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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.

#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_

#include "base/basictypes.h"
#include "gpu/command_buffer/common/types.h"

namespace gpu {
namespace gles2 {

// Does a multiply and checks for overflow.  If the multiply did not overflow
// returns true.
template <typename T>
inline bool SafeMultiply(T a, T b, T* dst) {
  *dst = 0;
  if (b == 0) {
    return true;
  }
  T v = a * b;
  if (v / b != a) {
    return false;
  }
  *dst = v;
  return true;
}

// A wrapper for SafeMultiply to remove the need to cast.
inline bool SafeMultiplyUint32(uint32 a, uint32 b, uint32* dst) {
  return SafeMultiply(a, b, dst);
}

// Does an add checking for overflow.  If there was no overflow returns true.
template <typename T>
inline bool SafeAdd(T a, T b, T* dst) {
  *dst = 0;
  if (a + b < a) {
    return false;
  }
  *dst = a + b;
  return true;
}

// A wrapper for SafeAdd to remove the need to cast.
inline bool SafeAddUint32(uint32 a, uint32 b, uint32* dst) {
  return SafeAdd(a, b, dst);
}

// Utilties for GLES2 support.
class GLES2Util {
 public:
  explicit GLES2Util(
      int num_compressed_texture_formats)
      : num_compressed_texture_formats_(num_compressed_texture_formats) {
  }

  // Gets the number of values a particular id will return when a glGet
  // function is called. If 0 is returned the id is invalid.
  int GLGetNumValuesReturned(int id) const;

  // Computes the size of image data for TexImage2D and TexSubImage2D.
  static bool ComputeImageDataSize(
    int width, int height, int format, int type, int unpack_alignment,
    uint32* size);

  static uint32 GetGLDataTypeSizeForUniforms(int type);

  static size_t GetGLTypeSizeForTexturesAndBuffers(uint32 type);

  static uint32 GLErrorToErrorBit(uint32 gl_error);

  static uint32 GLErrorBitToGLError(uint32 error_bit);

 private:
  int num_compressed_texture_formats_;
};

}  // namespace gles2
}  // namespace gpu

#endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_