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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_DEMOS_FRAMEWORK_WINDOW_H_
#define GPU_DEMOS_FRAMEWORK_WINDOW_H_

#include "base/memory/scoped_ptr.h"
#include "ui/gfx/native_widget_types.h"

namespace gpu {
namespace demos {

class Demo;

// Acts as a framework for standalone demos. It creates a window and delegates
// all events to demo to perform rendering and other tasks.
class Window {
 public:
  Window();
  virtual ~Window();

  // Initializes and creates a window with given dimensions.
  bool Init(int width, int height);

  // Enters the event processing loop.
  void MainLoop();

  void OnPaint();

 private:
  // Creates and shows a native window with the given title and dimensions.
  gfx::NativeWindow CreateNativeWindow(const wchar_t* title,
                                       int width, int height);
  // Converts native window handle to NPAPI plugin window handle.
  gfx::PluginWindowHandle PluginWindow(gfx::NativeWindow hwnd);
  // Creates an OpenGL ES 2.0 rendering context for the given window.
  bool CreateRenderContext(gfx::PluginWindowHandle hwnd);

  gfx::NativeWindow window_handle_;
  scoped_ptr<Demo> demo_;

  DISALLOW_COPY_AND_ASSIGN(Window);
};

}  // namespace demos
}  // namespace gpu
#endif  // GPU_DEMOS_FRAMEWORK_WINDOW_H_