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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_PEPPER_EVENT_CONVERSION_H_
#define CONTENT_RENDERER_PEPPER_EVENT_CONVERSION_H_
#include <vector>
#include "base/memory/linked_ptr.h"
#include "ppapi/c/ppb_input_event.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
struct PP_InputEvent;
namespace ppapi {
struct InputEventData;
}
namespace WebKit {
class WebGamepads;
class WebInputEvent;
}
namespace content {
// Converts the given WebKit event to one or possibly multiple PP_InputEvents.
// The generated events will be filled into the given vector. On failure, no
// events will ge generated and the vector will be empty.
void CreateInputEventData(const WebKit::WebInputEvent& event,
std::vector< ::ppapi::InputEventData >* pp_events);
// Creates a WebInputEvent from the given PP_InputEvent. If it fails, returns
// NULL. The caller owns the created object on success.
WebKit::WebInputEvent* CreateWebInputEvent(
const ::ppapi::InputEventData& event);
// Creates an array of WebInputEvents to make the given event look like a user
// input event on all platforms. |plugin_x| and |plugin_y| should be the
// coordinates of a point within the plugin's area on the page.
std::vector<linked_ptr<WebKit::WebInputEvent> > CreateSimulatedWebInputEvents(
const ::ppapi::InputEventData& event,
int plugin_x,
int plugin_y);
// Returns the PPAPI event class for the given WebKit event type. The given
// type should not be "Undefined" since there's no corresponding PPAPI class.
PP_InputEvent_Class ClassifyInputEvent(WebKit::WebInputEvent::Type type);
} // namespace content
#endif // CONTENT_RENDERER_PEPPER_EVENT_CONVERSION_H_
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