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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_manager_base.h"
#include "base/bind.h"
#include "media/audio/audio_output_dispatcher.h"
#include "media/audio/audio_output_proxy.h"
static const int kStreamCloseDelaySeconds = 5;
const char AudioManagerBase::kDefaultDeviceName[] = "Default";
const char AudioManagerBase::kDefaultDeviceId[] = "default";
AudioManagerBase::AudioManagerBase()
: audio_thread_("AudioThread"),
num_active_input_streams_(0) {
}
AudioManagerBase::~AudioManagerBase() {
Shutdown();
}
#ifndef NDEBUG
void AudioManagerBase::AddRef() const {
const MessageLoop* loop = audio_thread_.message_loop();
DCHECK(loop == NULL || loop != MessageLoop::current());
AudioManager::AddRef();
}
void AudioManagerBase::Release() const {
const MessageLoop* loop = audio_thread_.message_loop();
DCHECK(loop == NULL || loop != MessageLoop::current());
AudioManager::Release();
}
#endif
void AudioManagerBase::Init() {
CHECK(audio_thread_.Start());
}
string16 AudioManagerBase::GetAudioInputDeviceModel() {
return string16();
}
MessageLoop* AudioManagerBase::GetMessageLoop() {
return audio_thread_.message_loop();
}
AudioOutputStream* AudioManagerBase::MakeAudioOutputStreamProxy(
const AudioParameters& params) {
DCHECK_EQ(MessageLoop::current(), GetMessageLoop());
if (!initialized())
return NULL;
scoped_refptr<AudioOutputDispatcher>& dispatcher =
output_dispatchers_[params];
if (!dispatcher)
dispatcher = new AudioOutputDispatcher(
this, params, base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds));
return new AudioOutputProxy(dispatcher);
}
bool AudioManagerBase::CanShowAudioInputSettings() {
return false;
}
void AudioManagerBase::ShowAudioInputSettings() {
}
void AudioManagerBase::GetAudioInputDeviceNames(
media::AudioDeviceNames* device_names) {
}
void AudioManagerBase::IncreaseActiveInputStreamCount() {
base::AtomicRefCountInc(&num_active_input_streams_);
}
void AudioManagerBase::DecreaseActiveInputStreamCount() {
DCHECK(IsRecordingInProcess());
base::AtomicRefCountDec(&num_active_input_streams_);
}
bool AudioManagerBase::IsRecordingInProcess() {
return !base::AtomicRefCountIsZero(&num_active_input_streams_);
}
void AudioManagerBase::Shutdown() {
if (!initialized())
return;
DCHECK_NE(MessageLoop::current(), GetMessageLoop());
// We must use base::Unretained since Shutdown might have been called from
// the destructor and we can't alter the refcount of the object at that point.
GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
&AudioManagerBase::ShutdownOnAudioThread,
base::Unretained(this)));
// Stop() will wait for any posted messages to be processed first.
audio_thread_.Stop();
}
void AudioManagerBase::ShutdownOnAudioThread() {
DCHECK_EQ(MessageLoop::current(), GetMessageLoop());
AudioOutputDispatchersMap::iterator it = output_dispatchers_.begin();
for (; it != output_dispatchers_.end(); ++it) {
scoped_refptr<AudioOutputDispatcher>& dispatcher = (*it).second;
if (dispatcher) {
dispatcher->Shutdown();
// All AudioOutputProxies must have been freed before Shutdown is called.
// If they still exist, things will go bad. They have direct pointers to
// both physical audio stream objects that belong to the dispatcher as
// well as the message loop of the audio thread that will soon go away.
// So, better crash now than later.
CHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive";
dispatcher = NULL;
}
}
output_dispatchers_.clear();
}
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