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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_GPU_GPU_THREAD_H_
#define CONTENT_GPU_GPU_THREAD_H_
#pragma once
#include <string>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/scoped_ptr.h"
#include "base/time.h"
#include "build/build_config.h"
#include "content/common/child_thread.h"
#include "content/common/gpu_info.h"
#include "content/gpu/gpu_channel.h"
#include "content/gpu/gpu_config.h"
#include "content/gpu/x_util.h"
#include "ui/gfx/native_widget_types.h"
namespace IPC {
struct ChannelHandle;
}
namespace sandbox {
class TargetServices;
}
class GpuWatchdogThread;
class GpuThread : public ChildThread {
public:
#if defined(OS_WIN)
explicit GpuThread(sandbox::TargetServices* target_services);
#else
GpuThread();
#endif
// For single-process mode.
explicit GpuThread(const std::string& channel_id);
~GpuThread();
void Init(const base::Time& process_start_time);
void StopWatchdog();
// Remove the channel for a particular renderer.
void RemoveChannel(int renderer_id);
private:
// ChildThread overrides.
virtual bool OnControlMessageReceived(const IPC::Message& msg);
// Message handlers.
void OnInitialize();
void OnEstablishChannel(int renderer_id);
void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
void OnSynchronize();
void OnCollectGraphicsInfo();
void OnCreateViewCommandBuffer(
gfx::PluginWindowHandle window,
int32 render_view_id,
int32 renderer_id,
const GPUCreateCommandBufferConfig& init_params);
#if defined(OS_MACOSX)
void OnAcceleratedSurfaceBuffersSwappedACK(
int renderer_id, int32 route_id, uint64 swap_buffers_count);
void OnDidDestroyAcceleratedSurface(int renderer_id, int32 renderer_route_id);
#endif
void OnCrash();
void OnHang();
#if defined(OS_WIN)
static void CollectDxDiagnostics(GpuThread* thread);
static void SetDxDiagnostics(GpuThread* thread, const DxDiagNode& node);
#endif
base::Time process_start_time_;
scoped_refptr<GpuWatchdogThread> watchdog_thread_;
typedef base::hash_map<int, scoped_refptr<GpuChannel> > GpuChannelMap;
GpuChannelMap gpu_channels_;
// Information about the GPU, such as device and vendor ID.
GPUInfo gpu_info_;
#if defined(OS_WIN)
// Windows specific client sandbox interface.
sandbox::TargetServices* target_services_;
// Indicates whether DirectX Diagnostics collection is ongoing.
bool collecting_dx_diagnostics_;
#endif
DISALLOW_COPY_AND_ASSIGN(GpuThread);
};
#endif // CONTENT_GPU_GPU_THREAD_H_
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