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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_
#define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_
#include <map>
#include "base/threading/thread.h"
#include "media/audio/audio_manager.h"
class AudioOutputDispatcher;
// AudioManagerBase provides AudioManager functions common for all platforms.
class MEDIA_EXPORT AudioManagerBase : public AudioManager {
public:
// Name of the generic "default" device.
static const char kDefaultDeviceName[];
AudioManagerBase();
virtual void Init();
virtual void Cleanup();
virtual MessageLoop* GetMessageLoop();
virtual string16 GetAudioInputDeviceModel();
virtual bool CanShowAudioInputSettings();
virtual void ShowAudioInputSettings();
virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names);
virtual AudioOutputStream* MakeAudioOutputStreamProxy(
const AudioParameters& params);
protected:
virtual ~AudioManagerBase();
typedef std::map<AudioParameters, scoped_refptr<AudioOutputDispatcher>,
AudioParameters::Compare>
AudioOutputDispatchersMap;
bool initialized() { return initialized_; }
// Thread used to interact with AudioOutputStreams created by this
// audio manger.
base::Thread audio_thread_;
bool initialized_;
AudioOutputDispatchersMap output_dispatchers_;
DISALLOW_COPY_AND_ASSIGN(AudioManagerBase);
};
#endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_
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