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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/media/audio_device.h"
#include "base/debug/trace_event.h"
#include "base/message_loop.h"
#include "base/threading/thread_restrictions.h"
#include "base/time.h"
#include "content/common/child_process.h"
#include "content/common/media/audio_messages.h"
#include "content/common/view_messages.h"
#include "content/renderer/render_thread_impl.h"
#include "media/audio/audio_output_controller.h"
#include "media/audio/audio_util.h"
using media::AudioRendererSink;
// Takes care of invoking the render callback on the audio thread.
// An instance of this class is created for each capture stream in
// OnStreamCreated().
class AudioDevice::AudioThreadCallback
: public AudioDeviceThread::Callback {
public:
AudioThreadCallback(const media::AudioParameters& audio_parameters,
base::SharedMemoryHandle memory,
int memory_length,
AudioRendererSink::RenderCallback* render_callback);
virtual ~AudioThreadCallback();
virtual void MapSharedMemory() OVERRIDE;
// Called whenever we receive notifications about pending data.
virtual void Process(int pending_data) OVERRIDE;
private:
AudioRendererSink::RenderCallback* render_callback_;
DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
};
AudioDevice::AudioDevice()
: ScopedLoopObserver(ChildProcess::current()->io_message_loop()),
callback_(NULL),
volume_(1.0),
stream_id_(0),
play_on_start_(true),
is_started_(false) {
filter_ = RenderThreadImpl::current()->audio_message_filter();
}
AudioDevice::AudioDevice(const media::AudioParameters& params,
RenderCallback* callback)
: ScopedLoopObserver(ChildProcess::current()->io_message_loop()),
audio_parameters_(params),
callback_(callback),
volume_(1.0),
stream_id_(0),
play_on_start_(true),
is_started_(false) {
filter_ = RenderThreadImpl::current()->audio_message_filter();
}
void AudioDevice::Initialize(const media::AudioParameters& params,
RenderCallback* callback) {
CHECK_EQ(0, stream_id_) <<
"AudioDevice::Initialize() must be called before Start()";
CHECK(!callback_); // Calling Initialize() twice?
audio_parameters_ = params;
// TODO(xians): We have to hard code the sample format to 16 since the
// current audio path does not support sample formats rather than 16bits per
// channel. Remove it if the problem is fixed.
audio_parameters_.Reset(
params.format(),
params.channel_layout(), params.sample_rate(), 16,
params.frames_per_buffer());
callback_ = callback;
}
AudioDevice::~AudioDevice() {
// The current design requires that the user calls Stop() before deleting
// this class.
CHECK_EQ(0, stream_id_);
}
void AudioDevice::Start() {
DCHECK(callback_) << "Initialize hasn't been called";
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioDevice::InitializeOnIOThread, this, audio_parameters_));
}
void AudioDevice::Stop() {
{
base::AutoLock auto_lock(audio_thread_lock_);
audio_thread_.Stop(MessageLoop::current());
}
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioDevice::ShutDownOnIOThread, this));
}
void AudioDevice::Play() {
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioDevice::PlayOnIOThread, this));
}
void AudioDevice::Pause(bool flush) {
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioDevice::PauseOnIOThread, this, flush));
}
bool AudioDevice::SetVolume(double volume) {
if (volume < 0 || volume > 1.0)
return false;
if (!message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume))) {
return false;
}
volume_ = volume;
return true;
}
void AudioDevice::GetVolume(double* volume) {
// Return a locally cached version of the current scaling factor.
*volume = volume_;
}
void AudioDevice::InitializeOnIOThread(const media::AudioParameters& params) {
DCHECK(message_loop()->BelongsToCurrentThread());
// Make sure we don't create the stream more than once.
DCHECK_EQ(0, stream_id_);
if (stream_id_)
return;
stream_id_ = filter_->AddDelegate(this);
Send(new AudioHostMsg_CreateStream(stream_id_, params));
}
void AudioDevice::PlayOnIOThread() {
DCHECK(message_loop()->BelongsToCurrentThread());
if (stream_id_ && is_started_)
Send(new AudioHostMsg_PlayStream(stream_id_));
else
play_on_start_ = true;
}
void AudioDevice::PauseOnIOThread(bool flush) {
DCHECK(message_loop()->BelongsToCurrentThread());
if (stream_id_ && is_started_) {
Send(new AudioHostMsg_PauseStream(stream_id_));
if (flush)
Send(new AudioHostMsg_FlushStream(stream_id_));
} else {
// Note that |flush| isn't relevant here since this is the case where
// the stream is first starting.
play_on_start_ = false;
}
}
void AudioDevice::ShutDownOnIOThread() {
DCHECK(message_loop()->BelongsToCurrentThread());
// Make sure we don't call shutdown more than once.
if (stream_id_) {
is_started_ = false;
filter_->RemoveDelegate(stream_id_);
Send(new AudioHostMsg_CloseStream(stream_id_));
stream_id_ = 0;
}
// We can run into an issue where ShutDownOnIOThread is called right after
// OnStreamCreated is called in cases where Start/Stop are called before we
// get the OnStreamCreated callback. To handle that corner case, we call
// Stop(). In most cases, the thread will already be stopped.
// Another situation is when the IO thread goes away before Stop() is called
// in which case, we cannot use the message loop to close the thread handle
// and can't not rely on the main thread existing either.
base::ThreadRestrictions::ScopedAllowIO allow_io;
audio_thread_.Stop(NULL);
audio_callback_.reset();
}
void AudioDevice::SetVolumeOnIOThread(double volume) {
DCHECK(message_loop()->BelongsToCurrentThread());
if (stream_id_)
Send(new AudioHostMsg_SetVolume(stream_id_, volume));
}
void AudioDevice::OnStateChanged(AudioStreamState state) {
DCHECK(message_loop()->BelongsToCurrentThread());
// Do nothing if the stream has been closed.
if (!stream_id_)
return;
if (state == kAudioStreamError) {
DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)";
// Don't dereference the callback object if the audio thread
// is stopped or stopping. That could mean that the callback
// object has been deleted.
// TODO(tommi): Add an explicit contract for clearing the callback
// object. Possibly require calling Initialize again or provide
// a callback object via Start() and clear it in Stop().
if (!audio_thread_.IsStopped())
callback_->OnRenderError();
}
}
void AudioDevice::OnStreamCreated(
base::SharedMemoryHandle handle,
base::SyncSocket::Handle socket_handle,
uint32 length) {
DCHECK(message_loop()->BelongsToCurrentThread());
DCHECK_GE(length,
audio_parameters_.frames_per_buffer() * sizeof(int16) *
audio_parameters_.channels());
#if defined(OS_WIN)
DCHECK(handle);
DCHECK(socket_handle);
#else
DCHECK_GE(handle.fd, 0);
DCHECK_GE(socket_handle, 0);
#endif
base::AutoLock auto_lock(audio_thread_lock_);
// Takes care of the case when Stop() is called before OnStreamCreated().
if (!stream_id_) {
base::SharedMemory::CloseHandle(handle);
// Close the socket handler.
base::SyncSocket socket(socket_handle);
return;
}
DCHECK(audio_thread_.IsStopped());
audio_callback_.reset(new AudioDevice::AudioThreadCallback(audio_parameters_,
handle, length, callback_));
audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioDevice");
// We handle the case where Play() and/or Pause() may have been called
// multiple times before OnStreamCreated() gets called.
is_started_ = true;
if (play_on_start_)
PlayOnIOThread();
}
void AudioDevice::Send(IPC::Message* message) {
filter_->Send(message);
}
void AudioDevice::WillDestroyCurrentMessageLoop() {
LOG(ERROR) << "IO loop going away before the audio device has been stopped";
ShutDownOnIOThread();
}
// AudioDevice::AudioThreadCallback
AudioDevice::AudioThreadCallback::AudioThreadCallback(
const media::AudioParameters& audio_parameters,
base::SharedMemoryHandle memory,
int memory_length,
media::AudioRendererSink::RenderCallback* render_callback)
: AudioDeviceThread::Callback(audio_parameters, memory, memory_length),
render_callback_(render_callback) {
}
AudioDevice::AudioThreadCallback::~AudioThreadCallback() {
}
void AudioDevice::AudioThreadCallback::MapSharedMemory() {
shared_memory_.Map(media::TotalSharedMemorySizeInBytes(memory_length_));
}
// Called whenever we receive notifications about pending data.
void AudioDevice::AudioThreadCallback::Process(int pending_data) {
if (pending_data == media::AudioOutputController::kPauseMark) {
memset(shared_memory_.memory(), 0, memory_length_);
media::SetActualDataSizeInBytes(&shared_memory_, memory_length_, 0);
return;
}
// Convert the number of pending bytes in the render buffer
// into milliseconds.
int audio_delay_milliseconds = pending_data / bytes_per_ms_;
TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback");
// Update the audio-delay measurement then ask client to render audio.
size_t num_frames = render_callback_->Render(audio_data_,
audio_parameters_.frames_per_buffer(), audio_delay_milliseconds);
// Interleave, scale, and clip to int16.
// TODO(crogers): avoid converting to integer here, and pass the data
// to the browser process as float, so we don't lose precision for
// audio hardware which has better than 16bit precision.
int16* data = reinterpret_cast<int16*>(shared_memory_.memory());
media::InterleaveFloatToInt16(audio_data_, data,
audio_parameters_.frames_per_buffer());
// Let the host know we are done.
media::SetActualDataSizeInBytes(&shared_memory_, memory_length_,
num_frames * audio_parameters_.channels() * sizeof(data[0]));
}
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