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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Audio rendering unit utilizing audio output stream provided by browser
// process through IPC.
//
// Relationship of classes.
//
// AudioOutputController AudioDevice
// ^ ^
// | |
// v IPC v
// AudioRendererHost <---------> AudioMessageFilter
//
// Transportation of audio samples from the render to the browser process
// is done by using shared memory in combination with a sync socket pair
// to generate a low latency transport. The AudioDevice user registers an
// AudioDevice::RenderCallback at construction and will be polled by the
// AudioDevice for audio to be played out by the underlying audio layers.
//
// State sequences.
//
// Task [IO thread] IPC [IO thread]
//
// Start -> CreateStreamOnIOThread -----> AudioHostMsg_CreateStream ------>
// <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <-
// ---> PlayOnIOThread -----------> AudioHostMsg_PlayStream -------->
//
// Optionally Play() / Pause() sequences may occur:
// Play -> PlayOnIOThread --------------> AudioHostMsg_PlayStream --------->
// Pause -> PauseOnIOThread ------------> AudioHostMsg_PauseStream -------->
// (note that Play() / Pause() sequences before OnStreamCreated are
// deferred until OnStreamCreated, with the last valid state being used)
//
// AudioDevice::Render => audio transport on audio thread =>
// |
// Stop --> ShutDownOnIOThread --------> AudioHostMsg_CloseStream -> Close
//
// This class utilizes several threads during its lifetime, namely:
// 1. Creating thread.
// Must be the main render thread.
// 2. Control thread (may be the main render thread or another thread).
// The methods: Start(), Stop(), Play(), Pause(), SetVolume()
// must be called on the same thread.
// 3. IO thread (internal implementation detail - not exposed to public API)
// The thread within which this class receives all the IPC messages and
// IPC communications can only happen in this thread.
// 4. Audio transport thread (See AudioDeviceThread).
// Responsible for calling the AudioThreadCallback implementation that in
// turn calls AudioRendererSink::RenderCallback which feeds audio samples to
// the audio layer in the browser process using sync sockets and shared
// memory.
//
// Implementation notes:
//
// - Start() is asynchronous/non-blocking.
// - Stop() is asynchronous/non-blocking.
// - Play() is asynchronous/non-blocking.
// - Pause() is asynchronous/non-blocking.
// - The user must call Stop() before deleting the class instance.
#ifndef CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
#define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
#include "base/basictypes.h"
#include "base/bind.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/shared_memory.h"
#include "content/common/content_export.h"
#include "content/renderer/media/audio_device_thread.h"
#include "content/renderer/media/audio_message_filter.h"
#include "content/renderer/media/scoped_loop_observer.h"
#include "media/audio/audio_parameters.h"
#include "media/base/audio_renderer_sink.h"
namespace media {
class AudioParameters;
}
class CONTENT_EXPORT AudioDevice
: NON_EXPORTED_BASE(public media::AudioRendererSink),
public AudioMessageFilter::Delegate,
NON_EXPORTED_BASE(public ScopedLoopObserver) {
public:
// Methods called on main render thread -------------------------------------
// Creates an uninitialized AudioDevice. Clients must call Initialize()
// before using.
AudioDevice();
// AudioRendererSink implementation.
virtual void Initialize(const media::AudioParameters& params,
RenderCallback* callback) OVERRIDE;
virtual void Start() OVERRIDE;
virtual void Stop() OVERRIDE;
virtual void Play() OVERRIDE;
virtual void Pause(bool flush) OVERRIDE;
virtual bool SetVolume(double volume) OVERRIDE;
virtual void GetVolume(double* volume) OVERRIDE;
// Methods called on IO thread ----------------------------------------------
// AudioMessageFilter::Delegate methods, called by AudioMessageFilter.
virtual void OnStateChanged(AudioStreamState state) OVERRIDE;
virtual void OnStreamCreated(base::SharedMemoryHandle handle,
base::SyncSocket::Handle socket_handle,
uint32 length) OVERRIDE;
private:
// Magic required by ref_counted.h to avoid any code deleting the object
// accidentally while there are references to it.
friend class base::RefCountedThreadSafe<AudioDevice>;
virtual ~AudioDevice();
// Methods called on IO thread ----------------------------------------------
// The following methods are tasks posted on the IO thread that needs to
// be executed on that thread. They interact with AudioMessageFilter and
// sends IPC messages on that thread.
void CreateStreamOnIOThread(const media::AudioParameters& params);
void PlayOnIOThread();
void PauseOnIOThread(bool flush);
void ShutDownOnIOThread();
void SetVolumeOnIOThread(double volume);
void Send(IPC::Message* message);
// MessageLoop::DestructionObserver implementation for the IO loop.
// If the IO loop dies before we do, we shut down the audio thread from here.
virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
media::AudioParameters audio_parameters_;
RenderCallback* callback_;
// The current volume scaling [0.0, 1.0] of the audio stream.
double volume_;
// Cached audio message filter (lives on the main render thread).
scoped_refptr<AudioMessageFilter> filter_;
// Our stream ID on the message filter. Only accessed on the IO thread.
// Must only be modified on the IO thread.
int32 stream_id_;
// State of Play() / Pause() calls before OnStreamCreated() is called.
bool play_on_start_;
// Set to |true| when OnStreamCreated() is called.
// Set to |false| when ShutDownOnIOThread() is called.
// This is for use with play_on_start_ to track Play() / Pause() state.
// Must only be touched from the IO thread.
bool is_started_;
// Our audio thread callback class. See source file for details.
class AudioThreadCallback;
// In order to avoid a race between OnStreamCreated and Stop(), we use this
// guard to control stopping and starting the audio thread.
base::Lock audio_thread_lock_;
AudioDeviceThread audio_thread_;
scoped_ptr<AudioDevice::AudioThreadCallback> audio_callback_;
DISALLOW_COPY_AND_ASSIGN(AudioDevice);
};
#endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
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