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|
// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include <string>
#include <map>
#include <build/build_config.h>
#include "base/scoped_ptr.h"
#define GLES2_GPU_SERVICE 1
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
namespace command_buffer {
namespace gles2 {
namespace {
// Returns the address of the first byte after a struct.
template <typename T>
const void* AddressAfterStruct(const T& pod) {
return reinterpret_cast<const uint8*>(&pod) + sizeof(pod);
}
// Returns the address of the frst byte after the struct.
template <typename RETURN_TYPE, typename COMMAND_TYPE>
RETURN_TYPE GetImmediateDataAs(const COMMAND_TYPE& pod) {
return static_cast<RETURN_TYPE>(const_cast<void*>(AddressAfterStruct(pod)));
}
// Checks if there is enough immediate data.
template<typename T>
bool CheckImmediateDataSize(
uint32 immediate_data_size,
GLuint count,
size_t size,
unsigned int elements_per_unit) {
return immediate_data_size == count * size * elements_per_unit;
}
// A struct to hold info about each command.
struct CommandInfo {
int arg_flags; // How to handle the arguments for this command
int arg_count; // How many arguments are expected for this command.
};
// A table of CommandInfo for all the commands.
const CommandInfo g_command_info[] = {
#define GLES2_CMD_OP(name) { \
name::kArgFlags, \
sizeof(name) / sizeof(CommandBufferEntry) - 1, }, /* NOLINT */ \
GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
};
// These commands convert from c calls to local os calls.
void GLGenBuffersHelper(GLsizei n, GLuint* ids) {
glGenBuffersARB(n, ids);
}
void GLGenFramebuffersHelper(GLsizei n, GLuint* ids) {
glGenFramebuffersEXT(n, ids);
}
void GLGenRenderbuffersHelper(GLsizei n, GLuint* ids) {
glGenRenderbuffersEXT(n, ids);
}
void GLGenTexturesHelper(GLsizei n, GLuint* ids) {
glGenTextures(n, ids);
}
void GLDeleteBuffersHelper(GLsizei n, GLuint* ids) {
glDeleteBuffersARB(n, ids);
}
void GLDeleteFramebuffersHelper(GLsizei n, GLuint* ids) {
glDeleteFramebuffersEXT(n, ids);
}
void GLDeleteRenderbuffersHelper(GLsizei n, GLuint* ids) {
glDeleteRenderbuffersEXT(n, ids);
}
void GLDeleteTexturesHelper(GLsizei n, GLuint* ids) {
glDeleteTextures(n, ids);
}
namespace GLErrorBit {
enum GLErrorBit {
kNoError = 0,
kInvalidEnum,
kInvalidValue,
kInvalidOperation,
kOutOfMemory,
kInvalidFrameBufferOperation,
};
}
uint32 GLErrorToErrorBit(GLenum error) {
switch(error) {
case GL_INVALID_ENUM:
return GLErrorBit::kInvalidEnum;
case GL_INVALID_VALUE:
return GLErrorBit::kInvalidValue;
case GL_INVALID_OPERATION:
return GLErrorBit::kInvalidOperation;
case GL_OUT_OF_MEMORY:
return GLErrorBit::kOutOfMemory;
case GL_INVALID_FRAMEBUFFER_OPERATION:
return GLErrorBit::kInvalidFrameBufferOperation;
default:
DCHECK(false);
return GLErrorBit::kNoError;
}
}
GLenum GLErrorBitToGLError(uint32 error_bit) {
switch(error_bit) {
case GLErrorBit::kInvalidEnum:
return GL_INVALID_ENUM;
case GLErrorBit::kInvalidValue:
return GL_INVALID_VALUE;
case GLErrorBit::kInvalidOperation:
return GL_INVALID_OPERATION;
case GLErrorBit::kOutOfMemory:
return GL_OUT_OF_MEMORY;
case GLErrorBit::kInvalidFrameBufferOperation:
return GL_INVALID_FRAMEBUFFER_OPERATION;
default:
DCHECK(false);
return GL_NO_ERROR;
}
}
} // anonymous namespace.
#if defined(OS_LINUX)
GLES2Decoder::GLES2Decoder()
: debug_(false),
window_(NULL) {
#elif defined(OS_WIN)
GLES2Decoder::GLES2Decoder()
: debug_(false),
hwnd_(NULL) {
#else
GLES2Decoder::GLES2Decoder() {
#endif
}
// This class maps one set of ids to another.
class IdMap {
public:
// Maps a client_id to a service_id. Return false if the client_id or
// service_id are already mapped to something else.
bool AddMapping(GLuint client_id, GLuint service_id);
// Unmaps a pair of ids. Returns false if the pair were not previously mapped.
bool RemoveMapping(GLuint client_id, GLuint service_id);
// Gets the corresponding service_id for the given client_id.
// Returns false if there is no corresponding service_id.
bool GetServiceId(GLuint client_id, GLuint* service_id);
// Gets the corresponding client_id for the given service_id.
// Returns false if there is no corresponding client_id.
bool GetClientId(GLuint service_id, GLuint* client_id);
private:
// TODO(gman): Replace with faster implementation.
typedef std::map<GLuint, GLuint> MapType;
MapType id_map_;
};
bool IdMap::AddMapping(GLuint client_id, GLuint service_id) {
std::pair<MapType::iterator, bool> result = id_map_.insert(
std::make_pair(client_id, service_id));
return result.second;
}
bool IdMap::RemoveMapping(GLuint client_id, GLuint service_id) {
MapType::iterator iter = id_map_.find(client_id);
if (iter != id_map_.end() && iter->second == service_id) {
id_map_.erase(iter);
return true;
}
return false;
}
bool IdMap::GetServiceId(GLuint client_id, GLuint* service_id) {
DCHECK(service_id);
MapType::iterator iter = id_map_.find(client_id);
if (iter != id_map_.end()) {
*service_id = iter->second;
return true;
}
return false;
}
bool IdMap::GetClientId(GLuint service_id, GLuint* client_id) {
DCHECK(client_id);
MapType::iterator end(id_map_.end());
for (MapType::iterator iter(id_map_.begin());
iter != end;
++iter) {
if (iter->second == service_id) {
*client_id = iter->first;
return true;
}
}
return false;
}
// This class implements GLES2Decoder so we don't have to expose all the GLES2
// cmd stuff to outside this class.
class GLES2DecoderImpl : public GLES2Decoder {
public:
GLES2DecoderImpl();
// Overridden from AsyncAPIInterface.
virtual ParseError DoCommand(unsigned int command,
unsigned int arg_count,
const void* args);
// Overridden from AsyncAPIInterface.
virtual const char* GetCommandName(unsigned int command_id) const;
// Overridden from GLES2Decoder.
virtual bool Initialize();
// Overridden from GLES2Decoder.
virtual void Destroy();
private:
bool InitPlatformSpecific();
bool InitGlew();
// Template to help call glGenXXX functions.
template <void gl_gen_function(GLsizei, GLuint*)>
bool GenGLObjects(GLsizei n, const GLuint* client_ids) {
// TODO(gman): Verify client ids are unused.
scoped_array<GLuint>temp(new GLuint[n]);
gl_gen_function(n, temp.get());
// TODO(gman): check for success before copying results.
for (GLsizei ii = 0; ii < n; ++ii) {
if (!id_map_.AddMapping(client_ids[ii], temp[ii])) {
// TODO(gman): fail.
}
}
return true;
}
// Template to help call glDeleteXXX functions.
template <void gl_delete_function(GLsizei, GLuint*)>
bool DeleteGLObjects(GLsizei n, const GLuint* client_ids) {
scoped_array<GLuint>temp(new GLuint[n]);
// TODO(gman): check for success before copying results.
for (GLsizei ii = 0; ii < n; ++ii) {
if (id_map_.GetServiceId(client_ids[ii], &temp[ii])) {
id_map_.RemoveMapping(client_ids[ii], temp[ii]);
} else {
temp[ii] = 0;
}
}
gl_delete_function(n, temp.get());
return true;
}
// Wrapper for glCreateProgram
void CreateProgramHelper(GLuint client_id);
// Wrapper for glCreateShader
void CreateShaderHelper(GLenum type, GLuint client_id);
// Wrapper for glBindBuffer since we need to track the current targets.
void DoBindBuffer(GLenum target, GLuint buffer);
// Wrapper for glDeleteProgram.
void DoDeleteProgram(GLuint program);
// Wrapper for glDeleteShader.
void DoDeleteShader(GLuint shader);
// Swaps the buffers (copies/renders to the current window).
void DoSwapBuffers();
// Gets the GLError through our wrapper.
GLenum GetGLError();
// Sets our wrapper for the GLError.
void SetGLError(GLenum error);
// Generate a member function prototype for each command in an automated and
// typesafe way.
#define GLES2_CMD_OP(name) \
ParseError Handle ## name( \
uint32 immediate_data_size, \
const gles2::name& args); \
GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
// Current GL error bits.
uint32 error_bits_;
// Map of client ids to GL ids.
IdMap id_map_;
// Util to help with GL.
GLES2Util util_;
// pack alignment as last set by glPixelStorei
GLint pack_alignment_;
// unpack alignment as last set by glPixelStorei
GLint unpack_alignment_;
// The currently bound array buffer. If this is 0 it is illegal to call
// glVertexAttribPointer.
GLuint bound_array_buffer_;
// The currently bound element array buffer. If this is 0 it is illegal
// to call glDrawElements.
GLuint bound_element_array_buffer_;
#if defined(OS_WIN)
HDC device_context_;
HGLRC gl_context_;
#endif
bool anti_aliased_;
DISALLOW_COPY_AND_ASSIGN(GLES2DecoderImpl);
};
GLES2Decoder* GLES2Decoder::Create() {
return new GLES2DecoderImpl();
}
GLES2DecoderImpl::GLES2DecoderImpl()
: GLES2Decoder(),
error_bits_(0),
util_(0), // TODO(gman): Set to actual num compress texture formats.
pack_alignment_(4),
unpack_alignment_(4),
bound_array_buffer_(0),
bound_element_array_buffer_(0),
#ifdef OS_WIN
device_context_(NULL),
gl_context_(NULL),
#endif
anti_aliased_(false) {
}
bool GLES2DecoderImpl::Initialize() {
if (!InitPlatformSpecific())
return false;
if (!InitGlew())
return false;
CHECK_GL_ERROR();
//glBindFramebuffer(0, 0);
return true;
}
#if defined(OS_WIN)
namespace {
const PIXELFORMATDESCRIPTOR kPixelFormatDescriptor = {
sizeof(kPixelFormatDescriptor), // Size of structure.
1, // Default version.
PFD_DRAW_TO_WINDOW | // Window drawing support.
PFD_SUPPORT_OPENGL | // OpenGL support.
PFD_DOUBLEBUFFER, // Double buffering support (not stereo).
PFD_TYPE_RGBA, // RGBA color mode (not indexed).
24, // 24 bit color mode.
0, 0, 0, 0, 0, 0, // Don't set RGB bits & shifts.
8, 0, // 8 bit alpha
0, // No accumulation buffer.
0, 0, 0, 0, // Ignore accumulation bits.
24, // 24 bit z-buffer size.
8, // 8-bit stencil buffer.
0, // No aux buffer.
PFD_MAIN_PLANE, // Main drawing plane (not overlay).
0, // Reserved.
0, 0, 0, // Layer masks ignored.
};
LRESULT CALLBACK IntermediateWindowProc(HWND window,
UINT message,
WPARAM w_param,
LPARAM l_param) {
return ::DefWindowProc(window, message, w_param, l_param);
}
// Helper routine that returns the highest quality pixel format supported on
// the current platform. Returns true upon success.
bool GetWindowsPixelFormat(HWND window,
bool anti_aliased,
int* pixel_format) {
// We must initialize a GL context before we can determine the multi-sampling
// supported on the current hardware, so we create an intermediate window
// and context here.
HINSTANCE module_handle;
if (!::GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT |
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
reinterpret_cast<wchar_t*>(IntermediateWindowProc),
&module_handle)) {
return false;
}
WNDCLASS intermediate_class;
intermediate_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
intermediate_class.lpfnWndProc = IntermediateWindowProc;
intermediate_class.cbClsExtra = 0;
intermediate_class.cbWndExtra = 0;
intermediate_class.hInstance = module_handle;
intermediate_class.hIcon = LoadIcon(NULL, IDI_APPLICATION);
intermediate_class.hCursor = LoadCursor(NULL, IDC_ARROW);
intermediate_class.hbrBackground = NULL;
intermediate_class.lpszMenuName = NULL;
intermediate_class.lpszClassName = L"Intermediate GL Window";
ATOM class_registration = ::RegisterClass(&intermediate_class);
if (!class_registration) {
return false;
}
HWND intermediate_window = ::CreateWindow(
reinterpret_cast<wchar_t*>(class_registration),
L"",
WS_OVERLAPPEDWINDOW,
0, 0,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL,
NULL,
NULL,
NULL);
if (!intermediate_window) {
::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
module_handle);
return false;
}
HDC intermediate_dc = ::GetDC(intermediate_window);
int format_index = ::ChoosePixelFormat(intermediate_dc,
&kPixelFormatDescriptor);
if (format_index == 0) {
DLOG(ERROR) << "Unable to get the pixel format for GL context.";
::ReleaseDC(intermediate_window, intermediate_dc);
::DestroyWindow(intermediate_window);
::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
module_handle);
return false;
}
if (!::SetPixelFormat(intermediate_dc, format_index,
&kPixelFormatDescriptor)) {
DLOG(ERROR) << "Unable to set the pixel format for GL context.";
::ReleaseDC(intermediate_window, intermediate_dc);
::DestroyWindow(intermediate_window);
::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
module_handle);
return false;
}
// Store the pixel format without multisampling.
*pixel_format = format_index;
HGLRC gl_context = ::wglCreateContext(intermediate_dc);
if (::wglMakeCurrent(intermediate_dc, gl_context)) {
// GL context was successfully created and applied to the window's DC.
// Startup GLEW, the GL extensions wrangler.
GLenum glew_error = ::glewInit();
if (glew_error == GLEW_OK) {
DLOG(INFO) << "Initialized GLEW " << ::glewGetString(GLEW_VERSION);
} else {
DLOG(ERROR) << "Unable to initialise GLEW : "
<< ::glewGetErrorString(glew_error);
::wglMakeCurrent(intermediate_dc, NULL);
::wglDeleteContext(gl_context);
::ReleaseDC(intermediate_window, intermediate_dc);
::DestroyWindow(intermediate_window);
::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
module_handle);
return false;
}
// If the multi-sample extensions are present, query the api to determine
// the pixel format.
if (anti_aliased && WGLEW_ARB_pixel_format && WGLEW_ARB_multisample) {
int pixel_attributes[] = {
WGL_SAMPLES_ARB, 4,
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB, 24,
WGL_ALPHA_BITS_ARB, 8,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
0, 0};
float pixel_attributes_f[] = {0, 0};
int msaa_pixel_format;
unsigned int num_formats;
// Query for the highest sampling rate supported, starting at 4x.
static const int kSampleCount[] = {4, 2};
static const int kNumSamples = 2;
for (int sample = 0; sample < kNumSamples; ++sample) {
pixel_attributes[1] = kSampleCount[sample];
if (GL_TRUE == ::wglChoosePixelFormatARB(intermediate_dc,
pixel_attributes,
pixel_attributes_f,
1,
&msaa_pixel_format,
&num_formats)) {
*pixel_format = msaa_pixel_format;
break;
}
}
}
}
::wglMakeCurrent(intermediate_dc, NULL);
::wglDeleteContext(gl_context);
::ReleaseDC(intermediate_window, intermediate_dc);
::DestroyWindow(intermediate_window);
::UnregisterClass(reinterpret_cast<wchar_t*>(class_registration),
module_handle);
return true;
}
} // anonymous namespace
#endif
bool GLES2DecoderImpl::InitPlatformSpecific() {
#if defined(OS_WIN)
device_context_ = ::GetDC(hwnd());
int pixel_format;
if (!GetWindowsPixelFormat(hwnd(),
anti_aliased_,
&pixel_format)) {
DLOG(ERROR) << "Unable to determine optimal pixel format for GL context.";
return false;
}
if (!::SetPixelFormat(device_context_, pixel_format,
&kPixelFormatDescriptor)) {
DLOG(ERROR) << "Unable to set the pixel format for GL context.";
return false;
}
gl_context_ = ::wglCreateContext(device_context_);
if (!gl_context_) {
DLOG(ERROR) << "Failed to create GL context.";
return false;
}
if (!::wglMakeCurrent(device_context_, gl_context_)) {
DLOG(ERROR) << "Unable to make gl context current.";
return false;
}
#elif defined(OS_LINUX)
DCHECK(window());
if (!window()->Initialize())
return false;
if (!window()->MakeCurrent())
return false;
#endif
return true;
}
bool GLES2DecoderImpl::InitGlew() {
DLOG(INFO) << "Initializing GL and GLEW for GLES2Decoder.";
GLenum glew_error = glewInit();
if (glew_error != GLEW_OK) {
DLOG(ERROR) << "Unable to initialise GLEW : "
<< ::glewGetErrorString(glew_error);
return false;
}
// Check to see that we can use the OpenGL vertex attribute APIs
// TODO(petersont): Return false if this check fails, but because some
// Intel hardware does not support OpenGL 2.0, yet does support all of the
// extensions we require, we only log an error. A future CL should change
// this check to ensure that all of the extension strings we require are
// present.
if (!GLEW_VERSION_2_0) {
DLOG(ERROR) << "GL drivers do not have OpenGL 2.0 functionality.";
}
bool extensions_found = true;
if (!GLEW_ARB_vertex_buffer_object) {
// NOTE: Linux NVidia drivers claim to support OpenGL 2.0 when using
// indirect rendering (e.g. remote X), but it is actually lying. The
// ARB_vertex_buffer_object functions silently no-op (!) when using
// indirect rendering, leading to crashes. Fortunately, in that case, the
// driver claims to not support ARB_vertex_buffer_object, so fail in that
// case.
DLOG(ERROR) << "GL drivers do not support vertex buffer objects.";
extensions_found = false;
}
if (!GLEW_EXT_framebuffer_object) {
DLOG(ERROR) << "GL drivers do not support framebuffer objects.";
extensions_found = false;
}
// Check for necessary extensions
if (!GLEW_VERSION_2_0 && !GLEW_EXT_stencil_two_side) {
DLOG(ERROR) << "Two sided stencil extension missing.";
extensions_found = false;
}
if (!GLEW_VERSION_1_4 && !GLEW_EXT_blend_func_separate) {
DLOG(ERROR) <<"Separate blend func extension missing.";
extensions_found = false;
}
if (!GLEW_VERSION_2_0 && !GLEW_EXT_blend_equation_separate) {
DLOG(ERROR) << "Separate blend function extension missing.";
extensions_found = false;
}
if (!extensions_found)
return false;
return true;
}
void GLES2DecoderImpl::Destroy() {
#ifdef OS_LINUX
DCHECK(window());
window()->Destroy();
#endif
}
const char* GLES2DecoderImpl::GetCommandName(unsigned int command_id) const {
if (command_id > kStartPoint && command_id < kNumCommands) {
return gles2::GetCommandName(static_cast<CommandId>(command_id));
}
return GetCommonCommandName(static_cast<cmd::CommandId>(command_id));
}
// Decode command with its arguments, and call the corresponding GL function.
// Note: args is a pointer to the command buffer. As such, it could be changed
// by a (malicious) client at any time, so if validation has to happen, it
// should operate on a copy of them.
parse_error::ParseError GLES2DecoderImpl::DoCommand(
unsigned int command,
unsigned int arg_count,
const void* cmd_data) {
parse_error::ParseError result;
if (debug()) {
// TODO(gman): Change output to something useful for NaCl.
const char* f = GetCommandName(command);
printf("cmd: %s\n", GetCommandName(command));
}
unsigned int command_index = command - kStartPoint - 1;
if (command_index < arraysize(g_command_info)) {
const CommandInfo& info = g_command_info[command_index];
unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count);
if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) ||
(info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) {
uint32 immediate_data_size =
(arg_count - info_arg_count) * sizeof(CommandBufferEntry); // NOLINT
switch (command) {
#define GLES2_CMD_OP(name) \
case name::kCmdId: \
result = Handle ## name( \
immediate_data_size, \
*static_cast<const name*>(cmd_data)); \
break; \
GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
if (debug()) {
if (glGetError() != 0) {
// TODO(gman): Change output to something useful for NaCl.
printf("GL ERROR b4: %s\n", GetCommandName(command));
}
}
}
} else {
result = parse_error::kParseInvalidArguments;
}
} else {
result = DoCommonCommand(command, arg_count, cmd_data);
}
return result;
}
} // namespace gles2
} // namespace command_buffer
// This is included so the compiler will make these inline.
#include "gpu/command_buffer/service/gles2_cmd_decoder_validate.h"
namespace command_buffer {
namespace gles2 {
void GLES2DecoderImpl::CreateProgramHelper(GLuint client_id) {
// TODO(gman): verify client_id is unused.
GLuint service_id = glCreateProgram();
if (service_id) {
id_map_.AddMapping(client_id, service_id);
}
}
void GLES2DecoderImpl::CreateShaderHelper(GLenum type, GLuint client_id) {
// TODO(gman): verify client_id is unused.
GLuint service_id = glCreateShader(type);
if (service_id) {
id_map_.AddMapping(client_id, service_id);
}
}
void GLES2DecoderImpl::DoBindBuffer(GLenum target, GLuint buffer) {
switch (target) {
case GL_ARRAY_BUFFER:
bound_array_buffer_ = buffer;
break;
case GL_ELEMENT_ARRAY_BUFFER:
bound_element_array_buffer_ = buffer;
break;
default:
break;
}
glBindBuffer(target, buffer);
}
void GLES2DecoderImpl::DoDeleteProgram(GLuint program) {
GLuint service_id;
if (id_map_.GetServiceId(program, &service_id)) {
glDeleteProgram(service_id);
id_map_.RemoveMapping(program, service_id);
}
}
void GLES2DecoderImpl::DoDeleteShader(GLuint shader) {
GLuint service_id;
if (id_map_.GetServiceId(shader, &service_id)) {
glDeleteProgram(service_id);
id_map_.RemoveMapping(shader, service_id);
}
}
// NOTE: If you need to know the results of SwapBuffers (like losing
// the context) then add a new command. Do NOT make SwapBuffers synchronous.
void GLES2DecoderImpl::DoSwapBuffers() {
#ifdef OS_WIN
::SwapBuffers(device_context_);
#endif
#ifdef OS_LINUX
DCHECK(window());
window()->SwapBuffers();
#endif
}
GLenum GLES2DecoderImpl::GetGLError() {
// Check the GL error first, then our wrapped error.
GLenum error = glGetError();
if (error == GL_NO_ERROR && error_bits_ != 0) {
uint32 mask = 1;
while (mask) {
if ((error_bits_ & mask) != 0) {
error = GLErrorBitToGLError(mask);
break;
}
}
}
if (error != GL_NO_ERROR) {
// There was an error, clear the corresponding wrapped error.
error_bits_ &= ~GLErrorToErrorBit(error);
}
return error;
}
void GLES2DecoderImpl::SetGLError(GLenum error) {
error_bits_ |= GLErrorToErrorBit(error);
}
parse_error::ParseError GLES2DecoderImpl::HandleDrawElements(
uint32 immediate_data_size, const gles2::DrawElements& c) {
if (bound_element_array_buffer_ != 0) {
GLenum mode = c.mode;
GLsizei count = c.count;
GLenum type = c.type;
const GLvoid* indices = reinterpret_cast<const GLvoid*>(c.index_offset);
glDrawElements(mode, count, type, indices);
} else {
SetGLError(GL_INVALID_VALUE);
}
return parse_error::kParseNoError;
}
namespace {
// Calls glShaderSource for the various versions of the ShaderSource command.
// Assumes that data / data_size points to a piece of memory that is in range
// of whatever context it came from (shared memory, immediate memory, bucket
// memory.)
parse_error::ParseError ShaderSourceHelper(
GLuint shader, GLsizei count, const char* data, uint32 data_size) {
std::vector<std::string> strings(count);
scoped_array<const char*> string_pointers(new const char* [count]);
const uint32* ends = reinterpret_cast<const uint32*>(data);
uint32 start_offset = count * sizeof(*ends);
if (start_offset > data_size) {
return parse_error::kParseOutOfBounds;
}
for (GLsizei ii = 0; ii < count; ++ii) {
uint32 end_offset = ends[ii];
if (end_offset > data_size || end_offset < start_offset) {
return parse_error::kParseOutOfBounds;
}
strings[ii] = std::string(data + start_offset, end_offset - start_offset);
string_pointers[ii] = strings[ii].c_str();
}
glShaderSource(shader, count, string_pointers.get(), NULL);
return parse_error::kParseNoError;
}
} // anonymous namespace.
parse_error::ParseError GLES2DecoderImpl::HandleShaderSource(
uint32 immediate_data_size, const gles2::ShaderSource& c) {
GLuint shader;
if (!id_map_.GetServiceId(c.shader, &shader)) {
SetGLError(GL_INVALID_VALUE);
return parse_error::kParseNoError;
}
GLsizei count = c.count;
uint32 data_size = c.data_size;
const char** data = GetSharedMemoryAs<const char**>(
c.data_shm_id, c.data_shm_offset, data_size);
parse_error::ParseError result =
// TODO(gman): Manually implement validation.
ValidateShaderSource(
this, immediate_data_size, shader, count, data,
reinterpret_cast<const GLint*>(1));
if (result != parse_error::kParseNoError) {
return result;
}
return ShaderSourceHelper(
shader, count, reinterpret_cast<const char*>(data), data_size);
}
parse_error::ParseError GLES2DecoderImpl::HandleShaderSourceImmediate(
uint32 immediate_data_size, const gles2::ShaderSourceImmediate& c) {
GLuint shader;
if (!id_map_.GetServiceId(c.shader, &shader)) {
SetGLError(GL_INVALID_VALUE);
return parse_error::kParseNoError;
}
GLsizei count = c.count;
uint32 data_size = c.data_size;
// TODO(gman): need to check that data_size is in range for arg_count.
const char** data = GetImmediateDataAs<const char**>(c);
parse_error::ParseError result =
ValidateShaderSourceImmediate(
this, immediate_data_size, shader, count, data, NULL);
if (result != parse_error::kParseNoError) {
return result;
}
return ShaderSourceHelper(
shader, count, reinterpret_cast<const char*>(data), data_size);
}
parse_error::ParseError GLES2DecoderImpl::HandleVertexAttribPointer(
uint32 immediate_data_size, const gles2::VertexAttribPointer& c) {
if (bound_array_buffer_ != 0) {
GLuint indx = c.indx;
GLint size = c.size;
GLenum type = c.type;
GLboolean normalized = c.normalized;
GLsizei stride = c.stride;
GLuint offset = c.offset;
const void* ptr = reinterpret_cast<const void*>(c.offset);
// TODO(gman): Do manual validation.
parse_error::ParseError result =
ValidateVertexAttribPointer(
this, immediate_data_size, indx, size, type, normalized, stride,
reinterpret_cast<const void*>(1));
if (result != parse_error::kParseNoError) {
return result;
}
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
} else {
SetGLError(GL_INVALID_VALUE);
}
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleReadPixels(
uint32 immediate_data_size, const gles2::ReadPixels& c) {
GLint x = c.x;
GLint y = c.y;
GLsizei width = c.width;
GLsizei height = c.height;
GLenum format = c.format;
GLenum type = c.type;
uint32 pixels_size = GLES2Util::ComputeImageDataSize(
width, height, format, type, pack_alignment_);
void* pixels = GetSharedMemoryAs<void*>(
c.pixels_shm_id, c.pixels_shm_offset, pixels_size);
parse_error::ParseError result = ValidateReadPixels(
this, immediate_data_size, x, y, width, height, format, type, pixels);
if (result != parse_error::kParseNoError) {
return result;
}
glReadPixels(x, y, width, height, format, type, pixels);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandlePixelStorei(
uint32 immediate_data_size, const gles2::PixelStorei& c) {
GLenum pname = c.pname;
GLenum param = c.param;
parse_error::ParseError result =
ValidatePixelStorei(this, immediate_data_size, pname, param);
if (result != parse_error::kParseNoError) {
return result;
}
glPixelStorei(pname, param);
switch (pname) {
case GL_PACK_ALIGNMENT:
pack_alignment_ = param;
break;
case GL_UNPACK_ALIGNMENT:
unpack_alignment_ = param;
break;
default:
// Validation should have prevented us from getting here.
DCHECK(false);
break;
}
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetAttribLocation(
uint32 immediate_data_size, const gles2::GetAttribLocation& c) {
GLuint program;
if (!id_map_.GetServiceId(c.program, &program)) {
SetGLError(GL_INVALID_VALUE);
return parse_error::kParseNoError;
}
uint32 name_size = c.data_size;
const char* name = GetSharedMemoryAs<const char*>(
c.name_shm_id, c.name_shm_offset, name_size);
GLint* location = GetSharedMemoryAs<GLint*>(
c.location_shm_id, c.location_shm_offset, sizeof(GLint));
if (!location || !name) {
return parse_error::kParseOutOfBounds;
}
String name_str(name, name_size);
*location = glGetAttribLocation(program, name_str.c_str());
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetAttribLocationImmediate(
uint32 immediate_data_size, const gles2::GetAttribLocationImmediate& c) {
GLuint program;
if (!id_map_.GetServiceId(c.program, &program)) {
SetGLError(GL_INVALID_VALUE);
return parse_error::kParseNoError;
}
uint32 name_size = c.data_size;
const char* name = GetImmediateDataAs<const char*>(c);
// TODO(gman): Make sure validate checks arg_count
// covers data_size.
GLint* location = GetSharedMemoryAs<GLint*>(
c.location_shm_id, c.location_shm_offset, sizeof(GLint));
if (!location || !name) {
return parse_error::kParseOutOfBounds;
}
String name_str(name, name_size);
*location = glGetAttribLocation(program, name_str.c_str());
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetUniformLocation(
uint32 immediate_data_size, const gles2::GetUniformLocation& c) {
GLuint program;
if (!id_map_.GetServiceId(c.program, &program)) {
SetGLError(GL_INVALID_VALUE);
return parse_error::kParseNoError;
}
uint32 name_size = c.data_size;
const char* name = GetSharedMemoryAs<const char*>(
c.name_shm_id, c.name_shm_offset, name_size);
GLint* location = GetSharedMemoryAs<GLint*>(
c.location_shm_id, c.location_shm_offset, sizeof(GLint));
if (!location || !name) {
return parse_error::kParseOutOfBounds;
}
String name_str(name, name_size);
*location = glGetUniformLocation(program, name_str.c_str());
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetUniformLocationImmediate(
uint32 immediate_data_size, const gles2::GetUniformLocationImmediate& c) {
GLuint program;
if (!id_map_.GetServiceId(c.program, &program)) {
SetGLError(GL_INVALID_VALUE);
return parse_error::kParseNoError;
}
uint32 name_size = c.data_size;
const char* name = GetImmediateDataAs<const char*>(c);
// TODO(gman): Make sure validate checks arg_count
// covers data_size.
GLint* location = GetSharedMemoryAs<GLint*>(
c.location_shm_id, c.location_shm_offset, sizeof(GLint));
if (!location || !name) {
return parse_error::kParseOutOfBounds;
}
String name_str(name, name_size);
*location = glGetUniformLocation(program, name_str.c_str());
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleBufferData(
uint32 immediate_data_size, const gles2::BufferData& c) {
GLenum target = static_cast<GLenum>(c.target);
GLsizeiptr size = static_cast<GLsizeiptr>(c.size);
uint32 data_shm_id = static_cast<uint32>(c.data_shm_id);
uint32 data_shm_offset = static_cast<uint32>(c.data_shm_offset);
GLenum usage = static_cast<GLenum>(c.usage);
const void* data = NULL;
if (data_shm_id != 0 || data_shm_offset != 0) {
data = GetSharedMemoryAs<const void*>(data_shm_id, data_shm_offset, size);
parse_error::ParseError result =
ValidateBufferData(this, immediate_data_size, target, size, data,
usage);
if (result != parse_error::kParseNoError) {
return result;
}
}
// TODO(gman): Validate case where data is NULL.
glBufferData(target, size, data, usage);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleBufferDataImmediate(
uint32 immediate_data_size, const gles2::BufferDataImmediate& c) {
GLenum target = static_cast<GLenum>(c.target);
GLsizeiptr size = static_cast<GLsizeiptr>(c.size);
const void* data = GetImmediateDataAs<const void*>(c);
GLenum usage = static_cast<GLenum>(c.usage);
// Immediate version.
// TODO(gman): Handle case where data is NULL.
parse_error::ParseError result =
ValidateBufferDataImmediate(this, immediate_data_size, target, size, data,
usage);
if (result != parse_error::kParseNoError) {
return result;
}
glBufferData(target, size, data, usage);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleCompressedTexImage2D(
uint32 immediate_data_size, const gles2::CompressedTexImage2D& c) {
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLint border = static_cast<GLint>(c.border);
GLsizei image_size = static_cast<GLsizei>(c.imageSize);
uint32 data_shm_id = static_cast<uint32>(c.data_shm_id);
uint32 data_shm_offset = static_cast<uint32>(c.data_shm_offset);
const void* data = NULL;
if (data_shm_id != 0 || data_shm_offset != 0) {
data = GetSharedMemoryAs<const void*>(
data_shm_id, data_shm_offset, image_size);
parse_error::ParseError result =
ValidateCompressedTexImage2D(
this, immediate_data_size, target, level, internal_format, width,
height, border, image_size, data);
if (result != parse_error::kParseNoError) {
return result;
}
}
// TODO(gman): Validate case where data is NULL.
glCompressedTexImage2D(
target, level, internal_format, width, height, border, image_size, data);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleCompressedTexImage2DImmediate(
uint32 immediate_data_size, const gles2::CompressedTexImage2DImmediate& c) {
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLint border = static_cast<GLint>(c.border);
GLsizei image_size = static_cast<GLsizei>(c.imageSize);
const void* data = GetImmediateDataAs<const void*>(c);
// Immediate version.
// TODO(gman): Handle case where data is NULL.
parse_error::ParseError result =
ValidateCompressedTexImage2DImmediate(
this, immediate_data_size, target, level, internal_format, width,
height, border, image_size, data);
if (result != parse_error::kParseNoError) {
return result;
}
glCompressedTexImage2D(
target, level, internal_format, width, height, border, image_size, data);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleTexImage2D(
uint32 immediate_data_size, const gles2::TexImage2D& c) {
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint internal_format = static_cast<GLint>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLint border = static_cast<GLint>(c.border);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
uint32 pixels_shm_id = static_cast<uint32>(c.pixels_shm_id);
uint32 pixels_shm_offset = static_cast<uint32>(c.pixels_shm_offset);
uint32 pixels_size = GLES2Util::ComputeImageDataSize(
width, height, format, type, unpack_alignment_);
const void* pixels = NULL;
if (pixels_shm_id != 0 || pixels_shm_offset != 0) {
pixels = GetSharedMemoryAs<const void*>(
pixels_shm_id, pixels_shm_offset, pixels_size);
parse_error::ParseError result =
ValidateTexImage2D(
this, immediate_data_size, target, level, internal_format, width,
height, border, format, type, pixels);
if (result != parse_error::kParseNoError) {
return result;
}
}
// TODO(gman): Validate case where data is NULL.
glTexImage2D(
target, level, internal_format, width, height, border, format, type,
pixels);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleTexImage2DImmediate(
uint32 immediate_data_size, const gles2::TexImage2DImmediate& c) {
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint internalformat = static_cast<GLint>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLint border = static_cast<GLint>(c.border);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
const void* pixels = GetImmediateDataAs<const void*>(c);
// Immediate version.
// TODO(gman): Handle case where data is NULL.
parse_error::ParseError result =
ValidateTexImage2DImmediate(
this, immediate_data_size, target, level, internalformat, width,
height, border, format, type, pixels);
if (result != parse_error::kParseNoError) {
return result;
}
glTexImage2D(
target, level, internalformat, width, height, border, format, type,
pixels);
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetVertexAttribPointerv(
uint32 immediate_data_size, const gles2::GetVertexAttribPointerv& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetUniformiv(
uint32 immediate_data_size, const gles2::GetUniformiv& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetUniformfv(
uint32 immediate_data_size, const gles2::GetUniformfv& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetShaderPrecisionFormat(
uint32 immediate_data_size, const gles2::GetShaderPrecisionFormat& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetAttachedShaders(
uint32 immediate_data_size, const gles2::GetAttachedShaders& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetActiveUniform(
uint32 immediate_data_size, const gles2::GetActiveUniform& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
parse_error::ParseError GLES2DecoderImpl::HandleGetActiveAttrib(
uint32 immediate_data_size, const gles2::GetActiveAttrib& c) {
// TODO(gman): Implement.
return parse_error::kParseNoError;
}
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file
// instead of having to edit some template or the code generator.
#include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
} // namespace gles2
} // namespace command_buffer
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