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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
#include <string>
#include "base/basictypes.h"
#include "base/hash_tables.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/service/gles2_cmd_validation.h"
#include "gpu/command_buffer/service/feature_info.h"
namespace gpu {
class IdAllocatorInterface;
namespace gles2 {
class GLES2Decoder;
class BufferManager;
class FramebufferManager;
class RenderbufferManager;
class ProgramManager;
class ShaderManager;
class TextureManager;
struct DisallowedFeatures;
// A Context Group helps manage multiple GLES2Decoders that share
// resources.
class ContextGroup : public base::RefCounted<ContextGroup> {
public:
typedef scoped_refptr<ContextGroup> Ref;
explicit ContextGroup(bool bind_generates_resource);
~ContextGroup();
// This should only be called by GLES2Decoder. This must be paired with a
// call to destroy if it succeeds.
bool Initialize(const DisallowedFeatures& disallowed_features,
const char* allowed_features);
// Destroys all the resources when called for the last context in the group.
// It should only be called by GLES2Decoder.
void Destroy(bool have_context);
bool bind_generates_resource() {
return bind_generates_resource_;
}
uint32 max_vertex_attribs() const {
return max_vertex_attribs_;
}
uint32 max_texture_units() const {
return max_texture_units_;
}
uint32 max_texture_image_units() const {
return max_texture_image_units_;
}
uint32 max_vertex_texture_image_units() const {
return max_vertex_texture_image_units_;
}
uint32 max_fragment_uniform_vectors() const {
return max_fragment_uniform_vectors_;
}
uint32 max_varying_vectors() const {
return max_varying_vectors_;
}
uint32 max_vertex_uniform_vectors() const {
return max_vertex_uniform_vectors_;
}
FeatureInfo* feature_info() {
return &feature_info_;
}
BufferManager* buffer_manager() const {
return buffer_manager_.get();
}
FramebufferManager* framebuffer_manager() const {
return framebuffer_manager_.get();
}
RenderbufferManager* renderbuffer_manager() const {
return renderbuffer_manager_.get();
}
TextureManager* texture_manager() const {
return texture_manager_.get();
}
ProgramManager* program_manager() const {
return program_manager_.get();
}
ShaderManager* shader_manager() const {
return shader_manager_.get();
}
IdAllocatorInterface* GetIdAllocator(unsigned namespace_id);
private:
// Whether or not this context is initialized.
int num_contexts_;
bool bind_generates_resource_;
uint32 max_vertex_attribs_;
uint32 max_texture_units_;
uint32 max_texture_image_units_;
uint32 max_vertex_texture_image_units_;
uint32 max_fragment_uniform_vectors_;
uint32 max_varying_vectors_;
uint32 max_vertex_uniform_vectors_;
scoped_ptr<BufferManager> buffer_manager_;
scoped_ptr<FramebufferManager> framebuffer_manager_;
scoped_ptr<RenderbufferManager> renderbuffer_manager_;
scoped_ptr<TextureManager> texture_manager_;
scoped_ptr<ProgramManager> program_manager_;
scoped_ptr<ShaderManager> shader_manager_;
linked_ptr<IdAllocatorInterface>
id_namespaces_[id_namespaces::kNumIdNamespaces];
FeatureInfo feature_info_;
DISALLOW_COPY_AND_ASSIGN(ContextGroup);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
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