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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_H_
#include <set>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/gpu_export.h"
#if defined(COMPILER_GCC)
namespace BASE_HASH_NAMESPACE {
template <>
struct hash<gpu::gles2::TextureRef*> {
size_t operator()(gpu::gles2::TextureRef* ptr) const {
return hash<size_t>()(reinterpret_cast<size_t>(ptr));
}
};
} // namespace BASE_HASH_NAMESPACE
#endif // COMPILER
namespace gfx {
class GLContext;
}
namespace gpu {
class AsyncPixelTransferDelegate;
class AsyncMemoryParams;
struct AsyncTexImage2DParams;
class AsyncPixelTransferCompletionObserver
: public base::RefCountedThreadSafe<AsyncPixelTransferCompletionObserver> {
public:
AsyncPixelTransferCompletionObserver();
virtual void DidComplete(const AsyncMemoryParams& mem_params) = 0;
protected:
virtual ~AsyncPixelTransferCompletionObserver();
private:
friend class base::RefCountedThreadSafe<AsyncPixelTransferCompletionObserver>;
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferCompletionObserver);
};
class GPU_EXPORT AsyncPixelTransferManager
: public gles2::TextureManager::DestructionObserver {
public:
static AsyncPixelTransferManager* Create(gfx::GLContext* context);
virtual ~AsyncPixelTransferManager();
void Initialize(gles2::TextureManager* texture_manager);
virtual void BindCompletedAsyncTransfers() = 0;
// There's no guarantee that callback will run on the caller thread.
virtual void AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
AsyncPixelTransferCompletionObserver* observer) = 0;
virtual uint32 GetTextureUploadCount() = 0;
virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
// ProcessMorePendingTransfers() will be called at a good time
// to process a small amount of pending transfer work while
// NeedsProcessMorePendingTransfers() returns true. Implementations
// that can't dispatch work to separate threads should use
// this to avoid blocking the caller thread inappropriately.
virtual void ProcessMorePendingTransfers() = 0;
virtual bool NeedsProcessMorePendingTransfers() = 0;
// Wait for all AsyncTex(Sub)Image2D uploads to finish before returning.
virtual void WaitAllAsyncTexImage2D() = 0;
AsyncPixelTransferDelegate* CreatePixelTransferDelegate(
gles2::TextureRef* ref,
const AsyncTexImage2DParams& define_params);
AsyncPixelTransferDelegate* GetPixelTransferDelegate(
gles2::TextureRef* ref);
void ClearPixelTransferDelegateForTest(gles2::TextureRef* ref);
bool AsyncTransferIsInProgress(gles2::TextureRef* ref);
// gles2::TextureRef::DestructionObserver implementation:
virtual void OnTextureManagerDestroying(gles2::TextureManager* manager)
OVERRIDE;
virtual void OnTextureRefDestroying(gles2::TextureRef* texture) OVERRIDE;
protected:
AsyncPixelTransferManager();
private:
gles2::TextureManager* manager_;
typedef base::hash_map<gles2::TextureRef*,
linked_ptr<AsyncPixelTransferDelegate> >
TextureToDelegateMap;
TextureToDelegateMap delegate_map_;
// A factory method called by CreatePixelTransferDelegate that is overriden
// by each implementation.
virtual AsyncPixelTransferDelegate* CreatePixelTransferDelegateImpl(
gles2::TextureRef* ref,
const AsyncTexImage2DParams& define_params) = 0;
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferManager);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_H_
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