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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file implements the StubGLContext.
#include "build/build_config.h"
#include "app/gfx/gl/gl_context.h"
namespace gpu {
// A GLContext that does nothing for unit tests.
class StubGLContext : public gfx::GLContext {
public:
// Implement GLContext.
virtual void Destroy() {}
virtual bool MakeCurrent() { return true; }
virtual bool IsCurrent() { return true; }
virtual bool IsOffscreen() { return true; }
virtual void SwapBuffers() {}
virtual gfx::Size GetSize() { return gfx::Size(); }
virtual void* GetHandle() { return NULL; }
};
} // namespace gpu
namespace gfx {
#if !defined(OS_MACOSX)
GLContext* GLContext::CreateViewGLContext(PluginWindowHandle /* window */,
bool /* multisampled */) {
return new gpu::StubGLContext;
}
#endif // OS_MACOSX
GLContext* GLContext::CreateOffscreenGLContext(
void* /* shared_handle */) {
return new gpu::StubGLContext;
}
} // namespace gfx
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