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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_
#define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_
#include "base/time.h"
#include "media/base/media_export.h"
// AudioBuffersState struct stores current state of audio buffers along with
// the timestamp of the moment this state corresponds to. It is used for audio
// synchronization.
struct MEDIA_EXPORT AudioBuffersState {
AudioBuffersState();
AudioBuffersState(int pending_bytes, int hardware_delay_bytes);
int total_bytes();
// Number of bytes we currently have in our software buffer.
int pending_bytes;
// Number of bytes that have been written to the device, but haven't
// been played yet.
int hardware_delay_bytes;
// Timestamp of the moment when the buffers state was captured. It is used
// to account for the time it takes to deliver AudioBuffersState from
// the browser process to the renderer.
base::Time timestamp;
};
#endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_
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