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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shader_manager.h"
#include "base/logging.h"
namespace gpu {
namespace gles2 {
void ShaderManager::CreateShaderInfo(GLuint shader_id) {
std::pair<ShaderInfoMap::iterator, bool> result =
shader_infos_.insert(std::make_pair(
shader_id, ShaderInfo::Ref(new ShaderInfo(shader_id))));
DCHECK(result.second);
}
ShaderManager::ShaderInfo* ShaderManager::GetShaderInfo(GLuint shader_id) {
ShaderInfoMap::iterator it = shader_infos_.find(shader_id);
return it != shader_infos_.end() ? it->second : NULL;
}
void ShaderManager::RemoveShaderInfo(GLuint shader_id) {
ShaderInfoMap::iterator it = shader_infos_.find(shader_id);
if (it != shader_infos_.end()) {
it->second->MarkAsDeleted();
shader_infos_.erase(it);
}
}
} // namespace gles2
} // namespace gpu
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