summaryrefslogtreecommitdiffstats
path: root/media/audio/audio_output_device.h
blob: fe4459cc5018d411041b39c49a3e4f35a90187e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Audio rendering unit utilizing audio output stream provided by browser
// process through IPC.
//
// Relationship of classes.
//
//  AudioOutputController                AudioOutputDevice
//           ^                                ^
//           |                                |
//           v               IPC              v
//    AudioRendererHost  <---------> AudioOutputIPC (AudioMessageFilter)
//
// Transportation of audio samples from the render to the browser process
// is done by using shared memory in combination with a sync socket pair
// to generate a low latency transport. The AudioOutputDevice user registers an
// AudioOutputDevice::RenderCallback at construction and will be polled by the
// AudioOutputDevice for audio to be played out by the underlying audio layers.
//
// State sequences.
//
//            Task [IO thread]                  IPC [IO thread]
//
// Start -> CreateStreamOnIOThread -----> CreateStream ------>
//       <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <-
//       ---> PlayOnIOThread -----------> PlayStream -------->
//
// Optionally Play() / Pause() sequences may occur:
// Play -> PlayOnIOThread --------------> PlayStream --------->
// Pause -> PauseOnIOThread ------------> PauseStream -------->
// (note that Play() / Pause() sequences before OnStreamCreated are
//  deferred until OnStreamCreated, with the last valid state being used)
//
// AudioOutputDevice::Render => audio transport on audio thread =>
//                               |
// Stop --> ShutDownOnIOThread -------->  CloseStream -> Close
//
// This class utilizes several threads during its lifetime, namely:
// 1. Creating thread.
//    Must be the main render thread.
// 2. Control thread (may be the main render thread or another thread).
//    The methods: Start(), Stop(), Play(), Pause(), SetVolume()
//    must be called on the same thread.
// 3. IO thread (internal implementation detail - not exposed to public API)
//    The thread within which this class receives all the IPC messages and
//    IPC communications can only happen in this thread.
// 4. Audio transport thread (See AudioDeviceThread).
//    Responsible for calling the AudioThreadCallback implementation that in
//    turn calls AudioRendererSink::RenderCallback which feeds audio samples to
//    the audio layer in the browser process using sync sockets and shared
//    memory.
//
// Implementation notes:
// - The user must call Stop() before deleting the class instance.

#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
#define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_

#include "base/basictypes.h"
#include "base/bind.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/shared_memory.h"
#include "media/base/media_export.h"
#include "media/audio/audio_device_thread.h"
#include "media/audio/audio_output_ipc.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/scoped_loop_observer.h"
#include "media/base/audio_renderer_sink.h"

namespace media {

class MEDIA_EXPORT AudioOutputDevice
    : NON_EXPORTED_BASE(public AudioRendererSink),
      public AudioOutputIPCDelegate,
      NON_EXPORTED_BASE(public ScopedLoopObserver) {
 public:
  // AudioRendererSink implementation.
  virtual void Initialize(const AudioParameters& params,
                          RenderCallback* callback) OVERRIDE;
  virtual void InitializeIO(const AudioParameters& params,
                            int input_channels,
                            RenderCallback* callback) OVERRIDE;
  virtual void Start() OVERRIDE;
  virtual void Stop() OVERRIDE;
  virtual void Play() OVERRIDE;
  virtual void Pause(bool flush) OVERRIDE;
  virtual bool SetVolume(double volume) OVERRIDE;

  // Methods called on IO thread ----------------------------------------------
  // AudioOutputIPCDelegate methods.
  virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE;
  virtual void OnStreamCreated(base::SharedMemoryHandle handle,
                               base::SyncSocket::Handle socket_handle,
                               int length) OVERRIDE;
  virtual void OnIPCClosed() OVERRIDE;

  // Creates an uninitialized AudioOutputDevice. Clients must call Initialize()
  // before using.
  // TODO(tommi): When all dependencies on |content| have been removed
  // from AudioOutputDevice, move this class over to media/audio.
  AudioOutputDevice(AudioOutputIPC* ipc,
                    const scoped_refptr<base::MessageLoopProxy>& io_loop);

 protected:
  // Magic required by ref_counted.h to avoid any code deleting the object
  // accidentally while there are references to it.
  friend class base::RefCountedThreadSafe<AudioOutputDevice>;
  virtual ~AudioOutputDevice();

 private:
  // Methods called on IO thread ----------------------------------------------
  // The following methods are tasks posted on the IO thread that needs to
  // be executed on that thread. They interact with AudioMessageFilter and
  // sends IPC messages on that thread.
  void CreateStreamOnIOThread(const AudioParameters& params,
                              int input_channels);
  void PlayOnIOThread();
  void PauseOnIOThread(bool flush);
  void ShutDownOnIOThread();
  void SetVolumeOnIOThread(double volume);

  // MessageLoop::DestructionObserver implementation for the IO loop.
  // If the IO loop dies before we do, we shut down the audio thread from here.
  virtual void WillDestroyCurrentMessageLoop() OVERRIDE;

  AudioParameters audio_parameters_;

  // The number of optional synchronized input channels having the same
  // sample-rate and buffer-size as specified in audio_parameters_.
  int input_channels_;

  RenderCallback* callback_;

  // A pointer to the IPC layer that takes care of sending requests over to
  // the AudioRendererHost.
  AudioOutputIPC* ipc_;

  // Our stream ID on the message filter. Only accessed on the IO thread.
  // Must only be modified on the IO thread.
  int stream_id_;

  // State of Play() / Pause() calls before OnStreamCreated() is called.
  bool play_on_start_;

  // Set to |true| when OnStreamCreated() is called.
  // Set to |false| when ShutDownOnIOThread() is called.
  // This is for use with play_on_start_ to track Play() / Pause() state.
  // Must only be touched from the IO thread.
  bool is_started_;

  // Our audio thread callback class.  See source file for details.
  class AudioThreadCallback;

  // In order to avoid a race between OnStreamCreated and Stop(), we use this
  // guard to control stopping and starting the audio thread.
  base::Lock audio_thread_lock_;
  AudioDeviceThread audio_thread_;
  scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_;

  // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
  // so we don't start the audio thread pointing to a potentially freed
  // |callback_|.
  //
  // TODO(scherkus): Replace this by changing AudioRendererSink to either accept
  // the callback via Start(). See http://crbug.com/151051 for details.
  bool stopping_hack_;

  DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice);
};

}  // namespace media

#endif  // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_