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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This is a simple example that draws a single triangle with
// a minimal vertex/fragment shader. The purpose of this
// example is to demonstrate the basic concepts of
// OpenGL ES 2.0 rendering.
#include "gpu/demos/gles2_book/example.h"
#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h"
namespace gpu {
namespace demos {
namespace gles2_book {
typedef Example<HTUserData,
htInit,
NoOpUpdateFunc,
htDraw,
htShutDown> HelloTriangle;
} // namespace gles2_book
} // namespace demos
} // namespace gpu
int main(int argc, char *argv[]) {
gpu::demos::gles2_book::HelloTriangle demo;
CHECK(demo.Init());
demo.MainLoop();
return EXIT_SUCCESS;
}
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