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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output_resampler.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/time.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_output_dispatcher_impl.h"
#include "media/audio/audio_output_proxy.h"
#include "media/audio/audio_util.h"
#include "media/audio/sample_rates.h"
#include "media/base/audio_pull_fifo.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
#include "media/base/multi_channel_resampler.h"
namespace media {
class OnMoreDataResampler : public AudioOutputStream::AudioSourceCallback {
public:
OnMoreDataResampler(double io_ratio,
const AudioParameters& input_params,
const AudioParameters& output_params);
virtual ~OnMoreDataResampler();
// AudioSourceCallback interface.
virtual int OnMoreData(AudioBus* dest,
AudioBuffersState buffers_state) OVERRIDE;
virtual int OnMoreIOData(AudioBus* source,
AudioBus* dest,
AudioBuffersState buffers_state) OVERRIDE;
virtual void OnError(AudioOutputStream* stream, int code) OVERRIDE;
virtual void WaitTillDataReady() OVERRIDE;
// Sets |source_callback_|. If this is not a new object, then Stop() must be
// called before Start().
void Start(AudioOutputStream::AudioSourceCallback* callback);
// Clears |source_callback_| and flushes the resampler.
void Stop();
private:
// Called by MultiChannelResampler when more data is necessary.
void ProvideInput(AudioBus* audio_bus);
// Called by AudioPullFifo when more data is necessary. Requires
// |source_lock_| to have been acquired.
void SourceCallback_Locked(AudioBus* audio_bus);
// Passes through |source| to the |source_callback_| OnMoreIOData() call.
void SourceIOCallback_Locked(AudioBus* source, AudioBus* dest);
// Ratio of input bytes to output bytes used to correct playback delay with
// regard to buffering and resampling.
double io_ratio_;
// Source callback and associated lock.
base::Lock source_lock_;
AudioOutputStream::AudioSourceCallback* source_callback_;
// Last AudioBuffersState object received via OnMoreData(), used to correct
// playback delay by ProvideInput() and passed on to |source_callback_|.
AudioBuffersState current_buffers_state_;
// Total number of bytes (in terms of output parameters) stored in resampler
// or FIFO buffers which have not been sent to the audio device.
int outstanding_audio_bytes_;
// Used to buffer data between the client and the output device in cases where
// the client buffer size is not the same as the output device buffer size.
// Bound to SourceCallback_Locked() so must only be used when |source_lock_|
// has already been acquired.
scoped_ptr<AudioPullFifo> audio_fifo_;
// Handles resampling.
scoped_ptr<MultiChannelResampler> resampler_;
int output_bytes_per_frame_;
int input_bytes_per_frame_;
DISALLOW_COPY_AND_ASSIGN(OnMoreDataResampler);
};
// Record UMA statistics for hardware output configuration.
static void RecordStats(const AudioParameters& output_params) {
UMA_HISTOGRAM_ENUMERATION(
"Media.HardwareAudioBitsPerChannel", output_params.bits_per_sample(),
limits::kMaxBitsPerSample);
// WASAPIAudioOutputStream will record this information for us.
// TODO(dalecurtis): This should go away when we support channel mixing and will
// receive the actual hardware channel parameters via |output_params|. See
// http://crbug.com/138762
#if !defined(OS_WIN)
UMA_HISTOGRAM_ENUMERATION(
"Media.HardwareAudioChannelLayout", output_params.channel_layout(),
CHANNEL_LAYOUT_MAX);
UMA_HISTOGRAM_ENUMERATION(
"Media.HardwareAudioChannelCount", output_params.channels(),
limits::kMaxChannels);
#endif
AudioSampleRate asr = media::AsAudioSampleRate(output_params.sample_rate());
if (asr != kUnexpectedAudioSampleRate) {
UMA_HISTOGRAM_ENUMERATION(
"Media.HardwareAudioSamplesPerSecond", asr, kUnexpectedAudioSampleRate);
} else {
UMA_HISTOGRAM_COUNTS(
"Media.HardwareAudioSamplesPerSecondUnexpected",
output_params.sample_rate());
}
}
// Record UMA statistics for hardware output configuration after fallback.
static void RecordFallbackStats(const AudioParameters& output_params) {
UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", true);
UMA_HISTOGRAM_ENUMERATION(
"Media.FallbackHardwareAudioBitsPerChannel",
output_params.bits_per_sample(), limits::kMaxBitsPerSample);
// WASAPIAudioOutputStream will record this information for us.
// TODO(dalecurtis): This should go away when we support channel mixing and will
// receive the actual hardware channel parameters via |output_params|. See
// http://crbug.com/138762
#if !defined(OS_WIN)
UMA_HISTOGRAM_ENUMERATION(
"Media.FallbackHardwareAudioChannelLayout",
output_params.channel_layout(), CHANNEL_LAYOUT_MAX);
UMA_HISTOGRAM_ENUMERATION(
"Media.FallbackHardwareAudioChannelCount",
output_params.channels(), limits::kMaxChannels);
#endif
AudioSampleRate asr = media::AsAudioSampleRate(output_params.sample_rate());
if (asr != kUnexpectedAudioSampleRate) {
UMA_HISTOGRAM_ENUMERATION(
"Media.FallbackHardwareAudioSamplesPerSecond",
asr, kUnexpectedAudioSampleRate);
} else {
UMA_HISTOGRAM_COUNTS(
"Media.FallbackHardwareAudioSamplesPerSecondUnexpected",
output_params.sample_rate());
}
}
// Converts low latency based |output_params| into high latency appropriate
// output parameters in error situations.
static AudioParameters SetupFallbackParams(
const AudioParameters& input_params, const AudioParameters& output_params) {
// Choose AudioParameters appropriate for opening the device in high latency
// mode. |kMinLowLatencyFrameSize| is arbitrarily based on Pepper Flash's
// MAXIMUM frame size for low latency.
static const int kMinLowLatencyFrameSize = 2048;
int frames_per_buffer = std::min(
std::max(input_params.frames_per_buffer(), kMinLowLatencyFrameSize),
static_cast<int>(
GetHighLatencyOutputBufferSize(input_params.sample_rate())));
return AudioParameters(
AudioParameters::AUDIO_PCM_LINEAR, input_params.channel_layout(),
input_params.sample_rate(), input_params.bits_per_sample(),
frames_per_buffer);
}
AudioOutputResampler::AudioOutputResampler(AudioManager* audio_manager,
const AudioParameters& input_params,
const AudioParameters& output_params,
const base::TimeDelta& close_delay)
: AudioOutputDispatcher(audio_manager, input_params),
io_ratio_(1),
close_delay_(close_delay),
output_params_(output_params),
streams_opened_(false) {
DCHECK_EQ(output_params_.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY);
// Record UMA statistics for the hardware configuration.
RecordStats(output_params);
// Immediately fallback if we're given invalid output parameters. This may
// happen if the OS provided us junk values for the hardware configuration.
if (!output_params_.IsValid()) {
LOG(ERROR) << "Invalid audio output parameters received; using fallback "
<< "path. Channels: " << output_params_.channels() << ", "
<< "Sample Rate: " << output_params_.sample_rate() << ", "
<< "Bits Per Sample: " << output_params_.bits_per_sample()
<< ", Frames Per Buffer: " << output_params_.frames_per_buffer();
// Record UMA statistics about the hardware which triggered the failure so
// we can debug and triage later.
RecordFallbackStats(output_params);
output_params_ = SetupFallbackParams(input_params, output_params);
}
Initialize();
}
AudioOutputResampler::~AudioOutputResampler() {
DCHECK(callbacks_.empty());
}
void AudioOutputResampler::Initialize() {
DCHECK(!streams_opened_);
DCHECK(callbacks_.empty());
io_ratio_ = 1;
// TODO(dalecurtis): Add channel remixing. http://crbug.com/138762
DCHECK_EQ(params_.channels(), output_params_.channels());
// Only resample or rebuffer if the input parameters don't match the output
// parameters to avoid any unnecessary work.
if (params_.channels() != output_params_.channels() ||
params_.sample_rate() != output_params_.sample_rate() ||
params_.bits_per_sample() != output_params_.bits_per_sample() ||
params_.frames_per_buffer() != output_params_.frames_per_buffer()) {
if (params_.sample_rate() != output_params_.sample_rate()) {
double io_sample_rate_ratio = params_.sample_rate() /
static_cast<double>(output_params_.sample_rate());
// Include the I/O resampling ratio in our global I/O ratio.
io_ratio_ *= io_sample_rate_ratio;
}
// Include bits per channel differences.
io_ratio_ *= static_cast<double>(params_.bits_per_sample()) /
output_params_.bits_per_sample();
// Include channel count differences.
io_ratio_ *= static_cast<double>(params_.channels()) /
output_params_.channels();
DVLOG(1) << "I/O ratio is " << io_ratio_;
} else {
DVLOG(1) << "Input and output params are the same; in pass-through mode.";
}
// TODO(dalecurtis): All this code should be merged into AudioOutputMixer once
// we've stabilized the issues there.
dispatcher_ = new AudioOutputDispatcherImpl(
audio_manager_, output_params_, close_delay_);
}
bool AudioOutputResampler::OpenStream() {
DCHECK_EQ(MessageLoop::current(), message_loop_);
if (dispatcher_->OpenStream()) {
// Only record the UMA statistic if we didn't fallback during construction
// and only for the first stream we open.
if (!streams_opened_ &&
output_params_.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) {
UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", false);
}
streams_opened_ = true;
return true;
}
// If we've already tried to open the stream in high latency mode or we've
// successfully opened a stream previously, there's nothing more to be done.
if (output_params_.format() == AudioParameters::AUDIO_PCM_LINEAR ||
streams_opened_ || !callbacks_.empty()) {
return false;
}
DCHECK_EQ(output_params_.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY);
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableAudioFallback)) {
LOG(ERROR) << "Open failed and automatic fallback to high latency audio "
<< "path is disabled, aborting.";
return false;
}
DLOG(ERROR) << "Unable to open audio device in low latency mode. Falling "
<< "back to high latency audio output.";
// Record UMA statistics about the hardware which triggered the failure so
// we can debug and triage later.
RecordFallbackStats(output_params_);
output_params_ = SetupFallbackParams(params_, output_params_);
Initialize();
// Retry, if this fails, there's nothing left to do but report the error back.
return dispatcher_->OpenStream();
}
bool AudioOutputResampler::StartStream(
AudioOutputStream::AudioSourceCallback* callback,
AudioOutputProxy* stream_proxy) {
DCHECK_EQ(MessageLoop::current(), message_loop_);
OnMoreDataResampler* resampler_callback = NULL;
CallbackMap::iterator it = callbacks_.find(stream_proxy);
if (it == callbacks_.end()) {
resampler_callback = new OnMoreDataResampler(
io_ratio_, params_, output_params_);
callbacks_[stream_proxy] = resampler_callback;
} else {
resampler_callback = it->second;
}
resampler_callback->Start(callback);
return dispatcher_->StartStream(resampler_callback, stream_proxy);
}
void AudioOutputResampler::StreamVolumeSet(AudioOutputProxy* stream_proxy,
double volume) {
DCHECK_EQ(MessageLoop::current(), message_loop_);
dispatcher_->StreamVolumeSet(stream_proxy, volume);
}
void AudioOutputResampler::StopStream(AudioOutputProxy* stream_proxy) {
DCHECK_EQ(MessageLoop::current(), message_loop_);
dispatcher_->StopStream(stream_proxy);
// Now that StopStream() has completed the underlying physical stream should
// be stopped and no longer calling OnMoreData(), making it safe to Stop() the
// OnMoreDataResampler.
CallbackMap::iterator it = callbacks_.find(stream_proxy);
if (it != callbacks_.end())
it->second->Stop();
}
void AudioOutputResampler::CloseStream(AudioOutputProxy* stream_proxy) {
DCHECK_EQ(MessageLoop::current(), message_loop_);
dispatcher_->CloseStream(stream_proxy);
// We assume that StopStream() is always called prior to CloseStream(), so
// that it is safe to delete the OnMoreDataResampler here.
CallbackMap::iterator it = callbacks_.find(stream_proxy);
if (it != callbacks_.end()) {
delete it->second;
callbacks_.erase(it);
}
}
void AudioOutputResampler::Shutdown() {
DCHECK_EQ(MessageLoop::current(), message_loop_);
// No AudioOutputProxy objects should hold a reference to us when we get
// to this stage.
DCHECK(HasOneRef()) << "Only the AudioManager should hold a reference";
dispatcher_->Shutdown();
DCHECK(callbacks_.empty());
}
OnMoreDataResampler::OnMoreDataResampler(
double io_ratio, const AudioParameters& input_params,
const AudioParameters& output_params)
: io_ratio_(io_ratio),
source_callback_(NULL),
outstanding_audio_bytes_(0),
output_bytes_per_frame_(output_params.GetBytesPerFrame()),
input_bytes_per_frame_(input_params.GetBytesPerFrame()) {
// Only resample if necessary since it's expensive.
if (input_params.sample_rate() != output_params.sample_rate()) {
DVLOG(1) << "Resampling from " << input_params.sample_rate() << " to "
<< output_params.sample_rate();
double io_sample_rate_ratio = input_params.sample_rate() /
static_cast<double>(output_params.sample_rate());
resampler_.reset(new MultiChannelResampler(
output_params.channels(), io_sample_rate_ratio, base::Bind(
&OnMoreDataResampler::ProvideInput, base::Unretained(this))));
}
// Since the resampler / output device may want a different buffer size than
// the caller asked for, we need to use a FIFO to ensure that both sides
// read in chunk sizes they're configured for.
if (input_params.sample_rate() != output_params.sample_rate() ||
input_params.frames_per_buffer() != output_params.frames_per_buffer()) {
DVLOG(1) << "Rebuffering from " << input_params.frames_per_buffer()
<< " to " << output_params.frames_per_buffer();
audio_fifo_.reset(new AudioPullFifo(
input_params.channels(), input_params.frames_per_buffer(), base::Bind(
&OnMoreDataResampler::SourceCallback_Locked,
base::Unretained(this))));
}
}
OnMoreDataResampler::~OnMoreDataResampler() {}
void OnMoreDataResampler::Start(
AudioOutputStream::AudioSourceCallback* callback) {
base::AutoLock auto_lock(source_lock_);
DCHECK(!source_callback_);
source_callback_ = callback;
}
void OnMoreDataResampler::Stop() {
base::AutoLock auto_lock(source_lock_);
source_callback_ = NULL;
outstanding_audio_bytes_ = 0;
if (audio_fifo_.get())
audio_fifo_->Clear();
if (resampler_.get())
resampler_->Flush();
}
int OnMoreDataResampler::OnMoreData(AudioBus* dest,
AudioBuffersState buffers_state) {
return OnMoreIOData(NULL, dest, buffers_state);
}
int OnMoreDataResampler::OnMoreIOData(AudioBus* source,
AudioBus* dest,
AudioBuffersState buffers_state) {
base::AutoLock auto_lock(source_lock_);
// While we waited for |source_lock_| the callback might have been cleared.
if (!source_callback_) {
dest->Zero();
return dest->frames();
}
current_buffers_state_ = buffers_state;
if (!resampler_.get() && !audio_fifo_.get()) {
// We have no internal buffers, so clear any outstanding audio data.
outstanding_audio_bytes_ = 0;
SourceIOCallback_Locked(source, dest);
return dest->frames();
}
if (resampler_.get())
resampler_->Resample(dest, dest->frames());
else
ProvideInput(dest);
// Calculate how much data is left in the internal FIFO and resampler buffers.
outstanding_audio_bytes_ -= dest->frames() * output_bytes_per_frame_;
// Due to rounding errors while multiplying against |io_ratio_|,
// |outstanding_audio_bytes_| might (rarely) slip below zero.
if (outstanding_audio_bytes_ < 0) {
DLOG(ERROR) << "Outstanding audio bytes went negative! Value: "
<< outstanding_audio_bytes_;
outstanding_audio_bytes_ = 0;
}
// Always return the full number of frames requested, ProvideInput() will pad
// with silence if it wasn't able to acquire enough data.
return dest->frames();
}
void OnMoreDataResampler::SourceCallback_Locked(AudioBus* dest) {
SourceIOCallback_Locked(NULL, dest);
}
void OnMoreDataResampler::SourceIOCallback_Locked(AudioBus* source,
AudioBus* dest) {
source_lock_.AssertAcquired();
// Adjust playback delay to include the state of the internal buffers used by
// the resampler and/or the FIFO. Since the sample rate and bits per channel
// may be different, we need to scale this value appropriately.
AudioBuffersState new_buffers_state;
new_buffers_state.pending_bytes = io_ratio_ *
(current_buffers_state_.total_bytes() + outstanding_audio_bytes_);
// Retrieve data from the original callback. Zero any unfilled frames.
int frames = source_callback_->OnMoreIOData(source, dest, new_buffers_state);
if (frames < dest->frames())
dest->ZeroFramesPartial(frames, dest->frames() - frames);
// Scale the number of frames we got back in terms of input bytes to output
// bytes accordingly.
outstanding_audio_bytes_ +=
(dest->frames() * input_bytes_per_frame_) / io_ratio_;
}
void OnMoreDataResampler::ProvideInput(AudioBus* audio_bus) {
audio_fifo_->Consume(audio_bus, audio_bus->frames());
}
void OnMoreDataResampler::OnError(AudioOutputStream* stream, int code) {
base::AutoLock auto_lock(source_lock_);
if (source_callback_)
source_callback_->OnError(stream, code);
}
void OnMoreDataResampler::WaitTillDataReady() {
base::AutoLock auto_lock(source_lock_);
if (source_callback_ && !outstanding_audio_bytes_)
source_callback_->WaitTillDataReady();
}
} // namespace media
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