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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/buffer_queue.h"
#include "media/base/buffers.h"
namespace media {
BufferQueue::BufferQueue()
: data_offset_(0),
size_in_bytes_(0),
most_recent_time_() {
}
BufferQueue::~BufferQueue() {
}
void BufferQueue::Consume(size_t bytes_to_be_consumed) {
// Make sure user isn't trying to consume more than we have.
DCHECK(size_in_bytes_ >= bytes_to_be_consumed);
// As we have enough data to consume, adjust |size_in_bytes_|.
size_in_bytes_ -= bytes_to_be_consumed;
// Now consume them.
while (bytes_to_be_consumed > 0) {
// Calculate number of usable bytes in the front of the |queue_|.
size_t front_remaining = queue_.front()->GetDataSize() - data_offset_;
// If there is enough data in our first buffer to advance into it, do so.
// Otherwise, advance into the queue.
if (front_remaining > bytes_to_be_consumed) {
data_offset_ += bytes_to_be_consumed;
bytes_to_be_consumed = 0;
// Garbage values are unavoidable, so this check will remain.
if (queue_.front()->GetTimestamp().InMicroseconds() > 0) {
int64 offset = (queue_.front()->GetDuration().InMicroseconds() *
data_offset_) / queue_.front()->GetDataSize();
most_recent_time_ = queue_.front()->GetTimestamp() +
base::TimeDelta::FromMicroseconds(offset);
}
} else {
data_offset_ = 0;
// Garbage values are unavoidable, so this check will remain.
if (queue_.front()->GetTimestamp().InMicroseconds() > 0) {
most_recent_time_ = queue_.front()->GetTimestamp() +
queue_.front()->GetDuration();
}
queue_.pop_front();
bytes_to_be_consumed -= front_remaining;
}
}
}
size_t BufferQueue::Copy(uint8* dest, size_t bytes) {
if (bytes == 0)
return 0;
DCHECK(!queue_.empty());
size_t current_remaining = 0;
const uint8* current = NULL;
size_t copied = 0;
for (size_t i = 0; i < queue_.size() && bytes > 0; ++i) {
// Calculate number of usable bytes in the front of the |queue_|. Special
// case for front due to |data_offset_|.
if (i == 0) {
current_remaining = queue_.front()->GetDataSize() - data_offset_;
current = queue_.front()->GetData() + data_offset_;
} else {
current_remaining = queue_[i]->GetDataSize();
current = queue_[i]->GetData();
}
// Prevent writing over the end of the buffer.
if (current_remaining > bytes)
current_remaining = bytes;
memcpy(dest + copied, current, current_remaining);
// Modify counts and pointers.
copied += current_remaining;
bytes -= current_remaining;
}
return copied;
}
void BufferQueue::Enqueue(Buffer* buffer_in) {
if (queue_.empty() && buffer_in->GetTimestamp().InMicroseconds() > 0) {
most_recent_time_ = buffer_in->GetTimestamp();
}
queue_.push_back(buffer_in);
size_in_bytes_ += buffer_in->GetDataSize();
}
base::TimeDelta BufferQueue::GetTime() {
return most_recent_time_;
}
void BufferQueue::Clear() {
queue_.clear();
size_in_bytes_ = 0;
data_offset_ = 0;
most_recent_time_ = base::TimeDelta();
}
bool BufferQueue::IsEmpty() {
// Since we keep track of the number of bytes, this is easier than calling
// into |queue_|.
return size_in_bytes_ == 0;
}
size_t BufferQueue::SizeInBytes() {
return size_in_bytes_;
}
} // namespace media
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