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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This is a simple example that draws a rotating cube in perspective
// using a vertex shader to transform the object.
#include "gpu/demos/framework/demo_factory.h"
#include "gpu/demos/gles2_book/example.h"
#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h"
namespace gpu {
namespace demos {
namespace gles2_book {
class SimpleVertexShader : public Example<SVSUserData> {
public:
SimpleVertexShader() {
RegisterCallbacks(svsInit, svsUpdate, svsDraw, svsShutDown);
}
const wchar_t* Title() const {
return L"Simple Vertex Shader";
}
virtual bool IsAnimated() {
return true;
}
};
} // namespace gles2_book
Demo* CreateDemo() {
return new gles2_book::SimpleVertexShader();
}
} // namespace demos
} // namespace gpu
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