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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output_stream_sink.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/location.h"
#include "media/audio/audio_manager.h"
namespace media {
AudioOutputStreamSink::AudioOutputStreamSink()
: render_callback_(NULL),
audio_task_runner_(AudioManager::Get()->GetTaskRunner()),
stream_(NULL),
active_render_callback_(NULL) {
}
AudioOutputStreamSink::~AudioOutputStreamSink() {
}
void AudioOutputStreamSink::Initialize(const AudioParameters& params,
RenderCallback* callback) {
DCHECK(callback);
DCHECK(!render_callback_);
params_ = params;
render_callback_ = callback;
}
void AudioOutputStreamSink::Start() {
audio_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioOutputStreamSink::DoStart, this));
}
void AudioOutputStreamSink::Stop() {
ClearCallback();
audio_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioOutputStreamSink::DoStop, this));
}
void AudioOutputStreamSink::Pause() {
ClearCallback();
audio_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioOutputStreamSink::DoPause, this));
}
void AudioOutputStreamSink::Play() {
base::AutoLock al(callback_lock_);
active_render_callback_ = render_callback_;
audio_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioOutputStreamSink::DoPlay, this));
}
bool AudioOutputStreamSink::SetVolume(double volume) {
audio_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioOutputStreamSink::DoSetVolume, this, volume));
return true;
};
int AudioOutputStreamSink::OnMoreData(AudioBus* dest,
uint32 total_bytes_delay) {
// Note: Runs on the audio thread created by the OS.
base::AutoLock al(callback_lock_);
if (!active_render_callback_)
return 0;
return active_render_callback_->Render(
dest, total_bytes_delay * 1000.0 / params_.GetBytesPerSecond());
}
void AudioOutputStreamSink::OnError(AudioOutputStream* stream) {
// Note: Runs on the audio thread created by the OS.
base::AutoLock al(callback_lock_);
if (active_render_callback_)
active_render_callback_->OnRenderError();
}
void AudioOutputStreamSink::DoStart() {
DCHECK(audio_task_runner_->BelongsToCurrentThread());
// Create an AudioOutputStreamProxy which will handle any and all resampling
// necessary to generate a low latency output stream.
stream_ =
AudioManager::Get()->MakeAudioOutputStreamProxy(params_, std::string());
if (!stream_ || !stream_->Open()) {
render_callback_->OnRenderError();
if (stream_)
stream_->Close();
stream_ = NULL;
}
}
void AudioOutputStreamSink::DoStop() {
DCHECK(audio_task_runner_->BelongsToCurrentThread());
if (!stream_)
return;
DoPause();
stream_->Close();
stream_ = NULL;
}
void AudioOutputStreamSink::DoPause() {
DCHECK(audio_task_runner_->BelongsToCurrentThread());
stream_->Stop();
}
void AudioOutputStreamSink::DoPlay() {
DCHECK(audio_task_runner_->BelongsToCurrentThread());
stream_->Start(this);
}
void AudioOutputStreamSink::DoSetVolume(double volume) {
DCHECK(audio_task_runner_->BelongsToCurrentThread());
stream_->SetVolume(volume);
}
void AudioOutputStreamSink::ClearCallback() {
base::AutoLock al(callback_lock_);
active_render_callback_ = NULL;
}
} // namepace media
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