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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This is a simple example that draws a single triangle with
// a minimal vertex/fragment shader.  The purpose of this
// example is to demonstrate the basic concepts of
// OpenGL ES 2.0 rendering.

#include "gpu/demos/gles2_book/example.h"
#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h"

namespace gpu {
namespace demos {
namespace gles2_book {
typedef Example<HTUserData,
                htInit,
                NoOpUpdateFunc,
                htDraw,
                htShutDown> HelloTriangle;
}  // namespace gles2_book
}  // namespace demos
}  // namespace gpu

int main(int argc, char *argv[]) {
  gpu::demos::gles2_book::HelloTriangle demo;
  CHECK(demo.Init());

  demo.MainLoop();
  return EXIT_SUCCESS;
}