summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer/service/texture_manager.h
blob: 2dba85d6e0dffd57b85ff448e2120a86a3381e81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_

#include <map>
#include <vector>
#include "base/basictypes.h"
#include "base/logging.h"
#include "base/ref_counted.h"
#include "gpu/command_buffer/service/gl_utils.h"

namespace gpu {
namespace gles2 {

// This class keeps track of the textures and their sizes so we can do NPOT and
// texture complete checking.
//
// NOTE: To support shared resources an instance of this class will need to be
// shared by multiple GLES2Decoders.
class TextureManager {
 public:
  // Info about Textures currently in the system.
  class TextureInfo : public base::RefCounted<TextureInfo> {
   public:
    typedef scoped_refptr<TextureInfo> Ref;

    explicit TextureInfo(GLuint texture_id)
        : texture_id_(texture_id),
          target_(0),
          min_filter_(GL_NEAREST_MIPMAP_LINEAR),
          mag_filter_(GL_LINEAR),
          wrap_s_(GL_REPEAT),
          wrap_t_(GL_REPEAT),
          max_level_set_(-1),
          texture_complete_(false),
          cube_complete_(false),
          npot_(false) {
    }

    // True if this texture meets all the GLES2 criteria for rendering.
    // See section 3.8.2 of the GLES2 spec.
    bool CanRender() const;

    // The service side OpenGL id of the texture.
    GLuint texture_id() const {
      return texture_id_;
    }

    // Returns the target this texure was first bound to or 0 if it has not
    // been bound. Once a texture is bound to a specific target it can never be
    // bound to a different target.
    GLenum target() const {
      return target_;
    }

    // In GLES2 "texture complete" means it has all required mips for filtering
    // down to a 1x1 pixel texture, they are in the correct order, they are all
    // the same format.
    bool texture_complete() const {
      return texture_complete_;
    }

    // In GLES2 "cube complete" means all 6 faces level 0 are defined, all the
    // same format, all the same dimensions and all width = height.
    bool cube_complete() const {
      return cube_complete_;
    }

    // Whether or not this texture is a non-power-of-two texture.
    bool npot() const {
      return npot_;
    }

    // Returns true if mipmaps can be generated by GL.
    bool CanGenerateMipmaps() const;

    // Makes each of the mip levels as though they were generated.
    bool MarkMipmapsGenerated();

    // Set the info for a particular level.
    void SetLevelInfo(
        GLenum target,
        GLint level,
        GLint internal_format,
        GLsizei width,
        GLsizei height,
        GLsizei depth,
        GLint border,
        GLenum format,
        GLenum type);

    // Get the width and height for a particular level. Returns false if level
    // does not exist.
    bool GetLevelSize(
        GLint face, GLint level, GLsizei* width, GLsizei* height) const;

    // Sets a texture parameter.
    // TODO(gman): Expand to SetParameteri,f,iv,fv
    void SetParameter(GLenum pname, GLint param);

    bool IsDeleted() const {
      return texture_id_ == 0;
    }

   private:
    friend class TextureManager;
    friend class base::RefCounted<TextureInfo>;

    ~TextureInfo() { }

    struct LevelInfo {
      LevelInfo()
         : valid(false),
           internal_format(0),
           width(0),
           height(0),
           depth(0),
           border(0),
           format(0),
           type(0) {
      }

      bool valid;
      GLint internal_format;
      GLsizei width;
      GLsizei height;
      GLsizei depth;
      GLint border;
      GLenum format;
      GLenum type;
    };

    void MarkAsDeleted() {
      texture_id_ = 0;
    }

    bool NeedsMips() const {
      return min_filter_ != GL_NEAREST && min_filter_ != GL_LINEAR;
    }

    // Sets the TextureInfo's target
    // Parameters:
    //   target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP
    //   max_levels: The maximum levels this type of target can have.
    void SetTarget(GLenum target, GLint max_levels) {
      DCHECK_EQ(0u, target_);  // you can only set this once.
      target_ = target;
      size_t num_faces = (target == GL_TEXTURE_2D) ? 1 : 6;
      level_infos_.resize(num_faces);
      for (size_t ii = 0; ii < num_faces; ++ii) {
        level_infos_[ii].resize(max_levels);
      }
    }

    // Update info about this texture.
    void Update();

    // Info about each face and level of texture.
    std::vector<std::vector<LevelInfo> > level_infos_;

    // The id of the texure
    GLuint texture_id_;

    // The target. 0 if unset, otherwise GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
    GLenum target_;

    // Texture parameters.
    GLenum min_filter_;
    GLenum mag_filter_;
    GLenum wrap_s_;
    GLenum wrap_t_;

    // The maximum level that has been set.
    GLint max_level_set_;

    // Whether or not this texture is "texture complete"
    bool texture_complete_;

    // Whether or not this texture is "cube complete"
    bool cube_complete_;

    // Whether or not this texture is non-power-of-two
    bool npot_;

    DISALLOW_COPY_AND_ASSIGN(TextureInfo);
  };

  TextureManager(GLsizei max_texture_size,
                 GLsizei max_cube_map_texture_size);

  // Returns the maximum number of levels.
  GLint MaxLevelsForTarget(GLenum target) const {
    return (target == GL_TEXTURE_2D) ? max_levels_ : max_cube_map_levels_;
  }

  // Returns the maximum size.
  GLsizei MaxSizeForTarget(GLenum target) const {
    return (target == GL_TEXTURE_2D) ? max_texture_size_ :
                                       max_cube_map_texture_size_;
  }

  // Checks if a dimensions are valid for a given target.
  bool ValidForTarget(
      GLenum target, GLint level,
      GLsizei width, GLsizei height, GLsizei depth) {
    GLsizei max_size = MaxSizeForTarget(target);
    return level >= 0 &&
           width >= 0 &&
           height >= 0 &&
           depth >= 0 &&
           level < MaxLevelsForTarget(target) &&
           width <= max_size &&
           height <= max_size &&
           depth <= max_size &&
           (target != GL_TEXTURE_CUBE_MAP || (width == height && depth == 1)) &&
           (target != GL_TEXTURE_2D || (depth == 1));
  }

  // Sets the TextureInfo's target
  // Parameters:
  //   target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP
  //   max_levels: The maximum levels this type of target can have.
  void SetInfoTarget(TextureInfo* info, GLenum target) {
    DCHECK(info);
    info->SetTarget(target, MaxLevelsForTarget(target));
  }

  // Creates a new texture info.
  TextureInfo* CreateTextureInfo(GLuint texture_id);

  // Gets the texture info for the given texture.
  TextureInfo* GetTextureInfo(GLuint texture_id);

  // Removes a texture info.
  void RemoveTextureInfo(GLuint texture_id);

 private:
  // Info for each texture in the system.
  // TODO(gman): Choose a faster container.
  typedef std::map<GLuint, TextureInfo::Ref> TextureInfoMap;
  TextureInfoMap texture_infos_;

  GLsizei max_texture_size_;
  GLsizei max_cube_map_texture_size_;
  GLint max_levels_;
  GLint max_cube_map_levels_;

  DISALLOW_COPY_AND_ASSIGN(TextureManager);
};

}  // namespace gles2
}  // namespace gpu

#endif  // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_