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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_BLUETOOTH_BLUETOOTH_DEVICE_H_
#define DEVICE_BLUETOOTH_BLUETOOTH_DEVICE_H_
#include <map>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_vector.h"
#include "base/strings/string16.h"
#include "device/bluetooth/bluetooth_export.h"
#include "device/bluetooth/bluetooth_uuid.h"
#include "net/base/net_log.h"
namespace base {
class BinaryValue;
}
namespace device {
class BluetoothGattConnection;
class BluetoothGattService;
class BluetoothSocket;
class BluetoothUUID;
// BluetoothDevice represents a remote Bluetooth device, both its properties and
// capabilities as discovered by a local adapter and actions that may be
// performed on the remove device such as pairing, connection and disconnection.
//
// The class is instantiated and managed by the BluetoothAdapter class
// and pointers should only be obtained from that class and not cached,
// instead use the GetAddress() method as a unique key for a device.
//
// Since the lifecycle of BluetoothDevice instances is managed by
// BluetoothAdapter, that class rather than this provides observer methods
// for devices coming and going, as well as properties being updated.
class DEVICE_BLUETOOTH_EXPORT BluetoothDevice {
public:
// Possible values that may be returned by GetVendorIDSource(),
// indicating different organisations that allocate the identifiers returned
// by GetVendorID().
enum VendorIDSource {
VENDOR_ID_UNKNOWN,
VENDOR_ID_BLUETOOTH,
VENDOR_ID_USB
};
// Possible values that may be returned by GetDeviceType(), representing
// different types of bluetooth device that we support or are aware of
// decoded from the bluetooth class information.
enum DeviceType {
DEVICE_UNKNOWN,
DEVICE_COMPUTER,
DEVICE_PHONE,
DEVICE_MODEM,
DEVICE_AUDIO,
DEVICE_CAR_AUDIO,
DEVICE_VIDEO,
DEVICE_PERIPHERAL,
DEVICE_JOYSTICK,
DEVICE_GAMEPAD,
DEVICE_KEYBOARD,
DEVICE_MOUSE,
DEVICE_TABLET,
DEVICE_KEYBOARD_MOUSE_COMBO
};
// The value returned if the RSSI or transmit power cannot be read.
static const int kUnknownPower = 127;
struct ConnectionInfo {
int rssi;
int transmit_power;
int max_transmit_power;
ConnectionInfo();
ConnectionInfo(int rssi, int transmit_power, int max_transmit_power);
~ConnectionInfo();
};
// Possible errors passed back to an error callback function in case of a
// failed call to Connect().
enum ConnectErrorCode {
ERROR_UNKNOWN,
ERROR_INPROGRESS,
ERROR_FAILED,
ERROR_AUTH_FAILED,
ERROR_AUTH_CANCELED,
ERROR_AUTH_REJECTED,
ERROR_AUTH_TIMEOUT,
ERROR_UNSUPPORTED_DEVICE
};
// Interface for negotiating pairing of bluetooth devices.
class PairingDelegate {
public:
virtual ~PairingDelegate() {}
// This method will be called when the Bluetooth daemon requires a
// PIN Code for authentication of the device |device|, the delegate should
// obtain the code from the user and call SetPinCode() on the device to
// provide it, or RejectPairing() or CancelPairing() to reject or cancel
// the request.
//
// PIN Codes are generally required for Bluetooth 2.0 and earlier devices
// for which there is no automatic pairing or special handling.
virtual void RequestPinCode(BluetoothDevice* device) = 0;
// This method will be called when the Bluetooth daemon requires a
// Passkey for authentication of the device |device|, the delegate should
// obtain the passkey from the user (a numeric in the range 0-999999) and
// call SetPasskey() on the device to provide it, or RejectPairing() or
// CancelPairing() to reject or cancel the request.
//
// Passkeys are generally required for Bluetooth 2.1 and later devices
// which cannot provide input or display on their own, and don't accept
// passkey-less pairing.
virtual void RequestPasskey(BluetoothDevice* device) = 0;
// This method will be called when the Bluetooth daemon requires that the
// user enter the PIN code |pincode| into the device |device| so that it
// may be authenticated.
//
// This is used for Bluetooth 2.0 and earlier keyboard devices, the
// |pincode| will always be a six-digit numeric in the range 000000-999999
// for compatibility with later specifications.
virtual void DisplayPinCode(BluetoothDevice* device,
const std::string& pincode) = 0;
// This method will be called when the Bluetooth daemon requires that the
// user enter the Passkey |passkey| into the device |device| so that it
// may be authenticated.
//
// This is used for Bluetooth 2.1 and later devices that support input
// but not display, such as keyboards. The Passkey is a numeric in the
// range 0-999999 and should be always presented zero-padded to six
// digits.
virtual void DisplayPasskey(BluetoothDevice* device,
uint32 passkey) = 0;
// This method will be called when the Bluetooth daemon gets a notification
// of a key entered on the device |device| while pairing with the device
// using a PIN code or a Passkey.
//
// This method will be called only after DisplayPinCode() or
// DisplayPasskey() method is called, but is not warranted to be called
// on every pairing process that requires a PIN code or a Passkey because
// some device may not support this feature.
//
// The |entered| value describes the number of keys entered so far,
// including the last [enter] key. A first call to KeysEntered() with
// |entered| as 0 will be sent when the device supports this feature.
virtual void KeysEntered(BluetoothDevice* device,
uint32 entered) = 0;
// This method will be called when the Bluetooth daemon requires that the
// user confirm that the Passkey |passkey| is displayed on the screen
// of the device |device| so that it may be authenticated. The delegate
// should display to the user and ask for confirmation, then call
// ConfirmPairing() on the device to confirm, RejectPairing() on the device
// to reject or CancelPairing() on the device to cancel authentication
// for any other reason.
//
// This is used for Bluetooth 2.1 and later devices that support display,
// such as other computers or phones. The Passkey is a numeric in the
// range 0-999999 and should be always present zero-padded to six
// digits.
virtual void ConfirmPasskey(BluetoothDevice* device,
uint32 passkey) = 0;
// This method will be called when the Bluetooth daemon requires that a
// pairing request, usually only incoming, using the just-works model is
// authorized. The delegate should decide whether the user should confirm
// or not, then call ConfirmPairing() on the device to confirm the pairing
// (whether by user action or by default), RejectPairing() on the device to
// reject or CancelPairing() on the device to cancel authorization for
// any other reason.
virtual void AuthorizePairing(BluetoothDevice* device) = 0;
};
virtual ~BluetoothDevice();
// Returns the Bluetooth class of the device, used by GetDeviceType()
// and metrics logging,
virtual uint32 GetBluetoothClass() const = 0;
// Returns the identifier of the bluetooth device.
virtual std::string GetIdentifier() const;
// Returns the Bluetooth of address the device. This should be used as
// a unique key to identify the device and copied where needed.
virtual std::string GetAddress() const = 0;
// Returns the allocation source of the identifier returned by GetVendorID(),
// where available, or VENDOR_ID_UNKNOWN where not.
virtual VendorIDSource GetVendorIDSource() const = 0;
// Returns the Vendor ID of the device, where available.
virtual uint16 GetVendorID() const = 0;
// Returns the Product ID of the device, where available.
virtual uint16 GetProductID() const = 0;
// Returns the Device ID of the device, typically the release or version
// number in BCD format, where available.
virtual uint16 GetDeviceID() const = 0;
// Returns the name of the device suitable for displaying, this may
// be a synthesized string containing the address and localized type name
// if the device has no obtained name.
virtual base::string16 GetName() const;
// Returns the type of the device, limited to those we support or are
// aware of, by decoding the bluetooth class information. The returned
// values are unique, and do not overlap, so DEVICE_KEYBOARD is not also
// DEVICE_PERIPHERAL.
DeviceType GetDeviceType() const;
// Indicates whether the device is known to support pairing based on its
// device class and address.
bool IsPairable() const;
// Indicates whether the device is paired with the adapter.
virtual bool IsPaired() const = 0;
// Indicates whether the device is currently connected to the adapter.
// Note that if IsConnected() is true, does not imply that the device is
// connected to any application or service. If the device is not paired, it
// could be still connected to the adapter for other reason, for example, to
// request the adapter's SDP records. The same holds for paired devices, since
// they could be connected to the adapter but not to an application.
virtual bool IsConnected() const = 0;
// Indicates whether the paired device accepts connections initiated from the
// adapter. This value is undefined for unpaired devices.
virtual bool IsConnectable() const = 0;
// Indicates whether there is a call to Connect() ongoing. For this attribute,
// we consider a call is ongoing if none of the callbacks passed to Connect()
// were called after the corresponding call to Connect().
virtual bool IsConnecting() const = 0;
// Indicates whether the device can be trusted, based on device properties,
// such as vendor and product id.
bool IsTrustable() const;
// Returns the set of UUIDs that this device supports. For classic Bluetooth
// devices this data is collected from both the EIR data and SDP tables,
// for Low Energy devices this data is collected from AD and GATT primary
// services, for dual mode devices this may be collected from both./
typedef std::vector<BluetoothUUID> UUIDList;
virtual UUIDList GetUUIDs() const = 0;
// The ErrorCallback is used for methods that can fail in which case it
// is called, in the success case the callback is simply not called.
typedef base::Callback<void()> ErrorCallback;
// The ConnectErrorCallback is used for methods that can fail with an error,
// passed back as an error code argument to this callback.
// In the success case this callback is not called.
typedef base::Callback<void(enum ConnectErrorCode)> ConnectErrorCallback;
typedef base::Callback<void(const ConnectionInfo&)> ConnectionInfoCallback;
// Indicates whether the device is currently pairing and expecting a
// PIN Code to be returned.
virtual bool ExpectingPinCode() const = 0;
// Indicates whether the device is currently pairing and expecting a
// Passkey to be returned.
virtual bool ExpectingPasskey() const = 0;
// Indicates whether the device is currently pairing and expecting
// confirmation of a displayed passkey.
virtual bool ExpectingConfirmation() const = 0;
// Returns the RSSI and TX power of the active connection to the device:
//
// The RSSI indicates the power present in the received radio signal, measured
// in dBm, to a resolution of 1dBm. Larger (typically, less negative) values
// indicate a stronger signal.
//
// The transmit power indicates the strength of the signal broadcast from the
// host's Bluetooth antenna when communicating with the device, measured in
// dBm, to a resolution of 1dBm. Larger (typically, less negative) values
// indicate a stronger signal.
//
// If the device isn't connected, then the ConnectionInfo struct passed into
// the callback will be populated with |kUnknownPower|.
virtual void GetConnectionInfo(const ConnectionInfoCallback& callback) = 0;
// Initiates a connection to the device, pairing first if necessary.
//
// Method calls will be made on the supplied object |pairing_delegate|
// to indicate what display, and in response should make method calls
// back to the device object. Not all devices require user responses
// during pairing, so it is normal for |pairing_delegate| to receive no
// calls. To explicitly force a low-security connection without bonding,
// pass NULL, though this is ignored if the device is already paired.
//
// If the request fails, |error_callback| will be called; otherwise,
// |callback| is called when the request is complete.
// After calling Connect, CancelPairing should be called to cancel the pairing
// process and release the pairing delegate if user cancels the pairing and
// closes the pairing UI.
virtual void Connect(PairingDelegate* pairing_delegate,
const base::Closure& callback,
const ConnectErrorCallback& error_callback) = 0;
// Sends the PIN code |pincode| to the remote device during pairing.
//
// PIN Codes are generally required for Bluetooth 2.0 and earlier devices
// for which there is no automatic pairing or special handling.
virtual void SetPinCode(const std::string& pincode) = 0;
// Sends the Passkey |passkey| to the remote device during pairing.
//
// Passkeys are generally required for Bluetooth 2.1 and later devices
// which cannot provide input or display on their own, and don't accept
// passkey-less pairing, and are a numeric in the range 0-999999.
virtual void SetPasskey(uint32 passkey) = 0;
// Confirms to the remote device during pairing that a passkey provided by
// the ConfirmPasskey() delegate call is displayed on both devices.
virtual void ConfirmPairing() = 0;
// Rejects a pairing or connection request from a remote device.
virtual void RejectPairing() = 0;
// Cancels a pairing or connection attempt to a remote device, releasing
// the pairing delegate.
virtual void CancelPairing() = 0;
// Disconnects the device, terminating the low-level ACL connection
// and any application connections using it. Link keys and other pairing
// information are not discarded, and the device object is not deleted.
// If the request fails, |error_callback| will be called; otherwise,
// |callback| is called when the request is complete.
virtual void Disconnect(const base::Closure& callback,
const ErrorCallback& error_callback) = 0;
// Disconnects the device, terminating the low-level ACL connection
// and any application connections using it, and then discards link keys
// and other pairing information. The device object remains valid until
// returning from the calling function, after which it should be assumed to
// have been deleted. If the request fails, |error_callback| will be called.
// There is no callback for success because this object is often deleted
// before that callback would be called.
virtual void Forget(const ErrorCallback& error_callback) = 0;
// Attempts to initiate an outgoing L2CAP or RFCOMM connection to the
// advertised service on this device matching |uuid|, performing an SDP lookup
// if necessary to determine the correct protocol and channel for the
// connection. |callback| will be called on a successful connection with a
// BluetoothSocket instance that is to be owned by the receiver.
// |error_callback| will be called on failure with a message indicating the
// cause.
typedef base::Callback<void(scoped_refptr<BluetoothSocket>)>
ConnectToServiceCallback;
typedef base::Callback<void(const std::string& message)>
ConnectToServiceErrorCallback;
virtual void ConnectToService(
const BluetoothUUID& uuid,
const ConnectToServiceCallback& callback,
const ConnectToServiceErrorCallback& error_callback) = 0;
// Attempts to initiate an insecure outgoing L2CAP or RFCOMM connection to the
// advertised service on this device matching |uuid|, performing an SDP lookup
// if necessary to determine the correct protocol and channel for the
// connection. Unlike ConnectToService, the outgoing connection will request
// no bonding rather than general bonding. |callback| will be called on a
// successful connection with a BluetoothSocket instance that is to be owned
// by the receiver. |error_callback| will be called on failure with a message
// indicating the cause.
virtual void ConnectToServiceInsecurely(
const device::BluetoothUUID& uuid,
const ConnectToServiceCallback& callback,
const ConnectToServiceErrorCallback& error_callback) = 0;
// Opens a new GATT connection to this device. On success, a new
// BluetoothGattConnection will be handed to the caller via |callback|. On
// error, |error_callback| will be called. The connection will be kept alive,
// as long as there is at least one active GATT connection. In the case that
// the underlying connection gets terminated, either due to a call to
// BluetoothDevice::Disconnect or other unexpected circumstances, the
// returned BluetoothGattConnection will be automatically marked as inactive.
// To monitor the state of the connection, observe the
// BluetoothAdapter::Observer::DeviceChanged method.
typedef base::Callback<void(scoped_ptr<BluetoothGattConnection>)>
GattConnectionCallback;
virtual void CreateGattConnection(
const GattConnectionCallback& callback,
const ConnectErrorCallback& error_callback) = 0;
// Returns the list of discovered GATT services.
virtual std::vector<BluetoothGattService*> GetGattServices() const;
// Returns the GATT service with device-specific identifier |identifier|.
// Returns NULL, if no such service exists.
virtual BluetoothGattService* GetGattService(
const std::string& identifier) const;
// Returns service data of a service given its UUID.
virtual base::BinaryValue* GetServiceData(BluetoothUUID serviceUUID) const;
// Returns the list UUIDs of services that have service data.
virtual UUIDList GetServiceDataUUIDs() const;
// Returns the |address| in the canonical format: XX:XX:XX:XX:XX:XX, where
// each 'X' is a hex digit. If the input |address| is invalid, returns an
// empty string.
static std::string CanonicalizeAddress(const std::string& address);
protected:
BluetoothDevice();
// Returns the internal name of the Bluetooth device, used by GetName().
virtual std::string GetDeviceName() const = 0;
// Clears the list of service data.
void ClearServiceData();
// Set the data of a given service designated by its UUID.
void SetServiceData(BluetoothUUID serviceUUID, const char* buffer,
size_t size);
// Mapping from the platform-specific GATT service identifiers to
// BluetoothGattService objects.
typedef std::map<std::string, BluetoothGattService*> GattServiceMap;
GattServiceMap gatt_services_;
// Mapping from service UUID represented as a std::string of a bluetooth
// service to
// the specific data. The data is stored as BinaryValue.
scoped_ptr<base::DictionaryValue> services_data_;
private:
// Returns a localized string containing the device's bluetooth address and
// a device type for display when |name_| is empty.
base::string16 GetAddressWithLocalizedDeviceTypeName() const;
};
} // namespace device
#endif // DEVICE_BLUETOOTH_BLUETOOTH_DEVICE_H_
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