watchdog_thread->Stop();
      watchdog_thread = NULL;
    }

#if defined(OS_LINUX)
    should_initialize_gl_context = !initialized_gl_context &&
                                   !dead_on_arrival;

    if (!initialized_sandbox) {
      gpu_info.sandboxed = StartSandboxLinux(gpu_info, watchdog_thread.get(),
                                             should_initialize_gl_context);
    }
#elif defined(OS_WIN)
    gpu_info.sandboxed = StartSandboxWindows(parameters.sandbox_info);
#endif
  } else {
    dead_on_arrival = true;
  }

  logging::SetLogMessageHandler(NULL);

  GpuProcess gpu_process;

  // These UMA must be stored after GpuProcess is constructed as it
  // initializes StatisticsRecorder which tracks the histograms.
  UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
  UMA_HISTOGRAM_TIMES("GPU.InitializeOneOffTime", initialize_one_off_time);

  GpuChildThread* child_thread = new GpuChildThread(watchdog_thread.get(),
                                                    dead_on_arrival,
                                                    gpu_info,
                                                    deferred_messages.Get());
  while (!deferred_messages.Get().empty())
    deferred_messages.Get().pop();

  child_thread->Init(start_time);

  gpu_process.set_main_thread(child_thread);

  if (watchdog_thread)
    watchdog_thread->AddPowerObserver();

  {
    TRACE_EVENT0("gpu", "Run Message Loop");
    main_message_loop.Run();
  }

  child_thread->StopWatchdog();

  return 0;
}

namespace {

#if defined(OS_LINUX)
void CreateDummyGlContext() {
  scoped_refptr<gfx::GLSurface> surface(
      gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)));
  if (!surface.get()) {
    VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
    return;
  }

  // On Linux, this is needed to make sure /dev/nvidiactl has
  // been opened and its descriptor cached.
  scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
      NULL, surface.get(), gfx::PreferDiscreteGpu));
  if (!context.get()) {
    VLOG(1) << "gfx::GLContext::CreateGLContext failed";
    return;
  }

  // Similarly, this is needed for /dev/nvidia0.
  if (context->MakeCurrent(surface.get())) {
    context->ReleaseCurrent(surface.get());
  } else {
    VLOG(1)  << "gfx::GLContext::MakeCurrent failed";
  }
}
#endif

bool WarmUpSandbox(const CommandLine& command_line) {
  {
    TRACE_EVENT0("gpu", "Warm up rand");
    // Warm up the random subsystem, which needs to be done pre-sandbox on all
    // platforms.
    (void) base::RandUint64();
  }
  return true;
}

#if defined(OS_LINUX)
void WarmUpSandboxNvidia(const gpu::GPUInfo& gpu_info,
                         bool should_initialize_gl_context) {
  // We special case Optimus since the vendor_id we see may not be Nvidia.
  bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de &&  // NVIDIA.
                             gpu_info.driver_vendor == "NVIDIA") ||
                            gpu_info.optimus;
  if (uses_nvidia_driver && should_initialize_gl_context) {
    // We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
    CreateDummyGlContext();
  }
}

bool StartSandboxLinux(const gpu::GPUInfo& gpu_info,
                       GpuWatchdogThread* watchdog_thread,
                       bool should_initialize_gl_context) {
  TRACE_EVENT0("gpu", "Initialize sandbox");

  bool res = false;

  WarmUpSandboxNvidia(gpu_info, should_initialize_gl_context);

  if (watchdog_thread) {
    // LinuxSandbox needs to be able to ensure that the thread
    // has really been stopped.
    LinuxSandbox::StopThread(watchdog_thread);
  }
  // LinuxSandbox::InitializeSandbox() must always be called
  // with only one thread.
  res = LinuxSandbox::InitializeSandbox();
  if (watchdog_thread) {
    watchdog_thread->Start();
  }

  return res;
}
#endif  // defined(OS_LINUX)

#if defined(OS_WIN)
bool StartSandboxWindows(const sandbox::SandboxInterfaceInfo* sandbox_info) {
  TRACE_EVENT0("gpu", "Lower token");

  // For Windows, if the target_services interface is not zero, the process
  // is sandboxed and we must call LowerToken() before rendering untrusted
  // content.
  sandbox::TargetServices* target_services = sandbox_info->target_services;
  if (target_services) {
    target_services->LowerToken();
    return true;
  }

  return false;
}
#endif  // defined(OS_WIN)

}  // namespace.

}  // namespace content