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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/renderer_webaudiodevice_impl.h"
using WebKit::WebAudioDevice;
using WebKit::WebVector;
RendererWebAudioDeviceImpl::RendererWebAudioDeviceImpl(size_t buffer_size,
int channels, double sample_rate, WebAudioDevice::RenderCallback* callback)
: client_callback_(callback) {
audio_device_ = new AudioDevice(buffer_size, channels, sample_rate, this);
}
RendererWebAudioDeviceImpl::~RendererWebAudioDeviceImpl() {
stop();
}
void RendererWebAudioDeviceImpl::start() {
audio_device_->Start();
}
void RendererWebAudioDeviceImpl::stop() {
audio_device_->Stop();
}
double RendererWebAudioDeviceImpl::sampleRate() {
return 44100.0;
}
void RendererWebAudioDeviceImpl::Render(const std::vector<float*>& audio_data,
size_t number_of_frames,
size_t audio_delay_milliseconds) {
// Make the client callback to get rendered audio.
DCHECK(client_callback_);
if (client_callback_) {
// Wrap the pointers using WebVector.
WebVector<float*> web_audio_data(audio_data.size());
for (size_t i = 0; i < audio_data.size(); ++i)
web_audio_data[i] = audio_data[i];
client_callback_->render(web_audio_data, number_of_frames);
}
}
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