1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains definitions for resource flags, enums, and helper
// functions.
#ifndef GPU_COMMAND_BUFFER_COMMON_RESOURCE_H_
#define GPU_COMMAND_BUFFER_COMMON_RESOURCE_H_
#include <algorithm>
#include "base/basictypes.h"
#include "gpu/command_buffer/common/types.h"
#include "gpu/command_buffer/common/logging.h"
namespace gpu {
// A resource ID, key to the resource maps.
typedef uint32 ResourceId;
// Invalid resource ID.
static const ResourceId kInvalidResource = 0xffffffffU;
namespace vertex_buffer {
// Vertex buffer flags.
enum Flags {
kNone = 0x00,
kDynamic = 0x01, // This vertex buffer is dynamic and is expected to have
// its data updated often.
};
} // namespace vertex_buffer
namespace index_buffer {
// Index buffer flags.
enum Flags {
kNone = 0x00,
kDynamic = 0x01, // This index buffer is dynamic and is expected to have
// its data updated often.
kIndex32Bit = 0x02, // Indices contained in this index buffer are 32 bits
// (unsigned int) instead of 16 bit (unsigned short).
};
} // namespace index_buffer
namespace vertex_struct {
// Semantics for input data.
enum Semantic {
kUnknownSemantic = -1,
kPosition = 0,
kNormal,
kColor,
kTexCoord,
kNumSemantics
};
// Input data types.
enum Type {
kFloat1,
kFloat2,
kFloat3,
kFloat4,
kUChar4N,
kNumTypes
};
} // namespace vertex_struct
namespace effect_param {
enum DataType {
kUnknown, // A parameter exists in the effect, but the type is not
// representable (e.g. MATRIX3x4).
kFloat1,
kFloat2,
kFloat3,
kFloat4,
kMatrix4,
kInt,
kBool,
kSampler,
kTexture,
kNumTypes,
kMake32Bit = 0x7fffffff,
};
COMPILE_ASSERT(sizeof(DataType) == 4, DataType_should_be_32_bits);
// Gets the size of the data of a particular type.
unsigned int GetDataSize(DataType type);
// Structure describing a parameter, filled in by the
// GAPIInterface::GetParamDesc call.
struct Desc {
Uint32 size; // the total memory size needed for the complete
// description.
Uint32 name_offset; // the offset of the parameter name, relative to
// the beginning of the structure. May be 0 if the
// name doesn't fit into the memory buffer.
Uint32 name_size; // the size of the parameter name, including the
// terminating nul character. Will always be set
// even if the name doesn't fit into the buffer.
Uint32 semantic_offset; // the offset of the parameter semantic, relative
// to the beginning of the structure. May be 0 if
// the semantic doesn't fit into the memory
// buffer.
Uint32 semantic_size; // the size of the parameter semantic, including
// the terminating nul character. Will always be
// set even if the semantic doesn't fit into the
// buffer.
Uint32 num_elements; // the number of entries if the parameter is an array
// 0 otherwise.
DataType data_type; // the data type of the parameter.
Uint32 data_size; // the size of the parameter data, in bytes.
};
} // namespace effect_param
namespace effect_stream {
struct Desc {
Desc()
: semantic(vertex_struct::kUnknownSemantic),
semantic_index(0) {}
Desc(Uint32 semantic, Uint32 semantic_index)
: semantic(semantic),
semantic_index(semantic_index) {}
Uint32 semantic; // the semantic type
Uint32 semantic_index;
};
} // namespace effect_stream
namespace texture {
// Texture flags.
enum Flags {
kNone = 0x00,
kDynamic = 0x01, // This texture is dynamic and is expected to have
// its data updated often.
};
// Texel formats.
enum Format {
kUnknown,
kXRGB8,
kARGB8,
kABGR16F,
kR32F,
kABGR32F,
kDXT1
};
// Texture type.
enum Type {
kTexture2d,
kTexture3d,
kTextureCube,
};
// Cube map face.
enum Face {
kFacePositiveX,
kFaceNegativeX,
kFacePositiveY,
kFaceNegativeY,
kFacePositiveZ,
kFaceNegativeZ,
kFaceNone = kFacePositiveX, // For non-cube maps.
};
// Gets the number of bytes per block for a given texture format. For most
// texture formats, a block is 1x1 texels, but DXT* formats have 4x4 blocks.
unsigned int GetBytesPerBlock(Format format);
// Gets the x dimension of a texel block for a given texture format. For most
// texture formats, a block is 1x1 texels, but DXT* formats have 4x4 blocks.
unsigned int GetBlockSizeX(Format format);
// Gets the y dimension of a texel block for a given texture format. For most
// texture formats, a block is 1x1 texels, but DXT* formats have 4x4 blocks.
unsigned int GetBlockSizeY(Format format);
// Gets the dimension of a mipmap level given the dimension of the base
// level. Every mipmap level is half the size of the previous level, rounding
// down.
inline unsigned int GetMipMapDimension(unsigned int base,
unsigned int level) {
DCHECK_GT(base, 0U);
return std::max(1U, base >> level);
}
} // namespace texture
namespace sampler {
enum AddressingMode {
kWrap,
kMirrorRepeat,
kClampToEdge,
kClampToBorder,
kNumAddressingMode
};
enum FilteringMode {
kNone,
kPoint,
kLinear,
kNumFilteringMode
};
} // namespace sampler
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_RESOURCE_H_
|