1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output.h"
#include <windows.h>
#include <mmsystem.h>
#include "base/at_exit.h"
#include "base/basictypes.h"
#include "media/audio/fake_audio_output_stream.h"
#include "media/audio/win/audio_manager_win.h"
#include "media/audio/win/waveout_output_win.h"
namespace {
// The next 3 constants are some sensible limits to prevent integer overflow
// at this layer.
// Up to 6 channels can be passed to the driver.
// This should work, given the right drivers, but graceful error handling is
// needed.
// In theory 7.1 could also be supported, but it has not been tested.
// The 192 Khz constant is the frequency of quicktime lossless audio codec.
// MP4 is limited to 96 Khz, and mp3 is limited to 48 Khz.
// OGG vorbis was initially limited to 96 Khz, but recent tools are unlimited.
// 192 Khz is also the limit on most PC audio hardware. The minimum is 100 Hz.
// Humans range is 20 to 20000 Hz. Below 20 can be felt (woofer).
const int kMaxChannels = 6;
const int kMaxSampleRate = 192000;
const int kMaxBitsPerSample = 64;
AudioManagerWin* g_audio_manager = NULL;
} // namespace.
bool AudioManagerWin::HasAudioDevices() {
return (::waveOutGetNumDevs() != 0);
}
// Factory for the implementations of AudioOutputStream. Two implementations
// should suffice most windows user's needs.
// - PCMWaveOutAudioOutputStream: Based on the waveOutWrite API (in progress)
// - PCMDXSoundAudioOutputStream: Based on DirectSound or XAudio (future work).
AudioOutputStream* AudioManagerWin::MakeAudioStream(Format format, int channels,
int sample_rate,
char bits_per_sample) {
if ((channels > kMaxChannels) || (channels <= 0) ||
(sample_rate > kMaxSampleRate) || (sample_rate <= 0) ||
(bits_per_sample > kMaxBitsPerSample) || (bits_per_sample <= 0))
return NULL;
if (format == AUDIO_MOCK) {
return FakeAudioOutputStream::MakeFakeStream();
} else if (format == AUDIO_PCM_LINEAR) {
return new PCMWaveOutAudioOutputStream(this, channels, sample_rate,
bits_per_sample, WAVE_MAPPER);
}
return NULL;
}
void AudioManagerWin::ReleaseStream(PCMWaveOutAudioOutputStream* stream) {
if (stream)
delete stream;
}
void AudioManagerWin::MuteAll() {
}
void AudioManagerWin::UnMuteAll() {
}
AudioManagerWin::~AudioManagerWin() {
}
void DestroyAudioManagerWin(void* param) {
delete g_audio_manager;
g_audio_manager = NULL;
}
AudioManager* AudioManager::GetAudioManager() {
if (!g_audio_manager) {
g_audio_manager = new AudioManagerWin();
base::AtExitManager::RegisterCallback(&DestroyAudioManagerWin, NULL);
}
return g_audio_manager;
}
|