1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
class OcclusionQueryTest : public testing::Test {
protected:
virtual void SetUp() {
GLManager::Options options;
options.size = gfx::Size(512, 512);
gl_.Initialize(options);
}
virtual void TearDown() {
gl_.Destroy();
}
void DrawRect(float x, float z, float scale, float* color);
GLManager gl_;
GLint position_loc_;
GLint matrix_loc_;
GLint color_loc_;
};
static void SetMatrix(float x, float z, float scale, float* matrix) {
matrix[0] = scale;
matrix[1] = 0.0f;
matrix[2] = 0.0f;
matrix[3] = 0.0f;
matrix[4] = 0.0f;
matrix[5] = scale;
matrix[6] = 0.0f;
matrix[7] = 0.0f;
matrix[8] = 0.0f;
matrix[9] = 0.0f;
matrix[10] = scale;
matrix[11] = 0.0f;
matrix[12] = x;
matrix[13] = 0.0f;
matrix[14] = z;
matrix[15] = 1.0f;
}
void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) {
GLfloat matrix[16];
SetMatrix(x, z, scale, matrix);
// Set up the model matrix
glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);
glUniform4fv(color_loc_, 1, color);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
TEST_F(OcclusionQueryTest, Occlusion) {
#ifdef OS_MACOSX
EXPECT_TRUE(GLTestHelper::HasExtension("GL_EXT_occlusion_query_boolean"))
<< "GL_EXT_occlusion_query_boolean is required on OSX";
#endif
if (!GLTestHelper::HasExtension("GL_EXT_occlusion_query_boolean")) {
return;
}
static const char* v_shader_str =
"uniform mat4 worldMatrix;\n"
"attribute vec3 g_Position;\n"
"void main()\n"
"{\n"
" gl_Position = worldMatrix *\n"
" vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n"
"}\n";
static const char* f_shader_str =
"precision mediump float;"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
position_loc_ = glGetAttribLocation(program, "g_Position");
matrix_loc_ = glGetUniformLocation(program, "worldMatrix");
color_loc_ = glGetUniformLocation(program, "color");
GLTestHelper::SetupUnitQuad(position_loc_);
GLuint query = 0;
glGenQueriesEXT(1, &query);
glEnable(GL_DEPTH_TEST);
glClearColor(0.0f, 0.1f, 0.2f, 1.0f);
// Use the program object
glUseProgram(program);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static float red[] = { 1.0f, 0.0f, 0.0f, 1.0f };
DrawRect(0, 0.0f, 0.50f, red);
glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query);
static float blue[] = { 0.0f, 0.0f, 1.0f, 1.0f };
DrawRect(-0.125f, 0.1f, 0.25f, blue);
glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
glFinish();
GLuint query_status = 0;
GLuint result = 0;
glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &result);
EXPECT_TRUE(result);
glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_EXT, &query_status);
EXPECT_FALSE(query_status);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
DrawRect(1, 0.0f, 0.50f, red);
glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query);
DrawRect(-0.125f, 0.1f, 0.25f, blue);
glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
glFinish();
query_status = 0;
result = 0;
glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &result);
EXPECT_TRUE(result);
glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_EXT, &query_status);
EXPECT_TRUE(query_status);
GLTestHelper::CheckGLError("no errors", __LINE__);
}
} // namespace gpu
|