summaryrefslogtreecommitdiffstats
path: root/content/gpu/gpu_thread.h
blob: 4a0c348c4b4efef383ca09eb3fabd299a8044b98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_GPU_GPU_THREAD_H_
#define CONTENT_GPU_GPU_THREAD_H_
#pragma once

#include <string>

#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/scoped_ptr.h"
#include "base/time.h"
#include "build/build_config.h"
#include "content/common/child_thread.h"
#include "content/common/gpu_info.h"
#include "content/gpu/gpu_channel.h"
#include "content/gpu/gpu_config.h"
#include "content/gpu/x_util.h"
#include "ui/gfx/native_widget_types.h"

namespace IPC {
struct ChannelHandle;
}

namespace sandbox {
class TargetServices;
}

class GpuWatchdogThread;

class GpuThread : public ChildThread {
 public:
#if defined(OS_WIN)
  explicit GpuThread(sandbox::TargetServices* target_services);
#else
  GpuThread();
#endif

  // For single-process mode.
  explicit GpuThread(const std::string& channel_id);

  ~GpuThread();

  void Init(const base::Time& process_start_time);
  void StopWatchdog();

  // Remove the channel for a particular renderer.
  void RemoveChannel(int renderer_id);

 private:
  // ChildThread overrides.
  virtual bool OnControlMessageReceived(const IPC::Message& msg);

  // Message handlers.
  void OnInitialize();
  void OnEstablishChannel(int renderer_id);
  void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
  void OnSynchronize();
  void OnCollectGraphicsInfo();
  void OnCreateViewCommandBuffer(
      gfx::PluginWindowHandle window,
      int32 render_view_id,
      int32 renderer_id,
      const GPUCreateCommandBufferConfig& init_params);
#if defined(OS_MACOSX)
  void OnAcceleratedSurfaceBuffersSwappedACK(
      int renderer_id, int32 route_id, uint64 swap_buffers_count);
  void OnDidDestroyAcceleratedSurface(int renderer_id, int32 renderer_route_id);
#endif
  void OnCrash();
  void OnHang();

#if defined(OS_WIN)
  static void CollectDxDiagnostics(GpuThread* thread);
  static void SetDxDiagnostics(GpuThread* thread, const DxDiagNode& node);
#endif

  base::Time process_start_time_;
  scoped_refptr<GpuWatchdogThread> watchdog_thread_;

  typedef base::hash_map<int, scoped_refptr<GpuChannel> > GpuChannelMap;
  GpuChannelMap gpu_channels_;

  // Information about the GPU, such as device and vendor ID.
  GPUInfo gpu_info_;

#if defined(OS_WIN)
  // Windows specific client sandbox interface.
  sandbox::TargetServices* target_services_;

  // Indicates whether DirectX Diagnostics collection is ongoing.
  bool collecting_dx_diagnostics_;
#endif

  DISALLOW_COPY_AND_ASSIGN(GpuThread);
};

#endif  // CONTENT_GPU_GPU_THREAD_H_