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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This is an example that demonstrates the three texture
// wrap modes available on 2D textures.
#include "gpu/demos/framework/demo_factory.h"
#include "gpu/demos/gles2_book/example.h"
#include "third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h"
namespace gpu {
namespace demos {
namespace gles2_book {
class TextureWrap : public Example<TWUserData> {
public:
TextureWrap() {
RegisterCallbacks(twInit, NULL, twDraw, twShutDown);
}
const wchar_t* Title() const {
return L"Texture Wrap";
}
};
} // namespace gles2_book
Demo* CreateDemo() {
return new gles2_book::TextureWrap();
}
} // namespace demos
} // namespace gpu
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