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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/common/id_allocator.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
namespace gpu {
namespace gles2 {
ContextGroup::ContextGroup()
: initialized_(false),
max_vertex_attribs_(0u),
max_texture_units_(0u),
max_texture_image_units_(0u),
max_vertex_texture_image_units_(0u),
max_fragment_uniform_vectors_(0u),
max_varying_vectors_(0u),
max_vertex_uniform_vectors_(0u) {
}
ContextGroup::~ContextGroup() {
}
static void GetIntegerv(GLenum pname, uint32* var) {
GLint value = 0;
glGetIntegerv(pname, &value);
*var = value;
}
bool ContextGroup::Initialize() {
if (initialized_) {
return true;
}
buffer_manager_.reset(new BufferManager());
framebuffer_manager_.reset(new FramebufferManager());
renderbuffer_manager_.reset(new RenderbufferManager());
shader_manager_.reset(new ShaderManager());
program_manager_.reset(new ProgramManager());
// Lookup GL things we need to know.
GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs_);
const GLuint kGLES2RequiredMiniumumVertexAttribs = 8u;
DCHECK_GE(max_vertex_attribs_, kGLES2RequiredMiniumumVertexAttribs);
GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_units_);
const GLuint kGLES2RequiredMiniumumTextureUnits = 8u;
DCHECK_GE(max_texture_units_, kGLES2RequiredMiniumumTextureUnits);
GLint max_texture_size;
GLint max_cube_map_texture_size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size);
texture_manager_.reset(new TextureManager(max_texture_size,
max_cube_map_texture_size));
GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units_);
GetIntegerv(
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units_);
#if defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &max_fragment_uniform_vectors_);
GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_);
GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &max_vertex_uniform_vectors_);
#else // !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
GetIntegerv(
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
max_fragment_uniform_vectors_ /= 4;
GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
max_varying_vectors_ /= 4;
GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
max_vertex_uniform_vectors_ /= 4;
#endif // !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
initialized_ = true;
return true;
}
IdAllocator* ContextGroup::GetIdAllocator(unsigned namespace_id) {
IdAllocatorMap::iterator it = id_namespaces_.find(namespace_id);
if (it != id_namespaces_.end()) {
return it->second.get();
}
IdAllocator* id_allocator = new IdAllocator();
id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator);
return id_allocator;
}
} // namespace gles2
} // namespace gpu
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