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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include "gpu/command_buffer/tests/gl_manager.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
class GLTest : public testing::Test {
protected:
virtual void SetUp() {
gl_.Initialize(gfx::Size(4, 4));
}
virtual void TearDown() {
gl_.Destroy();
}
GLManager gl_;
};
// Test that GL is at least minimally working.
TEST_F(GLTest, Basic) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
uint8 pixels[4] = { 0, };
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
EXPECT_EQ(0u, pixels[0]);
EXPECT_EQ(255u, pixels[1]);
EXPECT_EQ(0u, pixels[2]);
EXPECT_EQ(255u, pixels[3]);
}
} // namespace gpu
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