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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_SIMPLE_SOURCES_H_
#define MEDIA_AUDIO_SIMPLE_SOURCES_H_
#include "media/audio/audio_output.h"
// An audio source that produces a pure sinusoidal tone. Each platform needs
// a slightly different implementation because it needs to handle the native
// audio buffer format.
class SineWaveAudioSource : public AudioOutputStream::AudioSourceCallback {
public:
enum Format {
FORMAT_8BIT_LINEAR_PCM,
FORMAT_16BIT_LINEAR_PCM,
};
// |channels| is the number of audio channels, |freq| is the frequency in
// hertz and it has to be less than half of the sampling frequency
// |sample_freq| or else you will get aliasing.
SineWaveAudioSource(Format format, int channels,
double freq, double sample_freq);
virtual ~SineWaveAudioSource() {}
// Implementation of AudioSourceCallback.
virtual size_t OnMoreData(AudioOutputStream* stream,
void* dest, size_t max_size);
virtual void OnClose(AudioOutputStream* stream);
virtual void OnError(AudioOutputStream* stream, int code);
protected:
Format format_;
int channels_;
double freq_;
double sample_freq_;
};
#endif // MEDIA_AUDIO_SIMPLE_SOURCES_H_
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