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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_DEMOS_FRAMEWORK_WINDOW_H_
#define GPU_DEMOS_FRAMEWORK_WINDOW_H_
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_surface.h"
#include "ui/gfx/native_widget_types.h"
namespace gpu {
namespace demos {
class Demo;
// Acts as a framework for standalone demos. It creates a window and delegates
// all events to demo to perform rendering and other tasks.
class Window {
public:
Window();
virtual ~Window();
// Initializes and creates a window with given dimensions.
bool Init(int width, int height);
// Enters the event processing loop.
void MainLoop();
void OnPaint();
private:
// Creates and shows a native window with the given title and dimensions.
gfx::NativeWindow CreateNativeWindow(const wchar_t* title,
int width, int height);
// Converts native window handle to NPAPI plugin window handle.
gfx::PluginWindowHandle PluginWindow(gfx::NativeWindow hwnd);
// Creates an OpenGL ES 2.0 rendering context for the given window.
bool CreateRenderContext(gfx::PluginWindowHandle hwnd);
gfx::NativeWindow window_handle_;
scoped_ptr<Demo> demo_;
scoped_ptr<gpu::CommandBufferService> command_buffer_;
scoped_ptr<gpu::GpuScheduler> gpu_scheduler_;
scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
scoped_refptr<gfx::GLContext> context_;
scoped_refptr<gfx::GLSurface> surface_;
scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper_;
DISALLOW_COPY_AND_ASSIGN(Window);
};
} // namespace demos
} // namespace gpu
#endif // GPU_DEMOS_FRAMEWORK_WINDOW_H_
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