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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef JINGLE_NOTIFIER_COMMUNICATOR_AUTO_RECONNECT_H_
#define JINGLE_NOTIFIER_COMMUNICATOR_AUTO_RECONNECT_H_
#include <string>
#include "base/time.h"
#include "base/timer.h"
#include "jingle/notifier/communicator/login_connection_state.h"
#include "talk/base/sigslot.h"
namespace notifier {
class AutoReconnect : public sigslot::has_slots<> {
public:
AutoReconnect();
void StartReconnectTimer();
void StopReconnectTimer();
void OnClientStateChange(LoginConnectionState state);
void NetworkStateChanged(bool is_alive);
// Callback when power is suspended.
void OnPowerSuspend(bool suspended);
void set_idle(bool idle) {
is_idle_ = idle;
}
// Returns true if the auto-retry is to be done (pending a countdown).
bool is_retrying() const {
return reconnect_timer_started_;
}
sigslot::signal0<> SignalTimerStartStop;
sigslot::signal0<> SignalStartConnection;
private:
void StartReconnectTimerWithInterval(base::TimeDelta interval);
void DoReconnect();
void ResetState();
void SetupReconnectInterval();
void StopDelayedResetTimer();
base::TimeDelta reconnect_interval_;
bool reconnect_timer_started_;
base::OneShotTimer<AutoReconnect> reconnect_timer_;
base::OneShotTimer<AutoReconnect> delayed_reset_timer_;
bool is_idle_;
DISALLOW_COPY_AND_ASSIGN(AutoReconnect);
};
// Wait 2 seconds until after we actually connect to reset reconnect related
// items.
//
// The reason for this delay is to avoid the situation in which buzz is trying
// to block the client due to abuse and the client responses by going into
// rapid reconnect mode, which makes the problem more severe.
extern const int kResetReconnectInfoDelaySec;
} // namespace notifier
#endif // JINGLE_NOTIFIER_COMMUNICATOR_AUTO_RECONNECT_H_
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