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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_NP_UTILS_DYNAMIC_NP_OBJECT_H_
#define GPU_NP_UTILS_DYNAMIC_NP_OBJECT_H_
#include <map>
#include "gpu/np_utils/default_np_object.h"
#include "gpu/np_utils/np_utils.h"
namespace np_utils {
// NPObjects of this type have a dictionary of property name / variant pairs
// that can be changed at runtime through NPAPI.
class DynamicNPObject : public DefaultNPObject<NPObject> {
public:
explicit DynamicNPObject(NPP npp);
void Invalidate();
bool HasProperty(NPIdentifier name);
bool GetProperty(NPIdentifier name, NPVariant* result);
bool SetProperty(NPIdentifier name, const NPVariant* value);
bool RemoveProperty(NPIdentifier name);
bool Enumerate(NPIdentifier** names, uint32_t* count);
private:
typedef std::map<NPIdentifier, SmartNPVariant> PropertyMap;
PropertyMap properties_;
DISALLOW_COPY_AND_ASSIGN(DynamicNPObject);
};
} // namespace np_utils
#endif // GPU_NP_UTILS_DYNAMIC_NP_OBJECT_H_
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