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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DBUS_OBJECT_PROXY_H_
#define DBUS_OBJECT_PROXY_H_
#pragma once
#include <string>
#include <vector>
#include <dbus/dbus.h>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
class MessageLoop;
namespace dbus {
class Bus;
class MethodCall;
class Response;
// ObjectProxy is used to communicate with remote objects, mainly for
// calling methods of these objects.
//
// ObjectProxy is a ref counted object, to ensure that |this| of the
// object is is alive when callbacks referencing |this| are called.
class ObjectProxy : public base::RefCountedThreadSafe<ObjectProxy> {
public:
// Client code should use Bus::GetObjectProxy() instead of this
// constructor.
ObjectProxy(Bus* bus,
const std::string& service_name,
const std::string& object_path);
// Special timeout constants.
//
// The constants correspond to DBUS_TIMEOUT_USE_DEFAULT and
// DBUS_TIMEOUT_INFINITE. Here we use literal numbers instead of these
// macros as these aren't defined with D-Bus earlier than 1.4.12.
enum {
TIMEOUT_USE_DEFAULT = -1,
TIMEOUT_INFINITE = 0x7fffffff,
};
// Called when the response is returned. Used for CallMethod().
typedef base::Callback<void(Response*)> ResponseCallback;
// Calls the method of the remote object and blocks until the response
// is returned.
//
// BLOCKING CALL.
virtual bool CallMethodAndBlock(MethodCall* method_call,
int timeout_ms,
Response* response);
// Requests to call the method of the remote object.
//
// |callback| will be called in the origin thread, once the method call
// is complete. As it's called in the origin thread, |callback| can
// safely reference objects in the origin thread (i.e. UI thread in most
// cases).
//
// If the method call is successful, a pointer to Response object will
// be passed to the callback. If unsuccessful, NULL will be passed to
// the callback.
//
// Must be called in the origin thread.
virtual void CallMethod(MethodCall* method_call,
int timeout_ms,
ResponseCallback callback);
private:
friend class base::RefCountedThreadSafe<ObjectProxy>;
virtual ~ObjectProxy();
// Struct of data we'll be passing from StartAsyncMethodCall() to
// OnPendingCallIsCompleteThunk().
struct OnPendingCallIsCompleteData {
OnPendingCallIsCompleteData(ObjectProxy* in_object_proxy,
ResponseCallback in_response_callback);
~OnPendingCallIsCompleteData();
ObjectProxy* object_proxy;
ResponseCallback response_callback;
};
// Starts the async method call. This is a helper function to implement
// CallMethod().
void StartAsyncMethodCall(int timeout_ms,
void* request_message,
ResponseCallback response_callback);
// Called when the pending call is complete.
void OnPendingCallIsComplete(DBusPendingCall* pending_call,
ResponseCallback response_callback);
// Runs the response callback with the given response object.
void RunResponseCallback(ResponseCallback response_callback,
Response* response);
// Redirects the function call to OnPendingCallIsComplete().
static void OnPendingCallIsCompleteThunk(DBusPendingCall* pending_call,
void* user_data);
Bus* bus_;
std::string service_name_;
std::string object_path_;
DISALLOW_COPY_AND_ASSIGN(ObjectProxy);
};
} // namespace dbus
#endif // DBUS_OBJECT_PROXY_H_
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