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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_IMAGE_FACTORY_H_
#define GPU_COMMAND_BUFFER_CLIENT_IMAGE_FACTORY_H_
#include <GLES2/gl2.h>
#include "base/memory/scoped_ptr.h"
#include "gles2_impl_export.h"
namespace gpu {
class GpuMemoryBuffer;
namespace gles2 {
class GLES2_IMPL_EXPORT ImageFactory {
public:
virtual ~ImageFactory() {}
// Create a GpuMemoryBuffer and makes it available to the
// service side by inserting it to the ImageManager.
virtual scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBuffer(
int width, int height, GLenum internalformat, unsigned* image_id) = 0;
virtual void DeleteGpuMemoryBuffer(unsigned image_id) = 0;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_IMAGE_FACTORY_H_
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