1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output_controller.h"
#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/message_loop.h"
#include "base/threading/platform_thread.h"
#include "base/time.h"
#include "build/build_config.h"
#include "media/audio/shared_memory_util.h"
using base::Time;
using base::TimeDelta;
namespace media {
// Polling-related constants.
const int AudioOutputController::kPollNumAttempts = 3;
const int AudioOutputController::kPollPauseInMilliseconds = 3;
AudioOutputController::AudioOutputController(AudioManager* audio_manager,
EventHandler* handler,
const AudioParameters& params,
SyncReader* sync_reader)
: audio_manager_(audio_manager),
params_(params),
handler_(handler),
stream_(NULL),
diverting_to_stream_(NULL),
volume_(1.0),
state_(kEmpty),
num_allowed_io_(0),
sync_reader_(sync_reader),
message_loop_(audio_manager->GetMessageLoop()),
number_polling_attempts_left_(0),
ALLOW_THIS_IN_INITIALIZER_LIST(weak_this_(this)) {
DCHECK(audio_manager);
DCHECK(handler_);
DCHECK(sync_reader_);
DCHECK(message_loop_);
}
AudioOutputController::~AudioOutputController() {
DCHECK_EQ(kClosed, state_);
}
// static
scoped_refptr<AudioOutputController> AudioOutputController::Create(
AudioManager* audio_manager,
EventHandler* event_handler,
const AudioParameters& params,
SyncReader* sync_reader) {
DCHECK(audio_manager);
DCHECK(sync_reader);
if (!params.IsValid() || !audio_manager)
return NULL;
scoped_refptr<AudioOutputController> controller(new AudioOutputController(
audio_manager, event_handler, params, sync_reader));
controller->message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoCreate, controller, false));
return controller;
}
void AudioOutputController::Play() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoPlay, this));
}
void AudioOutputController::Pause() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoPause, this));
}
void AudioOutputController::Flush() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoFlush, this));
}
void AudioOutputController::Close(const base::Closure& closed_task) {
DCHECK(!closed_task.is_null());
message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
&AudioOutputController::DoClose, this), closed_task);
}
void AudioOutputController::SetVolume(double volume) {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoSetVolume, this, volume));
}
void AudioOutputController::DoCreate(bool is_for_device_change) {
DCHECK(message_loop_->BelongsToCurrentThread());
// Close() can be called before DoCreate() is executed.
if (state_ == kClosed)
return;
DoStopCloseAndClearStream(); // Calls RemoveOutputDeviceChangeListener().
DCHECK_EQ(kEmpty, state_);
stream_ = diverting_to_stream_ ? diverting_to_stream_ :
audio_manager_->MakeAudioOutputStreamProxy(params_);
if (!stream_) {
state_ = kError;
// TODO(hclam): Define error types.
handler_->OnError(this, 0);
return;
}
if (!stream_->Open()) {
DoStopCloseAndClearStream();
state_ = kError;
// TODO(hclam): Define error types.
handler_->OnError(this, 0);
return;
}
// Everything started okay, so re-register for state change callbacks if
// stream_ was created via AudioManager.
if (stream_ != diverting_to_stream_)
audio_manager_->AddOutputDeviceChangeListener(this);
// We have successfully opened the stream. Set the initial volume.
stream_->SetVolume(volume_);
// Finally set the state to kCreated.
state_ = kCreated;
// And then report we have been created if we haven't done so already.
if (!is_for_device_change)
handler_->OnCreated(this);
}
void AudioOutputController::DoPlay() {
DCHECK(message_loop_->BelongsToCurrentThread());
// We can start from created or paused state.
if (state_ != kCreated && state_ != kPaused)
return;
state_ = kStarting;
// Ask for first packet.
sync_reader_->UpdatePendingBytes(0);
// Cannot start stream immediately, should give renderer some time
// to deliver data.
// TODO(vrk): The polling here and in WaitTillDataReady() is pretty clunky.
// Refine the API such that polling is no longer needed. (crbug.com/112196)
number_polling_attempts_left_ = kPollNumAttempts;
DCHECK(!weak_this_.HasWeakPtrs());
message_loop_->PostDelayedTask(
FROM_HERE,
base::Bind(&AudioOutputController::PollAndStartIfDataReady,
weak_this_.GetWeakPtr()),
TimeDelta::FromMilliseconds(kPollPauseInMilliseconds));
}
void AudioOutputController::PollAndStartIfDataReady() {
DCHECK(message_loop_->BelongsToCurrentThread());
DCHECK_EQ(kStarting, state_);
// If we are ready to start the stream, start it.
if (--number_polling_attempts_left_ == 0 ||
sync_reader_->DataReady()) {
StartStream();
} else {
message_loop_->PostDelayedTask(
FROM_HERE,
base::Bind(&AudioOutputController::PollAndStartIfDataReady,
weak_this_.GetWeakPtr()),
TimeDelta::FromMilliseconds(kPollPauseInMilliseconds));
}
}
void AudioOutputController::StartStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
state_ = kPlaying;
// We start the AudioOutputStream lazily.
AllowEntryToOnMoreIOData();
stream_->Start(this);
// Tell the event handler that we are now playing.
handler_->OnPlaying(this);
}
void AudioOutputController::StopStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kStarting) {
// Cancel in-progress polling start.
weak_this_.InvalidateWeakPtrs();
state_ = kPaused;
} else if (state_ == kPlaying) {
stream_->Stop();
DisallowEntryToOnMoreIOData();
state_ = kPaused;
}
}
void AudioOutputController::DoPause() {
DCHECK(message_loop_->BelongsToCurrentThread());
StopStream();
if (state_ != kPaused)
return;
// Send a special pause mark to the low-latency audio thread.
sync_reader_->UpdatePendingBytes(kPauseMark);
handler_->OnPaused(this);
}
void AudioOutputController::DoFlush() {
DCHECK(message_loop_->BelongsToCurrentThread());
// TODO(hclam): Actually flush the audio device.
}
void AudioOutputController::DoClose() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ != kClosed) {
DoStopCloseAndClearStream();
sync_reader_->Close();
state_ = kClosed;
}
}
void AudioOutputController::DoSetVolume(double volume) {
DCHECK(message_loop_->BelongsToCurrentThread());
// Saves the volume to a member first. We may not be able to set the volume
// right away but when the stream is created we'll set the volume.
volume_ = volume;
switch (state_) {
case kCreated:
case kStarting:
case kPlaying:
case kPaused:
stream_->SetVolume(volume_);
break;
default:
return;
}
}
void AudioOutputController::DoReportError(int code) {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ != kClosed)
handler_->OnError(this, code);
}
int AudioOutputController::OnMoreData(AudioBus* dest,
AudioBuffersState buffers_state) {
return OnMoreIOData(NULL, dest, buffers_state);
}
int AudioOutputController::OnMoreIOData(AudioBus* source,
AudioBus* dest,
AudioBuffersState buffers_state) {
DisallowEntryToOnMoreIOData();
TRACE_EVENT0("audio", "AudioOutputController::OnMoreIOData");
const int frames = sync_reader_->Read(source, dest);
DCHECK_LE(0, frames);
sync_reader_->UpdatePendingBytes(
buffers_state.total_bytes() + frames * params_.GetBytesPerFrame());
AllowEntryToOnMoreIOData();
return frames;
}
void AudioOutputController::WaitTillDataReady() {
base::Time start = base::Time::Now();
// Wait for up to 1.5 seconds for DataReady(). 1.5 seconds was chosen because
// it's larger than the playback time of the WaveOut buffer size using the
// minimum supported sample rate: 4096 / 3000 = ~1.4 seconds. Even a client
// expecting real time playout should be able to fill in this time.
const base::TimeDelta max_wait = base::TimeDelta::FromMilliseconds(1500);
while (!sync_reader_->DataReady() &&
((base::Time::Now() - start) < max_wait)) {
base::PlatformThread::YieldCurrentThread();
}
}
void AudioOutputController::OnError(AudioOutputStream* stream, int code) {
// Handle error on the audio controller thread.
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoReportError, this, code));
}
void AudioOutputController::DoStopCloseAndClearStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
// Allow calling unconditionally and bail if we don't have a stream_ to close.
if (stream_) {
// De-register from state change callbacks if stream_ was created via
// AudioManager.
if (stream_ != diverting_to_stream_)
audio_manager_->RemoveOutputDeviceChangeListener(this);
StopStream();
stream_->Close();
if (stream_ == diverting_to_stream_)
diverting_to_stream_ = NULL;
stream_ = NULL;
}
state_ = kEmpty;
}
void AudioOutputController::OnDeviceChange() {
DCHECK(message_loop_->BelongsToCurrentThread());
// Recreate the stream (DoCreate() will first shut down an existing stream).
// Exit if we ran into an error.
const State original_state = state_;
DoCreate(true);
if (!stream_ || state_ == kError)
return;
// Get us back to the original state or an equivalent state.
switch (original_state) {
case kStarting:
case kPlaying:
DoPlay();
return;
case kCreated:
case kPaused:
// From the outside these two states are equivalent.
return;
default:
NOTREACHED() << "Invalid original state.";
}
}
const AudioParameters& AudioOutputController::GetAudioParameters() {
return params_;
}
void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
message_loop_->PostTask(
FROM_HERE,
base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
}
void AudioOutputController::StopDiverting() {
message_loop_->PostTask(
FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
}
void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
DCHECK(!diverting_to_stream_);
diverting_to_stream_ = to_stream;
// Note: OnDeviceChange() will engage the "re-create" process, which will
// detect and use the alternate AudioOutputStream rather than create a new one
// via AudioManager.
OnDeviceChange();
}
void AudioOutputController::DoStopDiverting() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
// Note: OnDeviceChange() will cause the existing stream (the consumer of the
// diverted audio data) to be closed, and diverting_to_stream_ will be set
// back to NULL.
OnDeviceChange();
DCHECK(!diverting_to_stream_);
}
void AudioOutputController::AllowEntryToOnMoreIOData() {
DCHECK(base::AtomicRefCountIsZero(&num_allowed_io_));
base::AtomicRefCountInc(&num_allowed_io_);
}
void AudioOutputController::DisallowEntryToOnMoreIOData() {
const bool is_zero = !base::AtomicRefCountDec(&num_allowed_io_);
DCHECK(is_zero);
}
} // namespace media
|