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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains definitions for mock objects, used for testing.
// TODO(apatrick): This file "manually" defines some mock objects. Using gMock
// would be definitely preferable, unfortunately it doesn't work on Windows yet.
#ifndef GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_
#define GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_
#include <vector>
#include "base/logging.h"
#include "gpu/command_buffer/service/cmd_parser.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/program_cache.h"
#include "gpu/command_buffer/service/shader_translator.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace gpu {
// Mocks an AsyncAPIInterface, using GMock.
class AsyncAPIMock : public AsyncAPIInterface {
public:
AsyncAPIMock();
virtual ~AsyncAPIMock();
// Predicate that matches args passed to DoCommand, by looking at the values.
class IsArgs {
public:
IsArgs(unsigned int arg_count, const void* args)
: arg_count_(arg_count),
args_(static_cast<CommandBufferEntry*>(const_cast<void*>(args))) {
}
bool operator() (const void* _args) const {
const CommandBufferEntry* args =
static_cast<const CommandBufferEntry*>(_args) + 1;
for (unsigned int i = 0; i < arg_count_; ++i) {
if (args[i].value_uint32 != args_[i].value_uint32) return false;
}
return true;
}
private:
unsigned int arg_count_;
CommandBufferEntry *args_;
};
MOCK_METHOD3(DoCommand, error::Error(
unsigned int command,
unsigned int arg_count,
const void* cmd_data));
const char* GetCommandName(unsigned int command_id) const {
return "";
};
// Sets the engine, to forward SetToken commands to it.
void set_engine(CommandBufferEngine *engine) { engine_ = engine; }
// Forwards the SetToken commands to the engine.
void SetToken(unsigned int command,
unsigned int arg_count,
const void* _args);
private:
CommandBufferEngine *engine_;
};
namespace gles2 {
class MockShaderTranslator : public ShaderTranslatorInterface {
public:
MockShaderTranslator();
virtual ~MockShaderTranslator();
MOCK_METHOD5(Init, bool(
ShShaderType shader_type,
ShShaderSpec shader_spec,
const ShBuiltInResources* resources,
GlslImplementationType glsl_implementation_type,
GlslBuiltInFunctionBehavior glsl_built_in_function_behavior));
MOCK_METHOD1(Translate, bool(const char* shader));
MOCK_CONST_METHOD0(translated_shader, const char*());
MOCK_CONST_METHOD0(info_log, const char*());
MOCK_CONST_METHOD0(attrib_map, const VariableMap&());
MOCK_CONST_METHOD0(uniform_map, const VariableMap&());
MOCK_CONST_METHOD0(name_map, const NameMap&());
};
class MockProgramCache : public ProgramCache {
public:
MockProgramCache();
virtual ~MockProgramCache();
MOCK_CONST_METHOD4(LoadLinkedProgram, ProgramLoadResult(
GLuint program,
ShaderManager::ShaderInfo* shader_a,
ShaderManager::ShaderInfo* shader_b,
const LocationMap* bind_attrib_location_map));
MOCK_METHOD4(SaveLinkedProgram, void(
GLuint program,
const ShaderManager::ShaderInfo* shader_a,
const ShaderManager::ShaderInfo* shader_b,
const LocationMap* bind_attrib_location_map));
private:
MOCK_METHOD0(ClearBackend, void());
};
class MockMemoryTracker : public MemoryTracker {
public:
MockMemoryTracker();
MOCK_METHOD3(TrackMemoryAllocatedChange, void(
size_t old_size, size_t new_size, Pool pool));
MOCK_METHOD1(EnsureGPUMemoryAvailable, bool(size_t size_needed));
private:
friend class ::testing::StrictMock<MockMemoryTracker>;
friend class base::RefCounted< ::testing::StrictMock<MockMemoryTracker> >;
virtual ~MockMemoryTracker();
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_MOCKS_H_
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