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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// P2PSocketDispatcher is a per-renderer object that dispatchers all
// P2P messages received from the browser and relays all P2P messages
// sent to the browser. P2PSocketClient instances register themselves
// with the dispatcher using RegisterClient() and UnregisterClient().
//
// Relationship of classes.
//
// P2PSocketHost P2PSocketClient
// ^ ^
// | |
// v IPC v
// P2PSocketsHost <---------> P2PSocketDispatcher
//
#ifndef CONTENT_RENDERER_P2P_SOCKET_DISPATCHER_H_
#define CONTENT_RENDERER_P2P_SOCKET_DISPATCHER_H_
#include <vector>
#include "base/id_map.h"
#include "content/common/p2p_sockets.h"
#include "content/renderer/p2p/socket_client.h"
#include "content/renderer/render_view_observer.h"
namespace base {
class MessageLoopProxy;
} // namespace base
// P2PSocketDispatcher works on the renderer thread. It dispatches all
// messages on that thread, and all its methods must be called on the
// same thread.
class P2PSocketDispatcher : public RenderViewObserver {
public:
explicit P2PSocketDispatcher(RenderView* render_view);
virtual ~P2PSocketDispatcher();
P2PSocketClient* CreateSocket(P2PSocketType type,
const net::IPEndPoint& address,
P2PSocketClient::Delegate* delegate);
// RenderViewObserver overrides.
virtual bool OnMessageReceived(const IPC::Message& message);
private:
friend class P2PSocketClient;
// Called by P2PSocketClient.
int RegisterClient(P2PSocketClient* client);
void UnregisterClient(int id);
void SendP2PMessage(IPC::Message* msg);
base::MessageLoopProxy* message_loop();
// Incoming message handlers.
void OnSocketCreated(int socket_id, const net::IPEndPoint& address);
void OnError(int socket_id);
void OnDataReceived(int socket_id, const net::IPEndPoint& address,
const std::vector<char>& data);
P2PSocketClient* GetClient(int socket_id);
scoped_refptr<base::MessageLoopProxy> message_loop_;
IDMap<P2PSocketClient> clients_;
DISALLOW_COPY_AND_ASSIGN(P2PSocketDispatcher);
};
#endif // CONTENT_RENDERER_P2P_SOCKET_DISPATCHER_H_
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