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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/public/renderer/render_thread.h"
#include "base/lazy_instance.h"
#include "base/threading/thread_local.h"
namespace content {
// Keep the global RenderThread in a TLS slot so it is impossible to access
// incorrectly from the wrong thread.
static base::LazyInstance<base::ThreadLocalPointer<RenderThread> > lazy_tls(
base::LINKER_INITIALIZED);
RenderThread* RenderThread::Get() {
return lazy_tls.Pointer()->Get();
}
RenderThread::RenderThread() {
lazy_tls.Pointer()->Set(this);
}
RenderThread::~RenderThread() {
lazy_tls.Pointer()->Set(NULL);
}
} // namespace content
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