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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "device/usb/usb_device.h"

namespace device {

UsbDevice::UsbDevice(uint16 vendor_id,
                     uint16 product_id,
                     uint32 unique_id,
                     const base::string16& manufacturer_string,
                     const base::string16& product_string,
                     const base::string16& serial_number)
    : vendor_id_(vendor_id),
      product_id_(product_id),
      unique_id_(unique_id),
      manufacturer_string_(manufacturer_string),
      product_string_(product_string),
      serial_number_(serial_number) {
}

UsbDevice::~UsbDevice() {
}

void UsbDevice::CheckUsbAccess(const ResultCallback& callback) {
  callback.Run(true);
}

// Like CheckUsbAccess but actually changes the ownership of the device node.
void UsbDevice::RequestUsbAccess(int interface_id,
                                 const ResultCallback& callback) {
  callback.Run(true);
}

}  // namespace device